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result(s) for
"Computer sound processing."
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Automated Sound Design
2022
Sound design is a ubiquitous subject for electronic musicians working across a staggering array of contemporary musical styles and practices. There is an extensive literature covering the creation of Foley effects, and another body of literature addressing domain-specific applications of sound design technique, e.g., how to make bass sounds for Dubstep or how to produce drum sounds for Trap. There is also a computer music literature that focuses on the mathematics of digital signal processing as it pertains to implementing classic digital synthesis and processing techniques. Automated Sound Design addresses the topic from a different perspective, demonstrating the power of sound design when enhanced by automated structures implemented with computer programming. Through the techniques and projects developed in this book, the reader will learn how to create sound design scenarios that generate classes of sounds with controlled unpredictability and unlimited variety of output. This adventure will reveal new ways to work with additive synthesis, frequency modulation, analysis-transformation synthesis, drum machines, Black MIDI, and spatialization for binaural listening.
Real Sound Synthesis for Interactive Applications
Virtual environments such as games and animated and \"real\" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.
Echoes of other worlds : sound in virtual reality : past, present and future
Approaching the subject from a holistic perspective, this book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Ways Ahead
2013
The first international Csound conference, held at the Hanover University of Music, Drama and Media (HMTMH) between 30th September and 2nd October 2011, marked the first time that the principal people involved with Csound - in existence since 1986 - met in person. This book documents not only the proceedings of this conference through its inclusion of the featured papers, workshop descriptions and round table summaries, but also includes interviews with developers and musicians, along with se.
Audio Processes
2016
Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. Without the need of extensive mathematical skills, the book covers the four main themes of analysis, modification, synthesis, and control in an accessible manner. Author David Creasey’s presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. An extensive companion website provides further material and examples to support the book and aid in process development.
Audio Processes
2017,2016
Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly.
Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications.
There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development.
This book includes:
A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms.
Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience.
Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.
Abbreviations, Preface, Acknowledgements,
Chapter 1. Introduction,
PART I — ANALYSIS,
Chapter 2. Audio Data Fundamentals,
Chapter 3. Time Domain Analysis,
Chapter 4. Frequency Domain Analysis,
PART II — MODIFICATION,
Chapter 5. Basic Modifications,
Chapter 6. Filtering,
Chapter 7. Distortion,
Chapter 8. Audio Data Techniques,
Chapter 9. Modulated Modifiers,
Chapter 10. Acoustic Environment,
Chapter 11. Dynamics Processes,
Chapter 12. Frequency Domain Methods,
PART III — SYNTHESIS,
Chapter 13 Basic Synthesis,
Chapter 14. Signal Generators and Shaping,
Chapter 15. Sample-Based Synthesis Methods,
Chapter 16. Additive Synthesis,
Chapter 17. Subtractive Synthesis,
Chapter 18. Noise in Synthesis,
Chapter 19. Blending Synthesized Sounds,
Chapter 20. Modulation for Synthesis,
Chapter 21. Waveguide Physical Models,
Chapter 22. Granular Synthesis,
PART IV - CONTROL,
Chapter 23. Process Organisation and Control,
Chapter 24. Control Mapping,
Appendix A. Mathematics for Audio Processes,
Appendix B. Windowing and Window Functions,
Appendix C. Block Diagram Techniques, Index
Dr David Creasey is a Senior Lecturer in Music Technology at the University of the West of England, Bristol. He has taught audio process design and implementation for more than a decade, utilising a number of different programming languages and environments. He previously worked as a software developer, and has been creating electronic circuits and software for audio for more than twenty-five years.