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"DESIGN / Industrial."
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Sketching user experiences : getting the design right and the right design
2007,2010
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, \"smart\" appliances, and things you only imagine in your dreamsThorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandonReaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and othersFull of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
Design, When Everybody Designs
2015
In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance alife project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold -- an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes betweendiffuse design(performed by everybody) andexpert design(performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations -- making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.
Design research through practice : from the lab, field, and showroom
2011,2012
Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design. The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing. Many kinds of designers and people interested in design will find this book extremely helpful.
. Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects . Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems . Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects
Design and the Creation of Value
by
Boztepe, Suzan
,
Dilnot, Clive
,
Heskett, John
in
BUSINESS & ECONOMICS / General. bisacsh
,
DESIGN
,
Design -- Economic aspects
2017
John Heskett was a leading design historian with a particular interest in design and economics. This book publishes for the first time his writings on design and economic value, and design’s role in creating value in organisations and products. The first part of Heskett’s text introduces the main traditions of economic thought as they explain the relationship between producers, markets, products and consumers; he then goes on to consider the importance of design and design thinking in innovating and creating value in business practice and product development. Heskett refers to examples of businesses such as Dyson and Apple that have successfully responded to the value of design in their practice, and others such as the Ford Motor Company that were faced with the threat of bankruptcy because they failed to encourage innovation and creativity or to respond adequately to the challenges and opportunities presented by new technology. Heskett’s text is accompanied by critical and contextualising overviews by leading design scholars, which place Heskett's writings within the framework of contemporary design and business thought and practice.
Frame Innovation
2015
When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today's problems are a new breed -- open, complex, dynamic, and networked -- and require a radically different response. In this book, Kees Dorst describes a new, innovation-centered approach to problem-solving in organizations: frame creation. It applies \"design thinking,\" but it goes beyond the borrowed tricks and techniques that usually characterize that term. Frame creation focuses not on the generation of solutions but on the ability to create new approaches to the problem situation itself.The strategies Dorst presents are drawn from the unique, sophisticated, multilayered practices of top designers, and from insights that have emerged from fifty years of design research. Dorst describes the nine steps of the frame creation process and illustrates their application to real-world problems with a series of varied case studies. He maps innovative solutions that include rethinking a store layout so retail spaces encourage purchasing rather than stealing, applying the frame of a music festival to understand late-night problems of crime and congestion in a club district, and creative ways to attract young employees to a temporary staffing agency. Dorst provides tools and methods for implementing frame creation, offering not so much a how-to manual as a do-it-yourself handbook -- a guide that will help practitioners develop their own approaches to problem-solving and creating innovation.
Make it new : the history of Silicon Valley design
by
Katz, Barry M.
in
History
,
Industrial design
,
Industrial design -- California -- Santa Clara Valley (Santa Clara County) -- History
2015
Drawing on unprecedented access to a vast array of primary sources and interviews with nearly every influential design leader, this thought provoking book reveals design to be the missing link in Silicon Valley's ecosystem of innovation. --
Design-inspired innovation
by
Sanderson, Susan Walsh
,
Alvarez, Eduardo
,
Tether, Bruce
in
Design, Industrial
,
Engineering design
,
Engineering design -- Technological innovations
2006
When an innovation is inspired by design, it transcends technology and utility. The design delights the user, seamlessly integrating the physical object, a service, and its use into something whole. A design-inspired innovation is so simple that it becomes an extension of the user. It creates meaning and a new language.
