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2,190 result(s) for "COMPUTERS / Programming / Open Source"
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The C++ Workshop
The C++ Workshop is designed to help you master the core concepts of C++. Each chapter features challenging exercises and hands-on projects to guide you effectively through writing and compiling clean code in a real-time environment.
Case study research in software engineering
Based on their own experiences of in-depth case studies of software projects in international corporations, in this book the authors present detailed practical guidelines on the preparation, conduct, design and reporting of case studies of software engineering. This is the first software engineering specific book on the case study research method.
Kotlin programming by example
Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin. Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Blocks and Chains
The new field of cryptographic currencies and consensus ledgers, commonly referred to as blockchains, is receiving increasing interest from various different communities. These communities are very diverse and amongst others include: technical enthusiasts, activist groups, researchers from various disciplines, start ups, large enterprises, public authorities, banks, financial regulators, business men, investors, and also criminals. The scientific community adapted relatively slowly to this emerging and fast-moving field of cryptographic currencies and consensus ledgers. This was one reason that, for quite a while, the only resources available have been the Bitcoin source code, blog and forum posts, mailing lists, and other online publications. Also the original Bitcoin paper which initiated the hype was published online without any prior peer review. Following the original publication spirit of the Bitcoin paper, a lot of innovation in this field has repeatedly come from the community itself in the form of online publications and online conversations instead of established peer-reviewed scientific publishing. On the one side, this spirit of fast free software development, combined with the business aspects of cryptographic currencies, as well as the interests of today's time-to-market focused industry, produced a flood of publications, whitepapers, and prototypes. On the other side, this has led to deficits in systematization and a gap between practice and the theoretical understanding of this new field. This book aims to further close this gap and presents a well-structured overview of this broad field from a technical viewpoint. The archetype for modern cryptographic currencies and consensus ledgers is Bitcoin and its underlying Nakamoto consensus. Therefore we describe the inner workings of this protocol in great detail and discuss its relations to other derived systems.
Learn ECMAScript
Learn ECMAScript explores implementation of the latest ECMAScript features to add to your developer toolbox, helping you to progress to an advanced level. Learn to add 1 to a variable and safely access shared memory data within multiple threads to avoid race conditions.
ASP.NET Core 2 and Vue.js
Microsoft have recently expanded their suite of SPA project templates to include a Vue.js based template that includes all the tooling required to build modern production ready applications out of the box. In this book, we'll leverage some of the more powerful Vue.js features with ASP.NET core backend to build modern web apps.
Learn ARCore - fundamentals of Google ARCore
Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.