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524 result(s) for "Drawing Fiction."
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Kat's maps
Kat, who loves to make maps of all sorts of places and things, gives a special map to Jack.
The little bear book
As Bear walks in the forest, with pencil in hand, he meets several grumpy forest dwellers and knows just what to do for them.
Integrating children's fiction and Storyline in the second language classroom
This article reports on a study in which, for five weeks, the English lessons of two classes of 11-12 year olds in Sweden were based on Roald Dahl's Fantastic Mr Fox. To promote the learners' engagement with the text, support understanding, and facilitate incidental vocabulary acquisition, a range of language-focused tasks were designed within the framework of the Storyline approach. In Storyline, a fictive world is created in the classroom. The story develops when learners, working in the same small groups, collaborate on open so-called key questions, which structure the Storyline, introduce happenings and problems, and link with the syllabus. Another characteristic is the integration of practical and theoretical subject content. Learners' art work and texts are displayed on a frieze, or walls of the classroom, creating a visual record of the developing story. The study also investigated the influence on learning of the book's illustrations, and the learners' own drawings. The majority of the learners made gains in vocabulary, as evidenced in pre- and post-tests, writing and speaking tasks. While some learners had never thought about illustrations and drawings as a support, for many, both of these were found to be helpful.
The paper princess
A little girl makes a picture of a princess that comes to life and is carried off by the wind.
The Lure of the Virtual
Although organizational scholars have begun to study virtual work, they have yet to fully grapple with its diversity. We draw on semiotics to distinguish among three types of virtual work (virtual teams, remote control, and simulations) based on what it is that a technology makes virtual and whether work is done with or on , through , or within representations. Of the three types, simulations have been least studied, yet they have the greatest potential to change work's historically tight coupling to physical objects. Through a case study of an automobile manufacturer, we show how digital simulation technologies prompted a shift from symbolic to iconic representation of vehicle performance. The increasing verisimilitude of iconic simulation models altered workers' dependence on each other and on physical objects, leading management to confound operating within representations with operating with or on representations. With this mistaken understanding, and lured by the virtual, managers organized simulation work in virtual teams, thereby distancing workers from the physical referents of their models and making it difficult to empirically validate models. From this case study, we draw implications for the study of virtual work by examining how changes to work organization vary by type of virtual work.
Draw me a star
An artist's drawing of a star begins the creation of an entire universe around him as each successive pictured object requests that he draw more.
Bending steel : modernity and the American superhero
“Faster than a speeding bullet. More powerful than a locomotive. Able to leap tall buildings in a single bound . . . It’s Superman!” Bending Steel examines the historical origins and cultural significance of Superman and his fellow American crusaders. Cultural historian Aldo J. Regalado asserts that the superhero seems a direct response to modernity, often fighting the interrelated processes of industrialization, urbanization, immigration, and capitalism that transformed the United States from the early nineteenth century to the present. Reeling from these exciting but rapid and destabilizing forces, Americans turned to heroic fiction as a means of explaining national and personal identities to themselves and to the world. In so doing, they created characters and stories that sometimes affirmed, but other times subverted conventional notions of race, class, gender, and nationalism. The cultural conversation articulated through the nation’s early heroic fiction eventually led to a new heroic type—the brightly clad, super-powered, pro-social action heroes that first appeared in American comic books starting in the late 1930s. Although indelibly shaped by the Great Depression and World War II sensibilities of the second-generation immigrants most responsible for their creation, comic book superheroes remain a mainstay of American popular culture. Tracing superhero fiction all the way back to the nineteenth century, Regalado firmly bases his analysis of dime novels, pulp fiction, and comics in historical, biographical, and reader response sources. He explores the roles played by creators, producers, and consumers in crafting superhero fiction, ultimately concluding that these narratives are essential for understanding vital trajectories in American culture.
Chalk
A wordless picture book about three children who go to a park on a rainy day, find some chalk, and draw pictures that come to life.
Evolution, Two Darwins, and the Gestalt Imagining of Edward Lear
Edward Lear was in the vanguard of cultural assimilation of evolutionary theory. In what amounts to a gestalt relationship, some of his published \"nonsense\" figures against, and largely derives its meaning from, innovation in the natural sciences. Certain of his works, some not previously interpreted, are specific in their engagement with evolutionists, including Erasmus and Charles Darwin, Étienne Geoffroy Saint-Hilaire, and Robert Grant. Before and after the appearance of On the Origin of Species (1859), Lear backs one side against another in public debates sparked by evolutionary theory. His implicit engagement with the new biology becomes evident in close attention to the drawings, which are essential components of Lear's innovative hybridization of visual and literary artforms.