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576 result(s) for "Heroes in mass media."
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The Hero Reloaded
What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? This book aims at posing these and other questions about heroes, allowing a cultural reflection on the role of the Greek and Roman civilizations in present-day (mass) media.
The superhero symbol : media, culture, and politics
\"As a man, I'm flesh and blood, I can be ignored, I can be destroyed; but as a symbol... as a symbol I can be incorruptible, I can be everlasting\". In the 2005 reboot of the Batman film franchise, Batman Begins, Bruce Wayne articulates how the figure of the superhero can serve as a transcendent icon. It is hard to imagine a time when superheroes have been more pervasive in our culture. Today, superheroes are intellectual property jealously guarded by media conglomerates, icons co-opted by grassroots groups as a four-color rebuttal to social inequities, masks people wear to more confidently walk convention floors and city streets, and bulletproof banners that embody regional and national identities. From activism to cosplay, this collection unmasks the symbolic function of superheroes. Bringing together superhero scholars from a range of disciplines, alongside key industry figures such as Harley Quinn co-creator Paul Dini, The Superhero Symbol provides fresh perspectives on how characters like Captain America, Iron Man, and Wonder Woman have engaged with media, culture, and politics, to become the \"everlasting\" symbols to which a young Bruce Wayne once aspired.  
Women of ice and fire : gender, Game of thrones and multiple media engagements
\"George R.R. Martin's acclaimed seven-book fantasy series A Song of Ice and Fire is unique for its strong and multi-faceted female protagonists, from teen queen Daenerys, scheming Queen Cersei, child avenger Arya, knight Brienne, Red Witch Melisandre, and many more. The Game of Thrones universe challenges, exploits, yet also changes how we think of women and gender, not only in fantasy, but in Western culture in general. Divided into three sections addressing questions of adaptation from novel to television, female characters, and politics and female audience engagement within the GoT universe, the interdisciplinary and international lineup of contributors analyze gender in relation to female characters and topics such as genre, sex, violence, adaptation, and fan fictions and fan reviews. The genre of fantasy was once considered a primarily male territory with male heroes. Women of Ice and Fire shows how the GoT universe challenges, exploits, and reimagines gender and why it holds strong appeal to female readers, audiences, and online participants\"-- Provided by publisher.
Dangerous Curves
Dangerous Curves: Action Heroines, Gender, Fetishism, and Popular Cultureaddresses the conflicted meanings associated with the figure of the action heroine as she has evolved in various media forms since the late 1980s. Jeffrey A. Brown discusses this immensely popular character type as an example of, and challenge to, existing theories about gender as a performance identity. Her assumption of heroic masculine traits combined with her sexualized physical depiction demonstrates the ambiguous nature of traditional gender expectations and indicates a growing awareness of more aggressive and violent roles for women. The excessive sexual fetishism of action heroines is a central theme throughout. The topic is analyzed as an insight into the transgressive image of the dominatrix, as a refection of the shift in popular feminism from second-wave politics to third-wave and post-feminist pleasures, and as a form of patriarchal backlash that facilitates a masculine fantasy of controlling strong female characters. Brown interprets the action heroine as a representation of changing gender dynamics that balances the sexual objectification of women with progressive models of female strength. While the primary focus of this study is the action heroine as represented in Hollywood film and television, the book also includes the action heroine's emergence in contemporary popular literature, comic books, cartoons, and video games.
The superhero symbol : media, culture, and politics
\"\"As a man, I'm flesh and blood, I can be ignored, I can be destroyed; but as a symbol... as a symbol I can be incorruptible, I can be everlasting\". In the 2005 reboot of the then dormant Batman film franchise, Batman Begins, Bruce Wayne articulates how the figure of the superhero can serve as a transcendent icon. It is hard to imagine a time when superheroes have been more pervasive in our culture. Today, superheroes are intellectual property jealously guarded by media conglomerates, icons co-opted by grassroots groups as a four-color rebuttal to social inequities, masks people wear to more confidently walk convention floors and city streets, and bulletproof banners that embody regional and national identities. From activism to cosplay, understanding how these different groups and interests have made use of this powerful icon is essential to unmasking the appeal of superheroes and their wider impact. To address this interest, The Superhero Symbol brings together scholars from a range of disciplines, alongside key industry figures. Collectively, these contributions provide fresh perspectives on how these costume-clad heroes have engaged with media, culture, and politics, thereby becoming the \"everlasting\" symbols to which a wayward Bruce Wayne once aspired\"-- Provided by publisher.
Supernatural youth
Supernatural Youth: The Rise of the Teen Hero in Literature and Popular Culture, edited by Jes Battis, addresses the role of adolescence in fantastic media, adventure stories, cinema, and television aimed at youth. The goal of this volume is to analyze the ways in which young heroic protagonists are presented in such popular literary and visual texts. Supernatural Youth surveys a variety of sources whose young protagonists are placed in heroic positions, whether by magic, technology, prophecy, or other forces beyond their control. Series examined include Harry Potter, Buffy the Vampire Slayer, Veronica Mars, and Sabrina the Teenage Witch. Supernatural Youth, edited by Jes Battis, is essential for educators who work in the fields of English, media studies, women's studies, LGBT studies, and sociology, as well as undergraduate students who are interested in popular culture.
Aging heroes
Despite the increasing number and variety of older characters appearing in film, television, comics, and other popular culture, much of the understanding of these figures has been limited to outdated stereotypes of aging.These include depictions of frailty, resistance to modern life, and mortality.
Game Faces
Sports figures cope with a level of celebrity once reserved for the stars of stage and screen. In Game Faces , Sarah K. Fields looks at the legal ramifications of the cases brought by six of them--golfer Tiger Woods, quarterback Joe Montana, college football coach Wally Butts, baseball pitchers Warren Spahn and Don Newcombe, and hockey enforcer Tony Twist--when faced with what they considered attacks on their privacy and image. Placing each case in its historical and legal context, Fields examines how sports figures in the U.S. have used the law to regain control of their image. As she shows, decisions in the cases significantly affected the evolution of laws related to privacy, defamation, and publicity--areas pertinent to the lives of the famous sports figure and the non-famous consumer alike. She also tells the stories of why the plaintiffs sought relief in the courts, uncovering motives that delved into the heart of issues separating individual rights from the public's perceived right to know. A fascinating exploration of a still-evolving phenomenon, Game Faces is an essential look at the legal playing fields that influence our enjoyment of sports.