Computer Aided Design and Manufacturing
by
Wang, Xiaoqin
,
Bi, Zhuming
in
ARCHITECTURE
,
Automatisierte Produktion
,
CAD (Computer Aided Design) see Design, Drafting, Drawing & Presentation
2020
This book addresses the need to provide up-to-date coverage of current CAD/CAM usage and implementation. It covers, in one source, the entire design-to-manufacture process, reflecting the industry trend to further integrate CAD and CAM into a single, unified process. It also updates the computer aided design theory and methods in modern manufacturing systems and examines the most advanced computer-aided tools used in digital manufacturing. Computer Aided Design and Manufacturing consists of three parts. The first part on Computer Aided Design (CAD) offers the chapters on Geometric Modelling; Knowledge Based Engineering; Platforming Technology; Reverse Engineering; and Motion Simulation. The second part on Computer Aided Manufacturing (CAM) covers Group Technology and Cellular Manufacturing; Computer Aided Fixture Design; Computer Aided Manufacturing; Simulation of Manufacturing Processes; and Computer Aided Design of Tools, Dies and Molds (TDM). The final part includes the chapters on Digital Manufacturing; Additive Manufacturing; and Design for Sustainability. The book is also featured for being uniquely structured to classify and align engineering disciplines and computer aided technologies from the perspective of the design needs in whole product life cycles, utilizing a comprehensive Solidworks package (add-ins, toolbox, and library) to showcase the most critical functionalities of modern computer aided tools, and presenting real-world design projects and case studies so that readers can gain CAD and CAM problem-solving skills upon the CAD/CAM theory. Computer Aided Design and Manufacturing is an ideal textbook for undergraduate and graduate students in mechanical engineering, manufacturing engineering, and industrial engineering. It can also be used as a technical reference for researchers and engineers in mechanical and manufacturing engineering or computer-aided technologies.
Design
by
Bürdek, Bernhard E
in
Architecture
,
ARCHITECTURE / Interior Design / General
,
ARCHITECTURE / Design, Drafting, Drawing & Presentation
2015
For students of design, professional product designers, and anyone interested in design equally indispensable: the fully revised and updated edition of the reference work on product design. The book traces the history of product design and its current developments, and presents the most important principles of design theory and methodology.
The Art of Manufacturing
by
Pothukuchi, Sivaram
,
Deshpande, Ninad
in
Computing and Processing
,
Manufacturing processes
,
Technology & Engineering / Automation
2023
Demystify automation and solve control-related problems with the help of real-world products and case studies put together by two industrial automation experts
Key Features
Real life applications and case studies of automation curated from authors rich experienceOvercome tricky automation and control issues in the manufacturing processImplement automation in manufacturing for higher efficiency and productivity in the industry
Book Description
Engineering disciplines focus mainly on programming control systems, while the challenges they overcome or their industry applications largely go uncovered, leaving a huge gap between the theory and industry practices. This leads to engineers learning about subjects without actually understanding their purpose and entering the industry needing months of training. The Art of Manufacturing cuts across pedantic theory and reaches practical applications. You’ll begin your learning journey by starting from the product and moving backward to the manufacturing landscape, factories, machines, and finally to the automation and control challenges faced in manufacturing. The book builds on the authors’ valuable on-field experience, providing a detailed view of the manufacturing of real-world products, while simultaneously providing various analogies and references to daily tasks. As you advance through the chapters, you’ll work on interesting control problems and find out how to overcome them in applications. The concluding chapters offer you a sneak peek into the future of automation and factories. By the end of this book, you’ll be able to relate a real-world product with an associated control challenge and discover ways to overcome these challenges.
What you will learn
Understand the role of machines, factories, and plants in manufacturing a productExplore the manufacturing landscape and its continuous evolutionUse practical applications to mitigate control challenges in manufacturingResolve implementation challenges of various applications in a machineDiscover how humans and automation work together in factoriesFind out how to solve the same control challenge in different waysDiscover links between Industry 3.0, Industry 4.0, digitalization, and lean manufacturing
Who this book is for
The book will interest an inquisitive student of engineering (electrical, electronics, mechatronics, E&TC) who wishes to explore beyond the classroom textbook content. It will also serve as a teacher’s handbook helping the lecturer bring the flair of industry into the classroom. Moreover, it will be useful for a practicing engineer, with cross-disciplinary knowledge that is needed to manufacture any real product. You must have basic knowledge of electronics, electrical, and mechatronics (engineering).