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1,265 result(s) for "Games Asia."
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Eternal friends and erstwhile enemies: The regional sporting community of the Southeast Asian Games
A paradox lies at the heart of the biennial Southeast Asian (SEA) Games. On the one hand, the region's premier sporting event has consistently celebrated themes of regional friendship and cooperation; on the other, the SEA Games are synonymous with controversy and poor sportsmanship, especially over the strategic selection of sports by host nations. Yet the Games go on – every second year – just as they have done since 1959. In introducing sport to existing debates on regional community in Southeast Asia, this article seeks to understand the key features of the sporting community of the Southeast Asian Games, particularly the emergence and development of the institutions and norms that help this event to thrive in the face of national self-interest. Through this analysis, the article argues for a distinctive approach to regional community in Southeast Asia, based not on notions of unity but principles of reciprocity and exchange.
Thailand's Kra Canal Proposal and China's Maritime Silk Road: Between Fantasy and Reality?
China today has the interest, money and technology to build the Kra Canal in Southern Thailand consonant to Chinese President Xi Jinping's grand strategy of a Maritime Silk Road. Notwithstanding China's rise and friendly relations with Thailand, the Kra Canal project has stalled due to gridlock in Thai domestic politics. Beijing cannot simply impose its infrastructural preferences on Bangkok but needs the latter's consent. Thus far, that consent is not forthcoming. But if the construction of the Canal were to proceed ahead unexpectedly and quickly, it could be a navigational, trading and geopolitical game changer upon completion in Southeast Asia.
Mahjong : house rules from across the Asian diaspora
A step-by-step guide to Mahjong for new and seasoned players alike. For many third-culture kids in the Asian diaspora, the sight and sound of clacking mahjong tiles conjures deep-seated memories. Some learned to play alongside elders, while others watched from afar. Maybe you only distantly know of the game through movies or articles about pop-up mahjong nights. Whether you are looking to reconnect with the game, pick up a new hobby, or introduce others to a favorite pastime, Mahjong is a step-by-step guide for new and seasoned players alike. With vibrant photography and detailed instructional diagrams, author Nicole Wong walks you through gameplay, just how her grandfather would have. In addition, Mahjong delves into the strategy, history, and design of the game and discusses various popular styles of play (American mah-jongg, Japanese riichi mahjong, and more). A bonus essay also breaks down the mahjong hands in the pivotal scene from the 2018 hit film Crazy Rich Asians, and snippets of the author's family history are sprinkled throughout, telling a story of diaspora through mahjong and showcasing mahjong culture, past and present. With Mahjong as your guide, learn the history and evolution of this beautiful game while you connect with friends, family, and culture. You may even write your own house rules -- just don't forget the snacks!
Go nation
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
RISK AND TEMPTATION: A META-STUDY ON PRISONER'S DILEMMA GAMES
This article reports the results of a meta-study of 96 prisoner's dilemma studies comprising more than 3,500 participants. I disentangle the role of 'risk' (to co-operate unilaterally) and 'temptation' (to defect against a co-operator) and find that: (i) an index of risk best explains the variation in cooperation rates across one-shot games, while (ii) an index of temptation best explains the variation in finitely repeated games. Risk and temptation indices also affect gender comparisons. Women are more co-operative than the average man if risk is low and less co-operative if risk is high. There are no gender differences on average.
The 11-20 Money Request Game: A Level-k Reasoning Study
We study experimentally a new two-player game: each player requests an amount between 11 and 20 shekels. He receives the requested amount and if he requests exactly one shekel less than the other player, he receives an additional 20 shekels. Level-k reasoning is appealing due to the natural starting point (requesting 20) and the straightforward best-response operation. Nevertheless, almost all subjects exhibit at most three levels of reasoning. Two variants of the game demonstrate that the depth of reasoning is not increased by enhancing the attractiveness of the level-0 strategy or by reducing the cost of undercutting the other player.
Evolutionary Game Analysis of Post-relocation Support Projects for Reservoir Resettlement: Evidence from China
The production and living conditions of reservoir resettlements are relatively poor after relocation; therefore, the Chinese government has specifically issued policies that require post-relocation support projects in resettlement areas. Existing research and practice show that game theory can be applied to the relationship between the Resettlement Development Department and other government departments (OGDs); for this reason, we construct an evolutionary game model of both sides through field study and literature research. With the analysis of the replication dynamics, evolutionary strategies and stability of the game system, the results show that the benefits of both sides are maximized and the governance effectiveness is most significant when the RDD actively plans the PReS projects and the OGD positively supports the project. This study empirically and mathematically proves the significance of cross-departmental cooperation and enriches the study of collaborative governance among multiple government departments.