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result(s) for
"Design and science."
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Home : ethnography and design
\"Making Homes: Anthropology and Design is a strong addition to the emerging field of design anthropology. Based on the latest scholarship and practice in the social sciences as well as design, this interdisciplinary text introduces a new design ethnography which offers unique and original approaches to research and intervention in the home. Presenting a coherent theoretical and methodological framework for both ethnographers and designers, the authors examine 'hot' topics - ranging from movements and mobilities to im/material environments, to digital culture - and confront the challenges of a research and design environment which seeks to bring about the changes required for a sustainable, resilient, 'safe', and comfortable future. Written by leading experts in the field, the book draws on real-life examples from a wide range of international projects developed by the authors, other researchers, and designers. Illustrations throughout help to convey the methods and research visually. Readers will also have access to a related website which follows the authors' ongoing research and includes video and written narrative examples of ethnographic research in the home. Transforming current understandings of the home, this is an essential read for students and researchers in fields such as design, anthropology, human geography, sociology, and media and communication studies\"-- Provided by publisher.
A Design Science Research Methodology for Information Systems Research
by
Rothenberger, Marcus A.
,
Chatterjee, Samir
,
Peffers, Ken
in
case study
,
Cognitive models
,
Computer software
2007
The paper motivates, presents, demonstrates in use, and evaluates a methodology for conducting design science (DS) research in information systems (IS). DS is of importance in a discipline oriented to the creation of successful artifacts. Several researchers have pioneered DS research in IS, yet over the past 15 years, little DS research has been done within the discipline. The lack of a methodology to serve as a commonly accepted framework for DS research and of a template for its presentation may have contributed to its slow adoption. The design science research methodology (DSRM) presented here incorporates principles, practices, and procedures required to carry out such research and meets three objectives: it is consistent with prior literature, it provides a nominal process model for doing DS research, and it provides a mental model for presenting and evaluating DS research in IS. The DS process includes six steps: problem identification and motivation, definition of the objectives for a solution, design and development, demonstration, evaluation, and communication. We demonstrate and evaluate the methodology by presenting four case studies in terms of the DSRM, including cases that present the design of a database to support health assessment methods, a software reuse measure, an Internet video telephony application, and an IS planning method. The designed methodology effectively satisfies the three objectives and has the potential to help aid the acceptance of DS research in the IS discipline.
Journal Article
Bio matter techno synthetics : design futures for the more than human
by
Trubiano, Franca, editor, contributor
in
Design and technology.
,
Design and science.
,
Architecture and technology.
2024
\"The twenty-three papers and five editorials collected in this volume speak to subjects of bio-design, speculative biology, green walls and pavers, design by decay, soilless soil, sentient materials, photogrammetrees, robotics, nanotechnology, thermal architecture and alliesthesia, digital weaving, chemical droplets, and even Frankenstein. More broadly, ideas and questions that animate the two dozen articles collected in B/M/T/S are grounded in the production and representation of emergent ecologies, non-human agency, machine learning, and responsive computation.\" --publisher.
The Design Theory Nexus
by
Pries-Heje, Jan
,
Baskerville, Richard
in
Decision making models
,
Decision support systems
,
Design
2008
Managers frequently face ill-structured or \"wicked\" problems. Such problems are characterized by a large degree of uncertainty with respect to how the problem should be approached and how to establish and evaluate the set of alternative solutions. A design theory nexus is a set of constructs and methods that enable the construction of models that connect numerous design theories with alternative solutions. It thereby offers a unique problem-solving approach that is particularly useful for addressing ill-structured or wicked problems. For each alternative solution in a design theory nexus one or more unique criteria are established to formulate a specific design theory. We develop a general method for constructing a design theory nexus and illustrate its utility using two field studies. One develops and applies an organizational change nexus. The other develops and applies a user involvement nexus. Each is a specific instantiation of the general design theory nexus constructs. Using these illustrations, we provide examples of how to evaluate such instantiations. We then discuss our findings as well as the validity of our approach. We conclude that the design theory nexus provides a viable conceptualization that enables the construction of effective problem-solving artifacts.
Journal Article
Designing for life : a human perspective on technology development
This book reviews the history of technology and suggests how it will continue to develop in relation to human use. Technology and humans are bound together inextricably as more of our daily life, and even emotions, are influenced by objects which in turn are designed to reflect nature. Throughout the chapters, the authors take readers through the various uses of technology. They discuss archifact analysis, usability and cognitive engineering, as well as motivation and emotion in user interface design. The book also crucially introduces a new, holistic approach to designing human-technology interaction. The book is suitable for researchers, postgraduate and undergraduate students of cognitive and social psychology as well as all those who are interested in technological design and its societal impact.
