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6,332
result(s) for
"Computer games -- Programming"
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Programming games and animation
by
Lyons, Heather (Heather K.), author
,
Westgate, Alex, illustrator
,
Crisp, Dan, illustrator
in
Computer games Programming Juvenile literature.
,
Computer animation Programming Juvenile literature.
,
Computer games Programming.
2018
\"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games.\"-- Provided by publisher.
Game Programming Using Qt 5 Beginner's Guide
2018,2024
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets.
Design a game
by
Atkins, Marcie Flinchum, author
,
Otts, Sarah, content consultant
,
Clidas, Jeanne M., reading consultant
in
Computer games Design Juvenile literature.
,
Computer games Programming Juvenile literature.
,
Computer games Design.
2019
\"Just about every kid loves playing computer games whether they're handheld, on the computer, or in an arcade. Now, they can get the inside story and learn how their favorite types of games are made, from the code up! Easy to understand text and colorful graphics help kids master the foundations of programming and computers as well as offers guidance on how to be a good digital citizen. Features include hands-on activities; a debugging challenge that asks readers to use their critical thinking skills to find out whats wrong in different scenarios; a glossary and more.\"-- Provided by publisher.
Lua Quick Start Guide
by
Szauer, Gabor
in
Application software-Development
,
Lua (Computer program language)
,
Video games-Programming
2018
Lua is a small, powerful and extendable scripting / programming language that can be used for learning to program, writing games and applications or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them trough Lua scripting, and this book will get you ready for that.
Great game design
by
Gifford, Clive, author
,
Gifford, Clive. Get connected to digital literacy
in
Computer games Design Juvenile literature.
,
Computer games Programming Juvenile literature.
,
Computer games Design.
2018
\"Introduces readers to basic computer game design. Content covers key game features, including game assets such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels\"--Amazon.com.
Unity 2018 artificial intelligence cookbook : over 90 recipes to build and customize AI entities for your games with Unity
by
Palacios, Jorge
,
Garrido, Jorge Elieser P
in
Computer games
,
Computer games -- Programming
,
COMPUTERS / Programming / Algorithms
2018,2024
With the help of Artificial Intelligence, you can create engaging games consisting of intelligent enemies and intellectual behavior. Using Unity's API or built-in features allows limitless possibilities to create your game's worlds and characters. This cookbook covers essential techniques to help you take your game AI programming to the next level.
Practical GameMaker projects : build games with GameMaker Studio 2
by
Tyers, Ben, author
in
GameMaker (Computer program language)
,
Electronic games Programming.
,
Computer games Programming.
2018
Make 10 simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. You will: Build 10 game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the 10 game apps Design and code for each of the 10 game examples Try some add-ons for each of the 10 games.
Building an RPG with Unity 2018
2018,2024
Unity is one of the most cutting-edge game engines in the world. This comprehensive guide on building some core features of an RPG with Unity teaches you techniques used in developing modern games. The book will mainly focus on the strategy, planning and the implementation of the code. By the end of the book, you will be able to build upon the.
Godot Engine Game Development Projects
2018,2024
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.