Search Results Heading

MBRLSearchResults

mbrl.module.common.modules.added.book.to.shelf
Title added to your shelf!
View what I already have on My Shelf.
Oops! Something went wrong.
Oops! Something went wrong.
While trying to add the title to your shelf something went wrong :( Kindly try again later!
Are you sure you want to remove the book from the shelf?
Oops! Something went wrong.
Oops! Something went wrong.
While trying to remove the title from your shelf something went wrong :( Kindly try again later!
    Done
    Filters
    Reset
  • Discipline
      Discipline
      Clear All
      Discipline
  • Is Peer Reviewed
      Is Peer Reviewed
      Clear All
      Is Peer Reviewed
  • Reading Level
      Reading Level
      Clear All
      Reading Level
  • Content Type
      Content Type
      Clear All
      Content Type
  • Year
      Year
      Clear All
      From:
      -
      To:
  • More Filters
      More Filters
      Clear All
      More Filters
      Item Type
    • Is Full-Text Available
    • Subject
    • Country Of Publication
    • Publisher
    • Source
    • Target Audience
    • Donor
    • Language
    • Place of Publication
    • Contributors
    • Location
761 result(s) for "Computer animation Awards."
Sort by:
CyberArts 2019 : Prix Ars Electronica, S+T+ARTS Prize'19
Founded in 1987, the Prix Ars Electronica is the most time-honored media arts competition in the world. With numerous illustrations and texts by the artists and members of the jury, this book presents the award-winning works of the 2018 competition.
The Empire of Effects
Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood-by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM's style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.
The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit
The aim of this research was: 1) to synthesize the learning system; 2) to compare the pre-test and post-test grit score; 3) to compare a formative evaluation of the grit score with the criteria; and 4) to study the correlation between grit score and learning achievement score. Results exhibited that: 1) the learning system has 9 segments. 2) the post-test grit score was higher than the pre-test score at a .01 level of significance; 3) the level of grit after using the developed model is 81.74 per cent, which is above the 80 per cent threshold; 4) grit was correlated with a learning achievement of 0.77.
Farhad Hassanzadeh, the Versatile Artisan of Life Stories
Farhad Hassanzadeh (born in Abadan, Iran, on April 9, 1962) is a distinguished and prolific Iranian writer who has been writing since he was a teenager. According to his own web page, Hassanzadeh has written more than eighty books of short stories, novels, and poetry for children and young adults. He writes film scripts and dabbles in animation as well. He is one of the founding members of the Iranian Association of Writers for Children and Youth and was an editorial board member of a children and young adult journal, Docharkhe (Bicycle) for fifteen years. Hassanzadeh has received over forty awards for his books. He was also a candidate for the Astrid Lindgren Memorial Award in 2017 and 2018. Some of his books have been translated into other languages.
Is it real... or is it motion capture? the battle to redefine animation in the age of digital performance
The technology may have advanced to the point where raw motion-capture data can constitute a performance, but the images still require significant manipulation before they are considered viable for exhibition. Since frame-byframe animation remains the primary means of finessing those images into a finished product, the Motion Picture Academy still views character animation as a necessary component of motion capture.
JALI RESERRCH: HEXT-LEVEL MMCEMENTS IN ERME DEVELOPMENT
An interview with Sarah Watling, CEO of JALI Research, is presented. Among other things, she offers an inside look into her career path, the development and evolution of the company's innovative technology, and its ongoing collaborative initiatives across the industry.
Trade Publication Article
Art Direction and Production Design
How is the look of a film achieved? In Art Direction and Production Design, six outstanding scholars survey the careers of notable art directors, the influence of specific design styles, the key roles played by particular studios and films in shaping the field, the effect of technological changes on production design, and the shifts in industrial modes of organization.