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3,958 result(s) for "Computer art Computer programs."
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Processing
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New \"synthesis\" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. \"Extension\" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Sculpting from the imagination : ZBrush
\"Sketches are the foundations of great art, where thoughts and concepts first come to life as an image. The process is no different for a 3D artist. In Sketching from the Imagination in ZBrush, fifty talented digital artists showcase their ZBrush artwork, share their inspirations, and explain their approaches to sculpting in 3D. From rough models moulded in digital clay, to entire characters, creatures, animals and more, Sketching from the Imagination presents a stunning visual adventure into 3D sketching. Packed with useful tips and creative insights, this book is an invaluable resource that will inspire 3D artists of all abilities.\" -- Provided by publisher.
Adobe® Creative Suite® 5 design premium all-in-one for dummies
The perennial Adobe Creative Suite bestseller—fully updated for Adobe CS5 Featuring eight books in one, this All-in-One For Dummies guide covers the key features and tools that you need to know in order to understand how to use each individual program within the Adobe Creative Suite—InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Fireworks, and Flash—to its fullest potential. Within the nearly 1,000 pages, you’ll find creative inspiration as well as tips and techniques to sharpen you productivity. Dedicates a minibook to each of the programs within the latest version of Adobe Creative Suite 5—InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Fireworks, Flash—as well as a minibook devoted to Creative Suite basics Serves as a one-stop learning opportunity for each product inside the Design Premium Suite Walks you through creating print and web-based marketing or advertising materials or other publications Adobe Creative Suite 5 Design Premium All-in-One For Dummies is a premium resource on all Adobe Creative Suite 5 can do for you.
The art of Teenage Mutant Ninja Turtles
\"Step into the sewers with New York's most bizarre teenage heroes and relive their epic adventures from Nickelodeon's ground-breaking CG-animated series. This book is a loving look at the artistry and creative vision that redefined a franchise and breathed new life into these beloved characters. Dig through early concept sketches, background paintings, and glimpses into the innovative CG production that brought the world to life. This exclusive artbook reveals secrets behind the creation of the show, never-before-seen artwork, and insider commentary--all curated by the show's executive producer, Ciro Nieli. Whether it's exploring the Turtles' lair, discovering the myth and culture of the legendary ninja and samurai, or experiencing the streets of New York City like never before--it is all presented within these pages\"-- Provided by publisher.
ZBrush 4 sculpting for games
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Digital technologies in early childhood art : enabling playful experiences
\"Through art children make sense of their experiences and the world around them. Drawing, painting, collage and modelling are open-ended and playful processes through which children engage in physical exploration, aesthetic decision-making, identity construction and social understanding. As digital technologies become increasingly prevalent in the lives of young children, there is a pressing need to understand how digital technologies shape important experiences in early childhood, including early childhood art. Mona Sakr shows the need to consider how particular dimensions of the art-making process are changed by the use of digital technologies and what can be done by parents, practitioners and designers to enable children to adopt playful and creative practices in their interactions with digital technologies. Incorporating different theoretical perspectives, including social semiotics and posthumanism, and drawing on various research studies, this book highlights how children engage with different facets of art-making with digital technologies including: remix and mash-up; distributed ownership; imagined audiences and changed sensory and social interactions.\"-- Provided by publisher.
Introducing ZBrush 3rd Edition
Eric Keller has been a visual effects artist since 1998, creating animations for feature films, commercials, motion graphics, and scientific visualizations. He has been teaching digital sculpting at the world-renowned Gnomon School of Visual Effects in Hollywood for over three years and has created video tutorials for Pixologic's ZClassroom, working directly with the developers of ZBrush. He is the author of Mastering Maya 2011 and Maya Visual Effects: The Innovator's Guide (Sybex).
Introducing ZBrush
Some artists are intimidated by what they see when they look at the ZBrush interface. This title removes that fear and launches the reader head-on into fulfilling their artistic potential for sculpting realistic human, cartoon, and organic models in ZBrush.
Adobe Creative Suite 5 Bible
Ted Padova is the former CEO and Managing Partner of The Image Source Digital Imaging and Photo Finishing Centers in California. For more than 16 years he has taught classes in graphic design and digital prepress at the University of California, Santa Barbara, and at UCLA. Ted has written over a dozen books on Adobe Acrobat, Photoshop, and Illustrator, including Adobe Acrobat PDF Bible and PDF Forms Using Acrobat and LiveCycle Designer Bible. Kelly L. Murdock has authored more than 20 books on Web design, graphics, and multimedia, including five editions of the 3ds Max Bible. He is a freelance designer with a background in engineering and computer graphics.