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7 result(s) for "Geeks (Computer enthusiasts) Fiction."
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Pidge's story
Details Pidge's adventures as a paladin of Voltron, discussing how she hid her identity to become a student at the Galaxy Garrison and met the other paladins on their quest to defeat the Galra.
ChicaNerds in Chicana Young Adult Literature
ChicaNerds in Chicana Young Adult Literature analyzes novels by the acclaimed Chicana YA writers Jo Ann Yolanda Hernández, Isabel Quintero, Ashley Hope Pérez, Erika Sánchez, Guadalupe García McCall, and Patricia Santana. Combining the term \"Chicana\" with \"nerd,\" Dr. Herrera coins the term \"ChicaNerd\" to argue how the young women protagonists in these novels voice astute observations of their identities as nonwhite teenagers, specifically through a lens of nerdiness-a reclamation of brown girl self-love for being a nerd. In analyzing these ChicaNerds, the volume examines the reclamation and powerful acceptance of one's nerdy Chicana self. While popular culture and mainstream media have shaped the well-known figure of the nerd as synonymous with white maleness, Chicana YA literature subverts the nerd stereotype through its negation of this identity as always white and male. These ChicaNerds unite their burgeoning sociopolitical consciousness as young nonwhite girls with their \"nerdy\" traits of bookishness, math and literary intelligence, poetic talents, and love of learning. Combining the sociopolitical consciousness of Chicanisma with one aligned to the well-known image of the \"nerd,\" ChicaNerds learn to navigate the many complicated layers of coming to an empowered declaration of themselves as smart Chicanas.
Getting a life : the social worlds of Geek culture
This book recentres our understanding of geek culture, drawing on fieldwork in comic book shops, game stores, and conventions, including interviews with ordinary members of the overlapping communities of fans and enthusiasts. Woo offers an accessible introduction to the subculture while exploring ethical possibilities of a life lived with media.
Close encounters of the nerd kind
\"In this exciting sequel to The Nerdy Dozen, Neil Andertol and his gang of dorky gamers are once again called on to fly a top secret mission--one that is literally out of this world. This time, rescuing mankind means heading into outer space. A top secret spacecraft has been stolen, and NASA needs the best pilots in the universe to get it back--the Nerdy Dozen. It's a race against time to stop an earth-shattering disaster. Can the twelve geeks save the day again--or will it be game over?\"--Provided by publisher.