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result(s) for
"Comic books, strips, etc.--Technique"
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How to make awesome comics : with Professor Panels and Art Monkey
by
Cameron, Neill, 1977- author
in
Comic books, strips, etc Technique Juvenile literature.
,
Comic books, strips, etc. Technique.
2017
Become a comic master with this book! Learn how to invent awesome characters, tell thrilling stories and best of all, how to draw so you can make your very own awesome comic!
Drawing from Life
2013
Autobiography has seen enormous expansions and challenges over
the past decades. One of these expansions has been in comics, and
it is an expansion that pushes back against any postmodern notion
of the death of the author/subject, while also demanding new
approaches from critics.
Drawing from Life: Memory and Subjectivity in Comic Art
is a collection of essays about autobiography, semiautobiography,
fictionalized autobiography, memory, and self-narration in
sequential art, or comics. Contributors come from a range of
academic backgrounds including English, American studies,
comparative literature, gender studies, art history, and cultural
studies. The book engages with well-known figures such as Art
Spiegelman, Marjane Satrapi, and Alison Bechdel; with cult-status
figures such as Martin Vaughn James; and with lesser-known works by
artists such as Frédéric Boilet.
Negotiations between artist/writer/body and drawn/written/text
raise questions of how comics construct identity, and are read and
perceived, requiring a critical turn towards theorizing the comics'
viewer. At stake in comic memoir and semi-autobiography is
embodiment. Remembering a scene with the intent of rendering it in
sequential art requires nonlinear thinking and engagement with
physicality. Who was in the room and where? What was worn? Who
spoke first? What images dominated the encounter? Did anybody
smile? Man or mouse? Unhinged from the summary paragraph, the
comics artist must confront the fact of the flesh, or the corporeal
world, and they do so with fascinating results.
One piece color walk compendium : east blue to Skypiea
by
Oda, Eiichirō, 1975- author, illustrator
in
Comic books, strips, etc Japan Technique.
,
Cartooning Technique.
,
Pirates in art.
2018
A collection of art from the manga series One Piece, with commentary by Eiichiro Oda.
Mastering Manga Studio 5
by
Staley, Liz
2013
In Detail Time is something that almost every artist doesn't have enough of. If you're an illustrator or comic creator you know just how much time and effort it can take to produce one great page. But the features in Manga Studio 5 can make this process a lot more streamlined and give you more time to create! \"Mastering Manga Studio 5\" will teach you how to create more comics and illustrations in less time than you ever thought possible. By using the features of Manga Studio 5 like the Story Editor, Custom brushes, actions, materials, and 3D models, you'll learn how to make Manga Studio work for your style and workflow. Go from being a novice Manga Studio user to an expert using the tricks, techniques, and projects in this guide. Learn how to make and share custom tools, set up left- and right-handed workspaces, make custom materials, alter 3D models, and create custom actions. By putting together a custom story project and making your own tools, automating redundant processes, and converting an inked art into a traditional comic art, you'll learn all about the advanced features of Manga Studio 5. \"Mastering Manga Studio 5\" will teach you what you need to know to produce more work in less time. Approach \"Mastering Manga Studio 5\" will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows. Who this book is for This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.
Creating science fiction comics
by
Dobbyn, Nigel, author
in
Comic books, strips, etc. Technique Juvenile literature.
,
Science fiction comic books, strips, etc. Technique Juvenile literature.
,
Cartooning Technique Juvenile literature.
2015
\"Aliens, robots, and spaceships can all be found in the pages of science fiction comics. They may seem difficult to draw at first, but readers discover thatby following detailed instructionsthese complicated characters become fun projects for aspiring artists. Each step in the drawing process corresponds to a sketch, allowing readers to visually check their progress. Vibrant illustrations of a variety of science fiction characters and settings are presented to readers on each page. Readers will even be able to draw their own science fiction comic cover using the skills they learned!\"--Provided by publisher.
Mastering Manga Studio 5
by
Staley, Liz
in
Comic books, strips, etc
,
Comic books, strips, etc.--Technique
,
Computer graphics
2013
Key benefitsMake Manga Studio 5 your own personalized software by creating your own workspace, tools, page layouts, and materialsExplore using 3D models, actions, ruler tools, and creating projects to save you timeFull of examples, illustrations, and tips with a lighthearted and fun style to make comic creation fun and easyDescriptionTime is something that almost every artist doesn't have enough of. If you're an illustrator or comic creator you know just how much time and effort it can take to produce one great page. But the features in Manga Studio 5 can make this process a lot more streamlined and give you more time to create! \"Mastering Manga Studio 5\" will teach you how to create more comics and illustrations in less time than you ever thought possible. By using the features of Manga Studio 5 like the Story Editor, Custom brushes, actions, materials, and 3D models, you'll learn how to make Manga Studio work for your style and workflow. Go from being a novice Manga Studio user to an expert using the tricks, techniques, and projects in this guide. Learn how to make and share custom tools, set up left- and right-handed workspaces, make custom materials, alter 3D models, and create custom actions. By putting together a custom story project and making your own tools, automating redundant processes, and converting an inked art into a traditional comic art, you'll learn all about the advanced features of Manga Studio 5. \"Mastering Manga Studio 5\" will teach you what you need to know to produce more work in less time.Who is this book for?This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.What you will learnSet up and save custom page templates to use in your comicsLearn how to use the story editor features efficientlyCreate custom workspaces for drawing, coloring, and moreMake custom sets of colors and use them to speed up your coloring processSearch, use, navigate, edit, and make materialsLearn how to insert, pose, and edit 3D modelsAutomate actions for redundant processesIntegrate everything learned to create a finished, colored comic page
Perfect Copies
2023
Analyzing the way that recent works of graphic narrative use the
comics form to engage with the \"problem\" of reproduction, Shiamin
Kwa's Perfect Copies reminds us that the mode of
production and the manner in which we perceive comics are often
quite similar to the stories they tell. Perfect Copies
considers the dual notions of reproduction, mechanical as well as
biological, and explores how comics are works of reproduction that
embed questions about the nature of reproduction itself. Through
close readings of the comics My Favorite Thing Is Monsters
by Emil Ferris, The Black Project by Gareth Brookes,
The Generous Bosom series by Conor Stechschulte,
Sabrina by Nick Drnaso, and Panther by Brecht
Evens, Perfect Copies shows how these comics makers push
the limits of different ideas of \"reproduction\" in strikingly
different ways. Kwa suggests that reading and thinking about books
like these, that push us to engage with these complicated
questions, teaches us how to become better readers.
Cartooning
2011
The best cartooning is efficient visual storytelling-it is as much a matter of writing as it is of drawing. In this book, noted cartoonist and illustrator Ivan Brunetti presents fifteen distinct lessons on the art of cartooning, guiding his readers through wittily written passages on cartooning terminology, techniques, tools, and theory. Supplemented by Brunetti's own illustrations, prepared specially for this book, these lessons move the reader from spontaneous drawings to single-panel strips and complicated multipage stories.
Through simple, creative exercises and assignments, Brunetti offers an unintimidating approach to a complex art form. He looks at the rhythms of storytelling, the challenges of character design, and the formal elements of comics while composing pages in his own iconic style and experimenting with a variety of tools, media, and approaches. By following the author's sophisticated and engaging perspective on the art of cartooning, aspiring cartoonists of all ages will hone their craft, create their personal style, and discover their own visual language.