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result(s) for
"Co-presence learning"
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Imitation learning and co-presence learning influence the acquisition of word formation rules: A fNIRS hyperscanning study
2025
•There are distinct neural mechanisms underlying imitation learning and co-presence learning.•Imitation learning and co-presence learning influenced word formation learning.•The left middle frontal gyrus is an important neural basis for co-presence learning.•The neural activity flowing in a unidirectional manner from the imitator to the demonstrator in imitation learning.
Imitation learning and co-presence learning are common forms of social learning. However, the effects of these two types of learning on acquiring word formation rules have gone relatively underexplored, particularly in the context of adult social learning. The current study uses functional near-infrared spectroscopy (fNIRS) hyperscanning techniques to record the cognitive neural mechanisms of acquiring word formation rules during imitation learning and co-presence learning among dyads of 120 healthy adults. The experiment was a 2 (word learning type: within-subjects, easy word formation rules vs. difficult word formation rules) × 2 (social learning type: between-subjects, imitation learning vs. co-presence learning) mixed design. We used FDR correction to control for false positive rates. Co-presence learning enhanced interbrain synchronization and representation similarity among co-learners in the left middle frontal gyrus. In contrast, imitation learning increased interbrain synchronization in the right superior frontal gyrus, with Granger causality analysis indicating a unidirectional flow of neural activity from the imitator to the demonstrator. These findings suggest that there are distinct neural mechanisms underlying imitation learning and co-presence learning.
Journal Article
Motivational profile and knowledge creation in eSports: examining the roles of mutualistic co-presence
by
Lai, Gabriel Chun-Hei
,
Law, Monica
,
Kong, Joseph Siu-Lung
in
Career Choice
,
Careers
,
Collaborative learning
2024
Purpose Research on knowledge creation within eSports learning is scarce. This study extends the understanding of competition-oriented collaborative learning in eSports by examining the relationship between the dynamics of knowledge creation modes and the continuum of the motivational profile, along with the moderating effects of mutualistic co-presence therein. Design/methodology/approach Participants were recruited from the community of massively multiplayer online gamers (MMOGs). Through a quantitative survey, their motivations (i.e. self-extrinsic, self-intrinsic, peer-extrinsic and peer-intrinsic motivations), knowledge creation involvements (i.e. internalization, externalization, combination and socialization) and perception of mutualistic benefit of self and peers were captured for hypothesis testing. Findings Significant and positive direct relationships were observed between four motivations and four knowledge creation modes. The mutualistic co-presence positively moderated the positive relationship between the self-extrinsic, peer-extrinsic and peer-intrinsic motivations and socialization. When mutualistic self-benefit were outweighed, peer-extrinsic motivated gamers became less likely to perform internalization, whereas self-extrinsic and peer-extrinsic motivated gamers were less likely to perform combination. Originality/value This study is among the first to rationalize the relationship between motivational profile and the dynamics of knowledge creation in eSports learning. The conceptualization of the new construct – mutualistic co-presence – using the ecological concept of symbiosis is uncommon in prior literature. The findings also demonstrate that the four modes of knowledge creation in eSports learning are continuous and interwoven; they can be initiated at any point and do not necessarily occur in a specific sequence.
Journal Article
Shared attention in virtual immersive reality enhances electrophysiological correlates of implicit sensory learning
2024
Shared attention effects on learning and memory demonstrate that experiences are amplified when we are not alone. Virtual reality poses new challenges to the study of co-presence. Above all, is coattending together with someone else’s avatar in an immersive VR setting comparable with shared experiences at a neural processing level? In the present study we investigate shared attention effects in VR for the first time. We recorded mismatch negativities (MMN) during an auditory roving paradigm, a well-known index of implicit perceptual learning. EEG responses to deviant and standard sounds were registered while subjects were alone (
Solo
condition) or together (
Other
condition) with a virtual avatar (
Virtual
scenario) or physically present confederate (
Physical
scenario). We found an overall main effect of co-presence on MMN revealed by a point-by-point 2 × 2 ANOVA, thereby replicating previous studies on physical co-presence. Additionally, we found no significant interaction between the scenario (
Physical
vs.
Virtual
) and co-presence (
Solo
vs.
Other
). Our results indicate that virtual immersive co-presence mimics physical co-presence.
