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957 result(s) for "Collins, Suzanne."
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Religion and the Arts in the Hunger Games
In this selective overview of scholarship generated by The Hunger Games--the young adult dystopian fiction and film series which has won popular and critical acclaim--Zhange Ni showcases various investigations into the entanglement of religion and the arts in the new millennium.
Hope and equilibrium in the dystopian world of The Hunger Games/Esperanza y equilibrio en el mundo distópico de Los Juegos del Hambre
This paper provides evidence of the fruitfulness of combining analytical categories from Cognitive Linguistics and Critical Discourse Analysis for the analysis of complex literary characterizations. It does so through a detailed study of the \"tributes\", i.e. the randomly selected children who have to fight to death in a nationally televised show, in The Hunger Games. The study proves the effectiveness of such categories to provide an analytically accurate picture of the dystopian world depicted in the novel, which is revealed to include a paradoxical element of hope. The type of dehumanization that characterizes the dystopian society of Panem is portrayed through an internally consistent set of ontological metaphors which project negative aspects of lower forms of existence onto people. This selection of metaphors promotes a biased perspective on the poor inhabitants of Panem, while legitimizing the social inequalities the wealthy Capitol works hard to immortalize. However, Katniss undergoes a metamorphosis through her discovery of her own identity, which hints at an emerging female empowerment. This transformation, together with her identification with the Mockingjay, a supernatural being that voices her beliefs and emotions, contributes to disrupting the status quo imposed by the almighty Gamemakers and to purveying a message of optimism.
The Hunger games and philosophy
A philosophical exploration of Suzanne Collins's New York Times bestselling series, just in time for the release of The Hunger Games movie Katniss Everdeen is \"the girl who was on fire,\" but she is also the girl who made us think, dream, question authority, and rebel. The post-apocalyptic world of Panem's twelve districts is a divided society on the brink of war and struggling to survive, while the Capitol lives in the lap of luxury and pure contentment. At every turn in the Hunger Games trilogy, Katniss, Peeta, Gale, and their many allies wrestle with harrowing choices and ethical dilemmas that push them to the brink. Is it okay for Katniss to break the law to ensure her family's survival? Do ordinary moral rules apply in the Arena? Can the world of The Hunger Games shine a light into the dark corners of our world? Why do we often enjoy watching others suffer? How can we distinguish between what's Real and Not Real? This book draws on some of history's most engaging philosophical thinkers to take you deeper into the story and its themes, such as sacrifice, altruism, moral choice, and gender.
the contemporary postfeminist dystopia: disruptions and hopeful gestures in Suzanne Collins' \The Hunger Games\
Through an analysis of Suzanne Collins' The Hunger Games trilogy (2008, 2009, 2010), this text will consider the ways in which contemporary postfeminism can be read as a dystopic narrative. The protagonist of the novel (and the rest of the trilogy) is Katniss Everdeen, a young woman who through an ethics of care, disruption of the heteronormative script, and a critical posthuman embodiment offers an alternative to the dystopic present offered by postfeminism. In Katniss' dystopian world, Collins constructs a narrative that highlights the continued need for a feminist politics of engagement and activism that works against claims for neo-liberal individualism.
Reading Readers: Living and Leaving Fictional Worlds
Traditional and recent claims that literature enables readers to develop more satisfying ways of being in the world overlook the phenomenon of readers—especially adolescent readers—feeling bereft when their engagement with a fictional world ends and dissatisfied with the ordinary life to which they must return. Looking at cases of actual readers' experiences with such immersive fictions as the Harry Potter novels and The Hunger Games trilogy, this essay draws attention to the role that readers themselves play in negotiating the disparity between the alternative worlds and alternative selves they encounter or inhabit in fiction and the often disappointing strictures of external, shared reality. Bridging the gap between the fictional world and ordinary living, the essay contends, requires a double response from readers: (1) exploring ways to enact in their own lives elements of what they love in the imagined world, and (2) anticipating and evaluating the consequences of such enactments so that they can choose between healthy and unhealthy ones.
Fan phenomena
An exciting dystopian fantasy thriller series, The Hunger Games began its life as a trilogy of books by Suzanne Collins, the first released in 2008. An immediate success, the first instalment had a first printing of 50,000 hardcover copies, which quickly ballooned to 200,000. Spending one hundred consecutive weeks on the New York Times bestseller list, the book was put into development for release on the big screen. The first two films, starring Academy Award-winning actress Jennifer Lawrence, broke box office records, and the final instalment is expected to follow suit. Fan Phenomena: The Hunger Games charts the series's success through the increasingly vocal online communities that drive the young adult book market. Essays here consider the fashion that the series has created and how the costumes, memorabilia, merchandising and branding have become an ever bigger part of the fandom experience. Issues explored include debates over the movie stars' race and size, which tap into greater issues within the fan community and popular culture in general and the current argument that has divided fans and critics: whether or not the third book, Mockingjay, should be split into two films. With this scholarly compendium, navigating the post-apocalyptic landscape of Panem will be as effortless as Katniss Everdeen's archery and ensure that the odds will be forever in your favour.
The Politics of Panem
The Politics of Panem: Challenging Genres examines how the Hunger Games books and films, when approached from the standpoint of theory, can challenge readers and viewers intellectually. At the same time, by subjecting Collins's trilogy to literary criticism, this collection of essays challenges its complexity as an example of dystopian literature for adolescents.
Fan Phenomena
An exciting dystopian fantasy thriller series, The Hunger Games began its life as a trilogy of books by Suzanne Collins, the first released in 2008. An immediate success, the first instalment had a first printing of 50,000 hardcover copies, which quickly ballooned to 200,000. Spending one hundred consecutive weeks on the New York Times bestseller list, the book was put into development for release on the big screen. The first two films, starring Academy Award-winning actress Jennifer Lawrence, broke box office records, and the final instalment is expected to follow suit. Fan Phenomena: The Hunger Games charts the series's success through the increasingly vocal online communities that drive the young adult book market. Essays here consider the fashion that the series has created and how the costumes, memorabilia, merchandising and branding have become an ever bigger part of the fandom experience. Issues explored include debates over the movie stars' race and size, which tap into greater issues within the fan community and popular culture in general and the current argument that has divided fans and critics: whether or not the third book, Mockingjay, should be split into two films. With this scholarly compendium, navigating the post-apocalyptic landscape of Panem will be as effortless as Katniss Everdeen's archery and ensure that the odds will be forever in your favour.
The Hunger Games
An exciting dystopian fantasy thriller series, The Hunger Games began its life as a trilogy of books by Suzanne Collins, the first released in 2008. An immediate success, the first installment had a first printing of 50,000 hardcover copies, which quickly ballooned to 200,000. Spending one hundred consecutive weeks on the New York Times bestseller list, the book was put into development for release on the big screen. The first two films, starring Academy Award-winning actress Jennifer Lawrence, broke box office records, and the final installment is expected to follow suit. Fan Phenomena: The Hunger Games charts the series's success through the increasingly vocal online communities that drive the young adult book market. Essays here consider the fashion that the series has created and how the costumes, memorabilia, merchandising, and branding have become an ever bigger part of the fandom experience. Issues explored include debates over the movie stars' race and size, which tap into greater issues within the fan community and popular culture in general and the current argument that has divided fans and critics: whether or not the third book, Mockingjay, should be split into two films. With this scholarly compendium, navigating the postapocalyptic landscape of Panem will be as effortless as Katniss Everdeen's archery and ensure that the odds will be forever in your favor.