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result(s) for
"COMPUTERS / Programming / Games bisacsh"
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Learn to program with scratch
2014
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: -Harness the power of repeat loops and recursion -Use if/else statements and logical operators to make decisions -Store data in variables and lists to use later in your program -Read, store, and manipulate user input -Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.
Practical algorithms for 3D computer graphics
2014,2013
This second edition presents up-to-date algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables readers to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. This edition includes three new chapters on real-time 3D programming using OpenGL, 3D graphics for mobile devices, and the open source OpenFX 3D tools suite. Source code, documentation, and much more are available on the author's website.
Virtual Reality
by
Fuchs, Philippe
,
Guitton, Pascal
,
Moreau, Guillaume
in
COMPUTERS / Computer Graphics bisacsh
,
COMPUTERS / Programming / Games bisacsh
,
COMPUTERS / Software Development & Engineering / Systems Analysis & Design bisacsh
2011
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
Isosurfaces
by
Wenger, Rephael
in
COMPUTERS / Computer Graphics bisacsh
,
COMPUTERS / Programming / Games bisacsh
,
Isogeometric analysis
2013
This work represents the first book to focus on basic algorithms for isosurface construction. It also gives a rigorous mathematical perspective on some of the algorithms and results. In color throughout, the book covers the Marching Cubes algorithm and variants, dual contouring algorithms, multilinear interpolation, multiresolution isosurface extraction, isosurfaces in four dimensions, interval volumes, and contour trees. It also describes data structures for faster isosurface extraction as well as methods for selecting significant isovalues.
Virtual Reality: Concepts and Technologies
by
Fuchs, Philippe
,
Guitton, Pascal
,
Moreau, Guillaume
in
Computer Science
,
COMPUTERS / Computer Graphics bisacsh
,
COMPUTERS / Programming / Games bisacsh
2011
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
Boolean Functions
2011
Written by prominent experts in the field, this monograph provides the first comprehensive, unified presentation of the structural, algorithmic and applied aspects of the theory of Boolean functions. The book focuses on algebraic representations of Boolean functions, especially disjunctive and conjunctive normal form representations. This framework looks at the fundamental elements of the theory (Boolean equations and satisfiability problems, prime implicants and associated short representations, dualization), an in-depth study of special classes of Boolean functions (quadratic, Horn, shellable, regular, threshold, read-once functions and their characterization by functional equations) and two fruitful generalizations of the concept of Boolean functions (partially defined functions and pseudo-Boolean functions). Several topics are presented here in book form for the first time. Because of the depth and breadth and its emphasis on algorithms and applications, this monograph will have special appeal for researchers and graduate students in discrete mathematics, operations research, computer science, engineering and economics.