Journal Article
Telepresence Social Robotics towards Co-Presence: A Review
by
Dias, Jorge
,
Almeida, Luis
,
Menezes, Paulo
in
Artificial intelligence
,
Automation
,
co-presence
2022
Telepresence robots are becoming popular in social interactions involving health care, elderly assistance, guidance, or office meetings. There are two types of human psychological experiences to consider in robot-mediated interactions: (1) telepresence, in which a user develops a sense of being present near the remote interlocutor, and (2) co-presence, in which a user perceives the other person as being present locally with him or her. This work presents a literature review on developments supporting robotic social interactions, contributing to improving the sense of presence and co-presence via robot mediation. This survey aims to define social presence, co-presence, identify autonomous “user-adaptive systems” for social robots, and propose a taxonomy for “co-presence” mechanisms. It presents an overview of social robotics systems, applications areas, and technical methods and provides directions for telepresence and co-presence robot design given the actual and future challenges. Finally, we suggest evaluation guidelines for these systems, having as reference face-to-face interaction.
Journal Article
Predicting behavioural intention among graduate students in emergency remote teaching: evidence from a transition country
by
Gerdoçi, Blendi
,
Sula, Gerda
,
Kurti, Sllavka
in
Colleges & universities
,
Computers and Education
,
Context
2023
Emergency remote teaching (ERT) is a new concept that describes the context in which instructional delivery is switched entirely online due to crisis circumstances. Recent research in such a context has been focused either on exploring the unique learning environment and enabling factors or on instructors’ intended behavior, with few studies exploring the students’ perspective. This study aims to contribute to the literature on technology-mediated teaching and learning by deepening the knowledge of the factors determining students’ behavioral intentions (BI) in ERT settings, using a survey of 487 graduate students attending public and non-public universities in Albania conducted during the COVID-19 pandemic lockdown period. The Technology Acceptance Model (TAM) was employed to explore the chain relationship between ease of use (EASYUSE), expected efficiency (EE), attitudes (ATT), and BI. We expand the TAM model and increase its explanatory power by introducing new variables, such as co-presence (CP), and emergent variables, such as lack of learning materials and time constraints. Variance-based partial least squares techniques were used to validate our conceptual model. As hypothesized, EE and EASYUSE have a direct, positive effect on BI and an indirect effect via ATT. CP does not influence the BI directly but only indirectly via ATT and EE. Finally, the lack of learning materials is shown to negatively affect EE. While some of the findings have limited generalizability the specific research setting provides a unique opportunity to investigate the critical role of interactive teaching methods and learning barriers on students’ intentions and ATT. The fresh insights gained from the extended TAM model have important implications concerning the effective and systematic use of online modalities in similar settings.
Journal Article
Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning
2014
With the advent of digital media and online information resources, public libraries as physical destinations for information access are being increasingly challenged. As a response, many libraries follow the trend of removing bookshelves in order to provide more floorspace for social interaction and collaboration. Such spaces follow a Commons 2.0 model: they are designed to support collaborative work and social learning. The acquisition of skills and knowledge is facilitated as a result of being surrounded by and interacting with a community of likeminded others. Based on the results of a case study on a Commons 2.0 library space, this paper describes several issues of collaboration and social learning in public library settings. Acknowledging the significance of the architectural characteristics of the physical space, we discuss opportunities for ambient media to better reflect the social attributes of the library as a place; i.e. amplify the sense of other co-present library visitors and provide opportunities for shared encounters and conversations, which would remain invisible otherwise. We present the design of a user check-in system for improving the library as a physical destination for social learning, sharing, and inspiration for and by the community.
Journal Article
Education, Social Interaction, and Material Co-presence: Against Virtual Pedagogical Reality
2013
A crucial role of the educator, we contend, is to motivate students to want to feel the pain that all cognitive growth requires. This challenge, we will suggest, makes a certain form of conflict essential to the pedagogical relationship, a conflict which requires copresence in shared physical space. If we are correct, then on-line contexts are not conducive to education. Virtual environments permit the exchange of useful (and useless) information, but the absence of genuine, felt human contact limits their educational value, even when they provide highly mediated social interactions.
Journal Article
Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction
2010
This article previews the emergence of homo virtualis. Drawing on data from seven research studies, peerreviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life, the article examines virtual learning environments and embodiment through the lens of interactions of avatars with other avatars, virtual objects, landscapes, sounds, and spatial constructs. Analysis is grounded in the polyvocal evidence provided by select participants who experienced a sense of embodied co-presence and connection with others across geo-physical distances. The discourse ranges from that of high school girls, professional retirees, toxicology and design undergraduates, interdisciplinary graduate students, to educators and researchers from K-12 through university full professors collaborating in SL. In an ecology of virtual contexts, learners inhabit a broader landscape of their own and others’ making that allows them to be teachers, designers, researchers, communicators, and collaborators.
Journal Article