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20,537 result(s) for "Computer animation."
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3D character development workshop : rigging fundamentals for artists and animators
\"3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters\" -- Amazon.com.
How to Cheat in Maya 2012
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven \"How to Cheat\" series gets you up to speed quickly, and in a way that's fun.
Exploring animation
\"The popularity of animation and anime continues to skyrocket as studios and streaming services produce high-quality shows in record numbers. Exploring Animation covers artistic processes and animators as it follows the throughline of animation art from the hand-drawn Disney days to computer generated wonders of today.\" --Amazon.com.
The Disney Animation Renaissance
Walt Disney Feature Animation Florida opened in Orlando at the dawn of the Disney Renaissance. As a member of the crew, Mary E. Lescher witnessed the small studio's rise and fall during a transformative era in company and movie history. Her in-depth interviews with fellow artists, administrators, and support personnel reveal the human dimension of a technological revolution: the dramatic shift from hand-drawn cel animation to the digital format that eclipsed it in less than a decade. She also traces the Florida Studio's parallel existence as a part of The Magic of Disney Animation, a living theme park attraction where Lescher and her colleagues worked in full view of Walt Disney World guests eager to experience the magic of the company's legendary animation process. A ground-level look at the entertainment giant, The Disney Animation Renaissance profiles the people and purpose behind a little-known studio during a historic era.
C++ Game Animation Programming
Key benefitsLearn how to create a game skeleton with keyboard and mouse controls along with modern graphicsGain insights into model loading, character animations, inverse kinematics, and debugging techniquesMaster the art of creating animated characters and controlling their various aspectsDescriptionIf you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.Who is this book for?This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.What you will learnCreate simple OpenGL and Vulkan applications and work with shadersExplore the glTF file format, including its design and data structuresDesign an animation system with poses, clips, and skinned meshesFind out how vectors, matrices, quaternions, and splines are used in game developmentDiscover and implement ways to seamlessly blend character animationsImplement inverse kinematics for your characters using CCD and FABRIK solversUnderstand how to render large, animated crowds efficientlyIdentify and resolve performance issues
Moving innovation : a history of computer animation
Computer graphics has changed the way we experience the art of moving images. This is the first full-length history of CG & shows how the idea of MIT graduate student Ivan Sutherland has blossomed into a mulitbillion dollar entertainment industry.
A Review Survey on the Use Computer Animation in Education
The use of animation computers in today's world is beneficial in many sectors. Animations development has changed over time and usage context, and illustrate phenomena and concepts that difficult to understand. Animations may not always be useful, however, and teachers using animations need to understand the importance of it. This paper focused on illustrating potential applications of animations in language learning and education, on identifying evidence- based principles for their design and use, and on proposing possible research works. The animation in animation involves the use of compelling graphics, including images, audio and video in the form of technology. However, the use of animations or computers is not limited to education alone, in addition to the education sector, the economic sector, the business sector, the medical sector. However, there is a great deal of debate about the effectiveness of computer animation in various fields. The general findings can be concluded that the role of computer animation is constructive in mostly in language learning.
Programming games and animation
\"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games.\"-- Provided by publisher.
Computer animation : algorithms and techniques
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve.The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.In this third edition, the most current.