Distinguishing and contrasting two strategies for design science research
This paper distinguishes and contrasts two design science research strategies in information systems. In the first strategy, a researcher constructs or builds an IT meta-artefact as a general solution concept to address a class of problem. In the second strategy, a researcher attempts to solve a client’s specific problem by building a concrete IT artefact in that specific context and distils from that experience prescriptive knowledge to be packaged into a general solution concept to address a class of problem. The two strategies are contrasted along 16 dimensions representing the context, outcomes, process and resource requirements.
Journal Article
Practice based design research
\"Practice-Based Design Research provides a companion to masters and PhD programs in design research through practice. The contributors address a range of models and approaches to practice-based research, consider relationships between industry and academia, researchers and designers, discuss initiatives to support students and faculty during the research process, and explore how students' experiences of undertaking practice-based research has impacted their future design and research practice. The text is illustrated throughout with case study examples by authors who have set up, taught or undertaken practice-based design research, in a range of national and institutional contexts\"-- Provided by publisher.
CyberGate: A Design Framework and System for Text Analysis of Computer-Mediated Communication
by
Chen, Hsinchun
,
Abbasi, Ahmed
in
Communication
,
Communications systems
,
Computer mediated communication
2008
Content analysis of computer-mediated communication (CMC) is important for evaluating the effectiveness of electronic communication in various organizational settings. CMC text analysis relies on systems capable of providing suitable navigation and knowledge discovery functionalities. However, existing CMC systems focus on structural features, with little support for features derived from message text. This deficiency is attributable to the informational richness and representational complexities associated with CMC text. In order to address this shortcoming, we propose a design framework for CMC text analysis systems. Grounded in systemic functional linguistic theory, the proposed framework advocates the development of systems capable of representing the rich array of information types inherent in CMC text. It also provides guidelines regarding the choice of features, feature selection, and visualization techniques that CMC text analysis systems should employ. The CyberGate system was developed as an instantiation of the design framework. CyberGate incorporates a rich feature set and complementary feature selection and visualization methods, including the writeprints and ink blots techniques. An application example was used to illustrate the system's ability to discern important patterns in CMC text. Furthermore, results from numerous experiments conducted in comparison with benchmark methods confirmed the viability of CyberGate's features and techniques. The results revealed that the CyberGate system and its underlying design framework can dramatically improve CMC text analysis capabilities over those provided by existing systems.
Journal Article
Social psychology of dress
\"Social Psychology of Dress presents and explains the major theories and concepts that are important to understanding relationships between dress and human behavior. These concepts and theories are derived from such disciplines as sociology, psychology, anthropology, communication, and textiles and clothing. Information presented will provide summaries of empirical research, as well as examples from current events or popular culture. The book provides a broad-based and inclusive discussion of the social psychology of dress, including: - The study of dress and how to do it - Cultural topics such as cultural patterns including technology, cultural complexity, normative order, aesthetics, hygiene, ethnicity, ritual - Societal topics such as family, economy-occupation, social organizations and sports, fraternal organizations - Individual-focused theories on deviance, personality variables, self, values, body image and social cognition - Coverage of key theories related to dress and identity provide a strong theoretical foundation for further research Unique chapter features bring in industry application and current events. The end-of-chapter summaries, discussion questions and activities give students opportunities to study and research dress. Teaching resources including an instructor's guide, test bank and PowerPoint presentations with full-color versions of images from the textbook. \"-- Provided by publisher.
Design principles for digital value co-creation networks: a service-dominant logic perspective
by
Blaschke, Michael
,
Haki, Kazem
,
Riss, Uwe
in
Business
,
Customer relations
,
Grammatical aspect
2019
Information systems (IS) increasingly expand actor-to-actor networks beyond their temporal, organizational, and spatial boundaries. In such networks and through digital technology, IS enable distributed economic and social actors to not only exchange but also integrate their resources in materializing value co-creation processes. To account for such IS-enabled value co-creation processes in multi-actor settings, this research gives rise to the phenomenon of digital value co-creation networks (DVNs). In designing DVNs, it is not only necessary to consider underpinning value co-creation processes, but also the characteristics of the business environments in which DVNs evolve. To this end, our study guides the design of DVNs through employing service-dominant logic, a theoretical lens that conceptualizes value co-creation as well as business environments. Through an iterative research process, this study derives design requirements and design principles for DVNs, and eventually discusses how these design principles can be illustrated by expository design features for DVNs.
Journal Article