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"COMPUTERS Computer Science."
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The computing universe : a journey through a revolution
\"Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pâapay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from\"-- Provided by publisher.
Connected Code
by
Yasmin B. Kafai
,
Quinn Burke
in
Computer programming
,
Computers and children
,
Constructivism (Education)
2014
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage \"computational thinking\" -- which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world.InConnected Code,Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of \"computational participation\" better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital \"making.\" Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.
The computer : a very short introduction
Computers have changed so much since the room-filling, bulky magnetic tape running monsters of the mid 20th century. They now form a vital part of most people's lives. And they are more ubiquitous than might be thought - you may have more than 30 computers in your home: not just the desktop and laptop but think of the television, the fridge, the microwave. But what is the basic nature of the modern computer? How does it work? How has it been possible to squeeze so much power into increasingly small machines? And what will the next generations of computers look like? In this Very Short Introduction, Darrel Ince looks at the basic concepts behind all computers; the changes in hardware and software that allowed computers to become so small and commonplace; the challenges produced by the computer revolution - especially whole new modes of cybercrime and security issues; the Internet and the advent of 'cloud computing'; and the promise of whole new horizons opening up with quantum computing, and even computing using DNA-- Source other than Library of Congress.
Research methods in human-computer interaction
by
Lazar, Jonathan
,
Hochheiser, Harry
,
Feng, Jinjuan Heidi
in
Human-computer interaction -- Research
2017
Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods.Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University.
The science of computers
by
Gifford, Clive, author
,
Gifford, Clive. Get connected to digital literacy
in
Computer science Juvenile literature.
,
Computers Juvenile literature.
,
Computer science.
2015
\"The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools, and businesses today. Students will be fascinated by the history of the development of information technology and digital devices from the early computers that filled entire buildings to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. \"Stretch Yourself\" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. \"True Story\" features give real-world anecdotes from the world of information technology. \"Computer Hero\" features look at the groundbreaking scientists that paved the way for digital technology today.\"-- Provided by publisher.
Eye tracking in user experience design
by
Schall, Andrew Jonathan
,
Bergstrom, Jennifer Romano
in
Eye -- Movements
,
Eye tracking
,
Human-computer interaction
2014
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology.Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience.
Big Data, Little Data, No Data
by
Borgman, Christine L
in
Big data
,
Communication in learning and scholarship
,
Communication in learning and scholarship -- Technological innovations
2015,2016,2017
\"Big Data\" is on the covers ofScience, Nature, theEconomist, andWiredmagazines, on the front pages of theWall Street Journaland theNew York Times.But despite the media hyperbole, as Christine Borgman points out in this examination of data and scholarly research, having the right data is usually better than having more data; little data can be just as valuable as big data. In many cases, there are no data -- because relevant data don't exist, cannot be found, or are not available. Moreover, data sharing is difficult, incentives to do so are minimal, and data practices vary widely across disciplines.Borgman, an often-cited authority on scholarly communication, argues that data have no value or meaning in isolation; they exist within a knowledge infrastructure -- an ecology of people, practices, technologies, institutions, material objects, and relationships. After laying out the premises of her investigation -- six \"provocations\" meant to inspire discussion about the uses of data in scholarship -- Borgman offers case studies of data practices in the sciences, the social sciences, and the humanities, and then considers the implications of her findings for scholarly practice and research policy. To manage and exploit data over the long term, Borgman argues, requires massive investment in knowledge infrastructures; at stake is the future of scholarship.
The computer book : from the abacus to artificial intelligence, 250 milestones in the history of computer science
by
Garfinkel, Simson, author
,
Grunspan, Rachel H., author
in
Computers History.
,
Calculators History.
,
COMPUTERS / Computer Science.
2018
\"Two expert authors, with decades of experience working in computer research and innovation, explore topics including the Sumerian abacus, the first spam message, Morse code, cryptography, early computers, Isaac Asimov's laws of robotics, UNIX and early programming languages, movies, video games, mainframes, minis and micros, hacking, virtual reality, and more\"-- Provided by publisher.
Introduction to EEG- and speech-based emotion recognition
by
Mehrotra, Suresh C.
,
Gawali, Bharti W.
,
Abhang, Priyanka A
in
Brain-computer interfaces
,
Electroencephalography
,
Emotions
2016
Introduction to EEG- and Speech-Based Emotion Recognition Methods examines the background, methods, and utility of using electroencephalograms (EEGs) to detect and recognize different emotions.By incorporating these methods in brain-computer interface (BCI), we can achieve more natural, efficient communication between humans and computers.