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"Computer industry History."
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The Outsourcer
2015
The rise of the Indian information technology industry is a remarkable economic success story. Software and services exports from India amounted to less than $100 million in 1990, and today come close to $100 billion . But, as Dinesh Sharma explains in The Outsourcer , Indian IT's success has a long prehistory; it did not begin with software support, or with American firms' eager recruitment of cheap and plentiful programming labor, or with India's economic liberalization of the 1990s. The foundations of India's IT revolution were laid long ago, even before the country's independence from British rule in 1947, as leading Indian scientists established research institutes that became centers for the development of computer science and technology. The \"miracle\" of Indian IT is actually a story about the long work of converting skills and knowledge into capital and wealth. With The Outsourcer , Sharma offers the first comprehensive history of the forces that drove India's IT success. Sharma describes India's early development of computer technology, part of the country's efforts to achieve national self-sufficiency, and shows that excessive state control stifled IT industry growth before economic policy changed in 1991. He traces the rise and fall (and return) of IBM in India and the emergence of pioneering indigenous hardware and software firms. He describes the satellite communication links and state-sponsored, tax-free technology parks that made software-related outsourcing by foreign firms viable, and the tsunami of outsourcing operations at the beginning of the new millennium. It is the convergence of many factors, from the tradition of technical education to the rise of entrepreneurship to advances in communication technology, that have made the spectacular growth of India's IT industry possible.
From airline reservations to Sonic the Hedgehog : a history of the software industry
by
Campbell-Kelly, Martin
in
computer
,
Computer software industry
,
Computer software industry - History
2003,2004
From its first glimmerings in the 1950s, the software industry has evolved to become the fourth largest industrial sector of the US economy. Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. This book tells the story of each of these types of firm, focusing on the products they developed, the business models they followed, and the markets they served. By describing the breadth of this industry, Martin Campbell-Kelly corrects the popular misconception that one firm is at the center of the software universe. He also tells the story of lucrative software products such as IBM's CICS and SAP's R/3, which, though little known to the general public, lie at the heart of today's information infrastructure. With its wealth of industry data and its thoughtful judgments, this book will become a starting point for all future investigations of this fundamental component of computer history.
Conquering the electron
2014,2020
Conquering the Electron offers readers a true and engaging history of the world of electronics, beginning with the discoveries of static electricity and magnetism and ending with the creation of the smartphone and the iPad. This book shows the interconnection of each advance to the next on the long journey to our modern-day technologies. Exploring the combination of genius, infighting, and luck that powered the creation of today's electronic age, Conquering the Electron debunks the hero worship so often plaguing the stories of great advances. Want to know how AT&T’s Bell Labs developed semiconductor technology—and how its leading scientists almost came to blows in the process? Want to understand how radio and television work—and why RCA drove their inventors to financial ruin and early graves? Conquering the Electron offers these stories and more, presenting each revolutionary technological advance right alongside blow-by-blow personal battles that all too often took place.
Digital State
2013
Accounts of the early events of the computing industry-the Turing machine, the massive Colossus, the ENIAC computer-are well-told tales, and equally well known is the later emergence of Silicon Valley and the rise of the personal computer. Yet there is an extraordinary untold middle history-with deep roots in Minnesota. From the end of World War II through the 1970s, Minnesota was home to the first computing-centered industrial district in the world.
Drawing on rare archival documents, photographs, and a wealth of oral histories,Digital Stateunveils the remarkable story of computer development in the heartland after World War II. These decades found corporations-concentrated in large part in Minnesota-designing state-of-the-art mainframe technologies, revolutionizing new methods of magnetic data storage, and, for the first time, truly integrating software and hardware into valuable products for the American government and public. Minnesota-based companies such as Engineering Research Associates, Univac, Control Data, Cray Research, Honeywell, and IBM Rochester were major international players and together formed an unrivaled epicenter advancing digital technologies. These companies not only brought vibrant economic growth to Minnesota, they nurtured the state's present-day medical device and software industries and possibly even tomorrow's nanotechnology.
Thomas J. Misa's groundbreaking history shows how Minnesota recognized and embraced the coming information age through its leading-edge companies, its workforce, and its prominent institutions.Digital Statereveals the inner workings of the birth of the digital age in Minnesota and what we can learn from this era of sustained innovation.
The nostalgia nerd's retro tech : computers, consoles & games : all the greatest old systems from Atari to Xbox
\"This book celebrates the most exciting period in the history of technology--the arrival of the home computer and home gaming console. For a time, an ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. At the same time the games market went through a swell of creativity, from Pong, through an age of bedroom-based programmers and unique gaming experiences, through to the age of Mario and Sonic, Street Fighter and Doom. Nothing seemed impossible. Featuring reviews and screenshots of nostalgic games, and stunning studio photography of the computers that are imprinted on a generation's minds, this book will bring joy to the heart of anyone who grew up in the 80s or early 90s.\"-- Provided by publisher.