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"Computers-Design"
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How a computer is made
by
Aloian, Sam, author
in
Electronic digital computers Design and construction Juvenile literature.
,
Computers Juvenile literature.
,
Electronic digital computers Design and construction.
2016
Today's computers come in all shapes and sizes, but not many people actually know how they're made. The journey from circuits and wires to a ready-to-use computer is a fascinating exploration of science and engineering. Readers get a look inside their laptops, desktops, and even their tablets as theyre shown step-by-step how these electronic marvels are assembled. Readers will love knowing what goes on inside their own machines, and color photographs and simple instructions will show them how they can build their own computer!
Using Digital Video
by
McCullagh, John
in
Teachers
,
Teachers-Training of-Technological innovations
,
Television in education
2021,2025
A research-based, critical yet practical exploration of the benefits of using digital video in teacher education.
Digital video is easy to use and student teachers find it incredibly helpful. Since Dwight Allen first used microteaching five decades ago, video has been recognised as an ideal medium for capturing the complex nature of teaching. Through its accurate and honest representation of reality it reveals both the cognitive and affective aspects of learning to teach.
This book serves as a theory-related rationale and a practice-informed critical guide for teacher educators considering how best to use video within their programmes. It explores how video technology can be used to enrich learning in both higher education and school settings, enhancing the continuity of the learning experience. Using evidence-based examples of best practice and critical discussions relating theory and policy to practice, it encourages teacher educators to engage with the use of video technology and explore how it meets the needs of learners and the current requirements of initial teacher education.
The Post-Screen Through Virtual Reality, Holograms and Light Projections
by
Ng, Jenna
in
Communications engineering / telecommunications
,
Computing and Information Technology
,
Cultural and media studies
2021
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer’s actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies – Virtual Reality; holograms; and light projections – this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image’s borders and demarcations are established, but also the screen boundary as the instrumentation of today’s intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement – the post-screen.
Learning FPGAs : digital design for beginners with Mojo and Lucid HDL
by
Rajewski, Justin, author
in
Field programmable gate arrays Design and construction.
,
Electronic digital computers Design and construction.
,
Computers Circuits Design and construction.
2017
\"Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you're a programmer, engineer, product designer, or maker. You'll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they're affordable enough even for hobbyists. If you're familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects\"--Publisher's description.
Principles of computer system design : an introduction
by
Saltzer, J. H.
,
Kaashoek, Frans
in
Computer architecture
,
Computer organization
,
Computer systems
2009
Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design.It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering.
CSS master
\"This book will show you how to write better, more efficient CSS, and to take advantage of the plethora of the new cutting-edge CSS features available to the front-end developer. You'll also learn to master tools that will improve your workflow\" -- back cover
Effective Platform Product Management
2021
Turn your platform into the next big thing with expert advice to scale and implement a proven growth roadmap across multiple channelsKey Features• Gain expert insight about platform business models and how they're different to linear products• Explore the end-to-end platform life cycle, from developing a strategy to measuring the outcome• Follow real-life examples to discover the most effective growth strategies your platformBook DescriptionScaling a platform is a lot different than scaling a product. This is why product managers developing or transitioning to a platform model are often facing completely new challenges – both technical and strategic. But if you want to build the next Amazon, Netflix, Spotify, or a completely new type of platform, then you need to adopt a platform-first approach to change how you invent, develop, and market solutions. This is where Effective Product Platform Management comes in.This book addresses product management as a critical pillar of platform development. It'll help you understand the difference between traditional and modern product management for platforms and even decide whether the platform business model is the way to go for you.As you progress, you'll be able to build the right platform strategy, define the MVP, and focus on ongoing backlog prioritization for successful platforms. This book will also walk you through the practical steps and guidelines that can ease your organization's transition from linear products to platforms.By the end of this platform product management book, you'll have learned the essential aspects of product management for building successful and scalable platforms. You'll also have a clear understanding of the next steps you need to take to perfect and execute your new platform strategy – and take on the world.What you will learn• Understand the difference between the product and platform business model• Build an end-to-end platform strategy from scratch• Translate the platform strategy to a roadmap with a well-defined implementation plan• Define the MVP for faster releases and test viability in the early stages• Create an operating model and design an execution plan• Measure the success or failure of the platform and make iterations after feedbackWho this book is forIf you're a product manager, product owner, product director, or a business executive working on a platform strategy and its day-to-day execution, then this book is for you. It will also be useful for change managers and program managers tasked with transitioning from products to platforms. You won't need any prior knowledge of platform strategy or platform transitioning before you get started, since the book covers all the basics – but taking notes to reflect on your journey as you work through the practical examples in this book is recommended.
The Designer's Guide to Figma
by
Daniel Schwarz
in
Computer graphics
,
Computer-aided design-Handbooks, manuals, etc
,
Computers-Design
2023
Figma is the most complete tool for designing apps, websites, and other types of user interfaces (UIs). Unsurprisingly, it's also the most-used UI design tool according to the 2022 Design Tools Survey.
Figma can take product design teams all the way from ideation to high-fidelity prototyping—covering all the design processes in between. It can also facilitate diagramming, collaboration, and research. Figma's design handoff and design system management features can help bridge the gap between design and development. It's available for Windows, macOS, and as a browser app.
In this book, we'll immerse ourselves in everything Figma has to offer as we design a simple web page.
* Get acquainted with Figma. Learn where everything is, while using some of Figma's biggest and most exciting features.
* Learn how to collaborate with stakeholders
* Discover how to create and use Styles and Components, and how to create Design System Libraries to hold them.
* Cean up your design, check its accessibility, export its assets, and make sure that it's ready to be \"handed off\" to developers.
* Take a deep dive into some advanced Figma workflows.