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45,219 result(s) for "Design Case studies."
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Making Virtual Worlds
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? \"Lindens\"-as the Linden Lab employees call themselves-found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. InMaking Virtual Worlds, Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.
Designing the sustainable site : integrated design strategies for small-scale sites and residential landscapes
The full-color, practical guide to designing sustainable residential landscapes and small-scale sites \"Going green\" is no longer a choice; it's a necessity. Developed landscapes have played a significant role in exacerbating the environmental and social problems that threaten humanity; however, they can also be part of the solution. Designing the Sustainable Site: Integrated Design Strategies for Small-Scale Sites and Residential Landscapes gives site designers and landscape architects the tools and information they need to become a driving force in the quest for sustainability. Advocating a regenerative design approach in which built landscapes sustain and restore vital ecological functions, this book guides readers through a design process for new and redeveloped sites that not only minimizes damage to the environment but also actively helps to repair it. Designing the Sustainable Site: Assists designers in identifying and incorporating sustainable practices that have the greatest positive impact on both the project and the surrounding community, within a regional context Uses photographs, sketches, and case studies to provide a comprehensive look at successful green landscape design Illustrates how sustainable practices are relevant and applicable to projects of any size or budget Demonstrates how built environments can protect and restore ecosystem services Explains the multiple and far-reaching benefits that sustainable design solutions can provide Assists project teams in fulfilling credit requirements of green building assessment tools, such as LEED, BREEAM, or SITES With attention to six global environmental challenges-including air pollution, urban flooding and water pollution, water shortages, invasive species, and loss of biodiversity-along with guidance on how to meet these challenges, Designing the Sustainable Site is a practical design manual for sustainable alternatives to small-scale site and residential landscape design.
Designed landscapes : 37 key projects
\"Designed Landscapes is a case-by-case study of thirty-seven significant, existing works of landscape design worldwide, largely constructed since the Renaissance. An informative and easy-to-read reference volume for practitioners and students alike, it presents key precedents in landscape architecture using site plans and recent photographs to showcase each project. Organised and presented in twelve sections based on project type, each project is examined on the basis of date, previous site condition, designer(s), design intentions, current composition, unique features, ownership and management, and comparable projects. Each chapter offers an insightful critique of the featured projects. Written by the authors of Great City Parks, the book posits that these carefully-selected key projects have maintained their status throughout the ages because they express values and design intentions that continue to inform the practice of the landscape architecture in the present day. The book concludes with a ten-point summary of lessons for professional practice gleaned from the studies. Including a wide range of case studies from countries such as western Europe, USA, Canada, India, Japan and China, and lavishly illustrated with over 200 full-colour images, this book is a must-have volume for anyone interested in the history and current practice of landscape architecture\"-- Provided by publisher.
Communication in the design process
The Design and Construction industry is in a state of attempted change. Improvement is a key word for employer, consultant and contractor. Real steps forward are slow, and most damning is the continuous repetition of the same mistakes. Communication in the Design Process considers the gap that can exist between client expectation and realisation in building projects. It focuses on the communication interface between the employer and the consultant design team, and specifically on the areas of function, finance, timescale and aesthetics. This book includes an extensive review of current thinking and guidance on this and other related subjects. New data is obtained from a survey using questionnaires and personal semi-structured interviews. Data is presented graphically, analysed and compared with practice as defined in current literature.
Visual conversations
This work puts design theory into a real-world context with examples and case studies from some of the world's leading designers. The book comprises a comprehensive introduction to the language of product design.
The theory contribution of case study research designs
The objective of this paper is to highlight similarities and differences across various case study designs and to analyze their respective contributions to theory. Although different designs reveal some common underlying characteristics, a comparison of such case study research designs demonstrates that case study research incorporates different scientific goals and collection and analysis of data. This paper relates this comparison to a more general debate of how different research designs contribute to a theory continuum. The fine-grained analysis demonstrates that case study designs fit differently to the pathway of the theory continuum. The resulting contribution is a portfolio of case study research designs. This portfolio demonstrates the heterogeneous contributions of case study designs. Based on this portfolio, theoretical contributions of case study designs can be better evaluated in terms of understanding, theory-building, theory development, and theory testing.