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"Computer software -- Human factors"
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Handbook of human factors in Web design
2011
This second edition of a bestseller provides up-to-date knowledge of human factors issues in web design. It comprehensively treats human factors research methods, design guidelines, and processes for use in developing effective websites and web-based technologies. As the first edition included 38 chapters written by over 80 distinguished scholars and practitioners, the second edition has increased the number of contributors, and added eight new chapters. The book covers new research and usability methods, accessibility and ISO guidelines, and discusses social networking and online gaming. Chapters also examine Healthcare, Data Mining, Mobile Devices, and Learning Communities.
Programmed Visions
by
Chun, Wendy Hui Kyong
in
Algorithms
,
Computer programming / software engineering
,
Computer software-Development-Social aspects
2011
A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world.New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things—mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates “programmed visions,” which seek to shape and predict—even embody—a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability. Chun argues that the clarity offered by software as metaphor should make us pause, because software also engenders a profound sense of ignorance: who knows what lurks behind our smiling interfaces, behind the objects we click and manipulate? The combination of what can be seen and not seen, known (knowable) and not known—its separation of interface from algorithm and software from hardware—makes it a powerful metaphor for everything we believe is invisible yet generates visible, logical effects, from genetics to the invisible hand of the market, from ideology to culture.
Fun and software : exploring pleasure, paradox, and pain in computing
\"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structures helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory\"-- Provided by publisher.
Contextual design : design for life
2017,2016
Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience.Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process.It has been used in a wide variety of industries and taught in universities all over the world.