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2,731 result(s) for "Computer art Awards."
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CyberArts 2019 : Prix Ars Electronica, S+T+ARTS Prize'19
Founded in 1987, the Prix Ars Electronica is the most time-honored media arts competition in the world. With numerous illustrations and texts by the artists and members of the jury, this book presents the award-winning works of the 2018 competition.
Artificial intelligence in the creative industries: a review
This paper reviews the current state of the art in artificial intelligence (AI) technologies and applications in the context of the creative industries. A brief background of AI, and specifically machine learning (ML) algorithms, is provided including convolutional neural networks (CNNs), generative adversarial networks (GANs), recurrent neural networks (RNNs) and deep Reinforcement Learning (DRL). We categorize creative applications into five groups, related to how AI technologies are used: (i) content creation, (ii) information analysis, (iii) content enhancement and post production workflows, (iv) information extraction and enhancement, and (v) data compression. We critically examine the successes and limitations of this rapidly advancing technology in each of these areas. We further differentiate between the use of AI as a creative tool and its potential as a creator in its own right. We foresee that, in the near future, ML-based AI will be adopted widely as a tool or collaborative assistant for creativity. In contrast, we observe that the successes of ML in domains with fewer constraints, where AI is the ‘creator’, remain modest. The potential of AI (or its developers) to win awards for its original creations in competition with human creatives is also limited, based on contemporary technologies. We therefore conclude that, in the context of creative industries, maximum benefit from AI will be derived where its focus is human-centric—where it is designed to augment, rather than replace, human creativity.
Alexa Prize — State of the Art in Conversational AI
To advance the state of the art in conversational AI, Amazon launched the Alexa Prize, a $2.5 million competition that challenges university teams to build conversational agents, or “socialbots,” that can converse coherently and engagingly with humans on popular topics for 20 minutes. The Alexa Prize offers the academic community a unique opportunity to perform research at scale with real conversational data obtained by interacting with millions of Alexa users, along with user‐provided ratings and feedback, over several months. This opportunity enables teams to effectively iterate, improve, and evaluate their socialbots throughout the competition. Eighteen teams were selected for the inaugural competition last year. To build their socialbots, the students combined state‐of‐the‐art techniques with their own novel strategies in the areas of natural language understanding and conversational AI. This article reports on the research conducted over the 2017–2018 year. While the 20‐minute grand challenge was not achieved in the first year, the competition produced several conversational agents that advanced the state of the art, that are interesting for everyday users to interact with, and that help form a baseline for the second year of the competition.
And the nominees are: Using design-awards datasets to build computational aesthetic evaluation model
Aesthetic perception is a human instinct that is responsive to multimedia stimuli. Giving computers the ability to assess human sensory and perceptual experience of aesthetics is a well-recognized need for the intelligent design industry and multimedia intelligence study. In this work, we constructed a novel database for the aesthetic evaluation of design, using 2,918 images collected from the archives of two major design awards, and we also present a method of aesthetic evaluation that uses machine learning algorithms. Reviewers' ratings of the design works are set as the ground-truth annotations for the dataset. Furthermore, multiple image features are extracted and fused. The experimental results demonstrate the validity of the proposed approach. Primary screening using aesthetic computing can be an intelligent assistant for various design evaluations and can reduce misjudgment in art and design review due to visual aesthetic fatigue after a long period of viewing. The study of computational aesthetic evaluation can provide positive effect on the efficiency of design review, and it is of great significance to aesthetic recognition exploration and applications development.
2023 CCCC Exemplar Award Acceptance Speech: The Art of Queering
In an acceptance speech delivered at the 2023 CCCC Exemplar Award, Alexander and Rhodes, express gratitude to their mentors, friends, and the queer community for their support. They acknowledge the challenges of queerness as a subject for composition but also celebrate the recognition they have received. They emphasize the importance of queering as a process of actualization and methodology rather than simply existing as queer. They present a villanelle inspired by Elizabeth Bishop, highlighting the art of queering and its potential to transform various aspects of life.
The Empire of Effects
Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood-by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM's style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.
Dirty Concrete Poetry and White Space: The Visual Texts of Steve McCaffery and Douglas Kearney
Concrete poets Steve McCaffery and Douglas Kearney created exuberant graphic compositions of their words, almost a half century apart, using, respectively, the typewriter and desktop publishing software on a personal computer. Because of the gritty, energetic, expressionistic quality of their work, this style is referred to as “dirty concrete poetry.” They also approached white space in their poems with a mix of compositional and conceptual intention. This paper explores the visual similarities and differences between the poets and considers how they bridge the verbal, vocal and visual in their intermedia artform.
Discovering characteristics implicated in scientific reward activities: a multi-dimensional observation of prestigious scientific awards
s Despite scientific awards have received increasing interest of researchers, studies involving the regularities implicated in scientific reward activities aimed at combining multiple dimensions, which include award distribution, award age, peak age, collaboration pattern, award delay and award fields, have not yet been sufficiently performed. To address this limitation, this research starts from the perspective of high prestige scientific awards and focuses on F-L-P-T awards from different Science and Technology (S&T) fields as empirical objects for a multi-dimensional quantitative analysis. This study revealed several regularities and characteristics of scientific reward activities, such as the Pareto Principle of the distribution of winners, award aging, award delay between discovery and recognition, innovation peak age in scientific discovery, and the tendency of award fields. By uncovering these regularities, academia can gain a better understanding of scientific discovery and its characteristics, which could inform evidence-based policies for research evaluation and talent cultivation.
Vladyslav Yerko, Illustrator - Ukraine
\"My experience shows that every illustration can be made in a thousand ways and no one knows which one will be the best. The artist should not explain anything at all. If one explains then he is a writer, art critic, or therapist.\"