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result(s) for
"Fantasy comic books, strips, etc."
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I'm standing on a million lives. 1
A teenage loner gets transported into a fantasy world with his two scary female classmates. The girls find themselves as a wizard and a warrior, but he's woken up as ... a farmer?! How will be become a hero now? A new fantasy perfect for fans of Sword Art Online and That Time I Got Reincarnated as a Slime! OUR HEROES: TWO GIRLS AND A ... FARMER? Yusuke doesn't care about getting into a good high school. He just wants to get away from people and make it home to his video games. But when he suddenly finds himself in a real-life fantasy game alongside his two gorgeous classmates, he discovers it's not as easy as he thought, especially when there's a headless man \"from the future\" assigning him missions and his character class is ... farmer. Before long, the unlikely trio find that they're not just battling for their own lives, but for the lives of millions!
The storyteller.: (Dragons)
2016
Following Witches, this is our second in a themed series of Jim Henson's
The Storyteller tales, this time centered around dragons. Includes four
tales of dragons, inspired by folklore from around the world and told in the
spirit of Jim Henson's beloved television series.Collects the complete
limited series and also includes an exclusive behind-the-scenes look at the
process and care taken in adapting each of these timeless legends.
7 brothers
by
Woo, John, 1948- creator
,
Raab, Ben scribe
,
Hughes, Deric A. scribe
in
Brothers Comic books, strips, etc.
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Fantasy comic books, strips, etc.
2008
Seven men must learn to master their new powers to defeat an enemy from Rachel's past.
Jim Henson's Tale of Sand
2019,2014
The groundbreaking 3-time Eisner Award-winning graphic novel, now available digitally for the first time!Join us as we explore this missing piece of Jim Henson's career in a celebration of his creative process, gorgeously brought to life by acclaimed illustrator Ramon K.Perez (Wolverine and the X-Men, Spider Man: Year One).
The complete art of Fullmetal alchemist
by
Arakawa, Hiromu, 1973- artist, author
,
Diaz-Przybyl, Lillian, translator
,
Donovan, Hope, editor
in
Arakawa, Hiromu, 1973-
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Comic books, strips, etc Japan Pictorial works.
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Comic books, strips, etc Japan Translations into English.
2017
\"This massive hardcover collection contains all the Fullmetal Alchemist color artwork by manga artist Hiromu Arakawa from 2001 to 2017, including the series' entire run and beyond! The Complete Art of Fullmetal Alchemist contains over 280 pages of gorgeous full-color illustrations, including all the original chapter title pages, the graphic novel covers for the single-volume and collected editions, portraits of the main characters, and promotional artwork. Includes an exclusive interview and a special step-by-step illustration creation discussion with Hiromu Arakawa\"-- Provided by publisher.
Masters of Science Fiction and Fantasy Art
2011
This book is an inside look into the creative world of masters of the genre--for the enthusiast, aspiring illustrators, and collectors. Includes strategies, techniques and inspiration of today's established and up-and-coming artists.
Warriors
by
Hunter, Erin
in
Cats Comic books, strips, etc.
,
Fantasy comic books, strips, etc.
,
Adventure and adventurers Comic books, strips, etc.
2007
Describes the adventures of Graystripe, a former leader of ThunderClan, as he struggles between staying with his adopted Twoleg family and embarking on a quest to find his lost feline companions.
Comics and Language
by
Hannah Miodrag
in
Authorship
,
Comic books, strips, etc
,
Comic books, strips, etc. -- Authorship
2013
It has become an axiom in comic studies that \"comics is a language, not a genre.\" But what exactly does that mean, and how is discourse on the form both aided and hindered by thinking of it in linguistic terms? InComics and Language, Hannah Miodrag challenges many of the key assumptions about the \"grammar\" and formal characteristics of comics, and offers a more nuanced, theoretical framework that she argues will better serve the field by offering a consistent means for communicating critical theory in the scholarship. Through engaging close readings and an accessible use of theory, this book exposes the problems embedded in the ways critics have used ideas of language, literature, structuralism, and semiotics, and sets out a new and more theoretically sound way of understanding how comics communicate.
Comics and Language
Comics and Language
In real life
by
Doctorow, Cory, author
,
Wang, Jen, 1984- artist, adaptor
,
Doctorow, Cory. Anda's game
in
Women fantasy gamers Comic books, strips, etc.
,
Fantasy games Comic books, strips, etc.
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Internet games Comic books, strips, etc.
2014
\"Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake\" --Front cover flap.
Contemporary Comics Storytelling
What if fairy-tale characters lived in New York City? What if a superhero knew he was a fictional character? What if you could dispense your own justice with one hundred untraceable bullets? These are the questions asked and answered in the course of the challenging storytelling inFables,Tom Strong, and100 Bullets, the three twenty-first-century comics series that Karin Kukkonen considers in depth in her exploration of how and why the storytelling in comics is more than merely entertaining.
Applying a cognitive approach to reading comics in all their narrative richness and intricacy,Contemporary Comics Storytellingopens an intriguing perspective on how these works engage the legacy of postmodernism-its subversion, self-reflexivity, and moral contingency. Its three case studies trace how contemporary comics tie into deep traditions of visual and verbal storytelling, how they reevaluate their own status as fiction, and how the fictional minds of their characters generate complex ethical thought experiments. At a time when the medium is taken more and more seriously as intricate and compelling literary art, this book lays the groundwork for an analysis of the ways in which comics challenge and engage readers' minds. It brings together comics studies with narratology and literary criticism and, in so doing, provides a new set of tools for evaluating the graphic novel as an emergent literary form.