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1,411 result(s) for "ENTRETIEN"
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Organize your life
Decluttering your home has never been easier with this step-by-step action plan. Plus, hundreds of genius tricks help you create a calm and tidy life. Often the hardest part of organizing is getting started. This attractive book from the experts at Good Housekeeping breaks down your decluttering to-do list into smaller zones so you can tidy up and whip your home into shape. Whether you're looking to take on every room in the house or focus on trouble spots (like your linen closet and that junk drawer!), this step-by-step action plan will help you decide what to keep and what to let go, as well as give you neat ideas for putting every space and every room in order...and to keep them that way. With 5-minute tidy-up projects or a 28-day declutter challenge and beautiful photographs throughout, you'll unlock the secrets to an organized home. Inside you'll find how to: Divide your organizing projects into zones to make them manageable; Clear out your closets; Dejunk the junk drawer--for good!; Maximize space in the fridge, freezer and pantry; Free up overstuffed nooks and crannies; Boost bathroom storage. With inspiring yet practical advice from the home experts at Good Housekeeping, you'll create order in your home and transform your life.
« Listening to an historian of ancient education »
L’historienne de l’éducation Raffaella Cribiore s’est entretenue le 3 décembre 2022 avec Sophie Lalanne. Elle nous parle de son parcours académique en Italie et aux États-Unis, de ses recherches sur l’éducation dans l’Antiquité et de la manière dont les femmes ont pu à certaines époques de l’histoire du monde grec bénéficier de cette éducation. The historian of education Raffaella Cribiore gave an interview to Sophie Lalanne in December 2022. She talked about her academic path in Italy and in the United States, about her work on education in Antiquity, and about the way women could benefit from education at different periods of Greek history.
Geopolymers as sustainable surface concrete repair materials
\"The progressive deterioration of concrete surface structures in a major concern in construction engineering that requires precise repairing. While a number of repair materials have been developed, geopolymer mortars have been identified as potentially superior and environmentally friendly high performance construction materials, as they are synthesized by selectively combining waste materials containing alumina and silica compounds which are further activated by a strong alkaline solution. Geopolymers as sustainable surface concrete repair materials offers readers insights into the synthesis, properties, benefits and applications of geopolymer-based materials for concrete repair.\"
Les jeux vidéo pour dépasser les normes de genre ? Le cas Assassin's Creed
Un joueur de jeux vidéo sur deux est une joueuse. À l'écran cependant, la présence des femmes et leur représentation ne vont pas de soi. L'entretien analyse le dernier opus d'Assassin's Creed, une saga dont chaque titre se déroule dans un contexte historique précis. Le premier jeu de la série (2007) imposait d'incarner un avatar masculin ; le huitième permettait d'incarner un personnage féminin, mais doté de caractéristiques autres que son homologue masculin ; le quatorzième proposait d'incarner un ou une hoplite, tous deux égaux dans le combat. Mais sur le plan du genre, le dernier titre en date, Valhalla (2020), va plus loin. Le joueur, en ouverture, incarne Eivor, un enfant dont le sexe est indéterminé. À l'âge adulte, il doit choisir : jouer Eivor au féminin, au masculin, ou laisser le système décider. Le genre ainsi n'est pas subi mais choisi, et est modifiable en cours de partie. S'agit-il vraiment d'une révolution ? Les frontières du genre ne sont-elles pas simplement repoussées ? Et comment, si c'est le cas, pourrait-on les dépasser enfin ? One out of two video game players is a woman. On screen, however, the presence of women and their representation is not self-evident. This interview analyzes the latest opus of Assassin's Creed, a saga in which each title takes place in a specific historical context. The first game in the series (2007) required a male avatar; the eighth game allowed a female character, but with different characteristics than the male; the fourteenth game allowed a male or female hoplite, both of whom were equal in combat. But in terms of gender, the latest title, Valhalla (2020), goes further. The player opens as Eivor, a child whose gender is undetermined. As an adult, he/she must choose: play Eivor as a female, as a male, or let the system decide. The gender is not imposed but chosen and can be changed during the game. But is this really a revolution? Aren't the lines simply being pushed back? And how, if this is the case, could we finally go beyond them?