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"Collaboration"
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Promoting university-industry collaboration in Sri Lanka : status, case studies, and policy options
Strong science, technology, and innovation links between universities and industry are of critical importance to Sri Lanka as it strives to become an upper-middle-income country. This report presents an overview of current U-I collaboration in Sri Lanka by analyzing responses to a survey of companies and university departments in 2015. Data from the 2015 survey are compared with data from a similar survey in 2007 to identify trends over time. The study examines current policies to promote U-I collaboration in Sri Lanka, highlights some good practices in other countries, and suggests possible ways that Sri Lanka may be able to strengthen U-I collaboration. The report is intended primarily for policy makers in the fields of higher education, research, and innovation, as well as for researchers in companies, universities, and research institutes who are already collaborating in public-private partnerships or are planning to do so.
Srategy and performance of knowledge flow : university-industry collaborative innovation in China
This book constructs a model of the knowledge value chain in the university and analyzes the university knowledge value-added mechanism in the process of Industry-University Collaborative Innovation. The efficiency of university knowledge value-added of Provinces in China is measured. The book illustrates the operating mechanism between enterprise subsystems and college subsystems in the collaborative innovation system, and establishes a Data Envelopment Analysis (DEA) model with parallel decision making units to assess the performance of Industry-University Collaboration Innovation in China by considering the complex internal structure of the collaborative innovation system. The book also addresses various behaviors of knowledge agents in the knowledge sharing process.
Collaborative worldbuilding for video games
\"Collaborative Worldbuilding for Video Games is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing clearer lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, which acknowledges that worldbuilding is both created by and instrumental design for narrative, gameplay, art, audio, and more. This book encourages mutual respect and collaboration among teams and provide game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding\"-- Provided by publisher.