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5,202 result(s) for "Entertainment events."
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Hanoi
\"Wandering Hanoi's jam-packed neighorhoods, bustling markets, and vibrant Old Quarter, you'll find the soul of Vietnam\"-- Provided by publisher.
Key Issues in the Arts and Entertainment Industry
The only book on contemporary issues which covers the arts and entertainment sectors, from social networking and Twitter, to reality TV and digital rights management.
Art and Entertainment: Forum
Mark Pennings: In their 2004 essay 'Afflicted Powers', Retort argue that society is now dedicated to the end of discourse and the rule of entertainment. What do you see as the relation between art and entertainment today?
Mega-events and social change : spectacle, legacy and public culture
The spectacle of major cultural and sporting events can preoccupy modern societies. This book is concerned with contemporary mega-events, like the Olympics and Expos. Using a sociological perspective Roche argues that mega-events reflect the major social changes which now influence our societies, particularly in the West, and that these amount to a new 'second phase' of the modernization process. Changes are particularly visible in the media, urban and global locational aspects of mega-events. Thus he suggests that contemporary mega-events, both in their achievements and their vulnerabilities, reflect, in the media sphere, the rise of the internet; in the urban sphere, de-industrialisation and the growing ecological crisis; and in the global sphere, the relative decline of the West and the rise of China and other 'emerging' countries.
Violent Victorians
We are often told that the Victorians were far less violent than their forebears: over the course of the nineteenth century, violent sports were mostly outlawed, violent crime, including homicide, notably declined, and punishments were hidden from public view within prison walls. They were also much more respectable, and actively sought orderly, uplifting, domestic and refined pastimes. Yet these were the very same people who celebrated the exceptionally violent careers of anti-heroes such as the brutal puppet Punch and the murderous barber Sweeney Todd. By drawing attention to the wide range of gruesome, bloody and confronting amusements patronised by ordinary Londoners this book challenges our understanding of Victorian society and culture. From the turn of the nineteenth century, graphic, yet orderly, 're-enactments' of high level violence flourished in travelling entertainments, penny broadsides, popular theatres, cheap instalment fiction and Sunday newspapers.
Impact of Entertainment-Based Events on the Level of Store Visitors and Retail Sales in Kazakhstan and UAE
Entertainment-based events are often held in malls across Kazakhstan and United Arab Emirates (UAE), but its crowd pulling power and influence on retail sales were seldom estimated or reported. This study addresses this void by comparing the impact of such event on the level of visitors and retail sales among tenants in MEGA Mall, Kazakhstan and Ibn Battuta Mall in Dubai, UAE. Data from different store categories in both countries revealed that entertainment-based events do increased the level of store visitors (during the day of the event) compared to the previous weekdays and weekend. Similarly, increased in sales were evidenced among the mall’s tenants in Kazakhstan and UAE (during day of the event). Evidence also suggested that anchor tenants (hypermarkets) are more likely to see sales increased from such event in both countries. In contrast, luxury stores benefited the least from the entertainment-based event in both countries. Overall, this study suggested that the hedonic value of entertainment-based event works well for family- and children-oriented businesses. Recommendations for future are presented.
The Cambridge companion to the circus
\"In 2018 we marked the 250th anniversary of the founding of the modern circus, an event traced to the entrepreneurial initiatives of Philip Astley (1742-1814). Astley enclosed a circle of ground on the south side of the Thames in 1768 where he exhibited his unusual equestrian skills for a paying public. The circus's specialised history in different parts of the globe reveals that for just over two hundred and fifty years this hybrid entertainment, with its own codes of physical and comic performance, visuality, and business management, has developed and diversified through multiple cycles of reinvention. Oscillating through phases of illegitimacy on the fringes of society and validation for its aesthetic and entertainment appeal, the circus's restless evolution has always been influenced by unique confluences of the political environment, artistic heritage, and aesthetic trends particular to its geographic context\"-- Provided by publisher.
Modeling and Simulation
The entertainment industry and the U.S. Department of Defense-though differing widely in their motivations, objectives, and cultures-share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.