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18,075 result(s) for "Digital humanities."
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A new companion to digital humanities
\"A New Companion to Digital Humanities offers the most comprehensive and up-to-date collection of research currently available in this dynamic and burgeoning field\"--Provided by publisher.
Growth and Development of Digital Humanities as an Independent Academic Discipline in India
This study is conducted to bring into focus the different dimensions of digital humanities as an independent academic discipline, especially in the Indian context. The data and information for the study are gathered through email communication with the pioneers in digital humanities in India, which is further enriched with evidence from institutional websites and already published literature in digital humanities. All the data and information is grouped into events, literature, programmes and courses, departments, centres, organisations and associations, projects, and practises, which also exist in other disciplines, to derive conclusions. The findings show that at this moment in time, especially in the Indian context, it would be unjustified to opine in favour of digital humanities as an independent academic discipline. In the days to come, it may emerge as an independent academic discipline, merge with information science, or remain ahumanities discipline only.
Hermeneutica : computer-assisted interpretation in the humanities
\"With increasing interest being shown in participatory research models, whether it be Wikipedia, World of Warcraft, participatory writing (like Montfort et al's 10 Print or Laurel et al's Design Research) or the more traditional communal research cultures of the arts collective or engineering lab, the Humanities is increasingly relying on computational tools to do the 'heavy lifting' necessary to process all of this information. Hermeneuti.ca, as its name implies, is about hermeneutical things--the computing tools of research that are usually hidden--how to use them, and how they are interpretative objects to be understood. Hermeneuti.ca is both a book and also a web site (http://hermeneuti.ca) that shows the interactive text analysis tools woven into the book. Essentially, Hermeneuti.ca is both a text about computer-assisted methods and a collection of analytical tools called Voyant (http://voyant-tools.org) that instantiate the authors ideas. While there is a definitely an emphasis on classic Digital Humanities work (corpus analysis, information retrieval, etc.), there is also a focus on the development of software as part of a project of knowledge that encompasses the idea of software as an active part of knowledge production that brings this book into the Software Studies series\"--Provided by publisher.
Videogames and postcolonialism : empire plays back
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Digital humanities
A visionary report on the revitalization of the liberal arts tradition in the electronically inflected, design-driven, multimedia language of the twenty-first century. Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question “Whatis digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores methodologies and techniques unfamiliar to traditional modes of humanistic inquiry—including geospatial analysis, data mining, corpus linguistics, visualization, and simulation—to show their relevance for contemporary culture. Written by five leading practitioner-theorists whose varied backgrounds embody the intellectual and creative diversity of the field, Digital_Humanities is a vision statement for the future, an invitation to engage, and a critical tool for understanding the shape of new scholarship.
Information and knowledge organisation in digital humanities : global perspectives
\"Information and Knowledge Organisation explores the role of knowledge organisation in the digital humanities. By focusing on how information is described, represented and organised in both research and practice, this work furthers the transdisciplinary nature of digital humanities. Including contributions from Asia, Australia, Europe, North America and the Middle East, the volume explores the potential uses of, and challenges involved in, applying the organisation of information and knowledge in the various areas of Digital Humanities. With a particular focus on the digital worlds of cultural heritage collections, the book also includes chapters that focus on machine learning, knowledge graphs, text analysis, text annotations, and network analysis. Other topics covered include: semantic technologies, conceptual schemas, and data augmentation, digital scholarly editing, metadata creation, browsing, visualisation and relevance ranking. Most importantly, perhaps, the book provides a starting point for discussions about the impact of information and knowledge organisation and related tools on the methodologies used in the Digital Humanities field. Information and Knowledge Organisation is intended for use by researchers, students and professionals interested in the role information and knowledge organisation plays in the Digital Humanities. It will be essential reading for those working in library and information science, computer science and across the humanities.\"--Publisher.
Digital 3D Technologies for Humanities Research and Education: An Overview
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods.
Digital Plant Encounters
The distinction between nature and technology is a western dichotomy that is slowly being eroded. As we are continuously confronted with humanity’s role in the climate crisis, it is important that humanists also tell stories about the environment and not cede that conversation to the sciences. The Humanities have a role to play in explaining the histories, cultures, and stories of plants to help us see and acknowledge all of the lives around us. Our research foregrounds Digital Humanities projects that weave together different narratives that tell deeper, more nuanced stories about the natural world, specifically focusing on projects that center plant narratives. We examine how Digital Environmental Humanities in conversation with critical plant studies can create detailed, interactive narratives about the lives of plants and underscore the importance of portraying plants as subjects of inquiry and not merely background objects. (HR and CB)