Catalogue Search | MBRL
Search Results Heading
Explore the vast range of titles available.
MBRLSearchResults
-
DisciplineDiscipline
-
Is Peer ReviewedIs Peer Reviewed
-
Series TitleSeries Title
-
Reading LevelReading Level
-
YearFrom:-To:
-
More FiltersMore FiltersContent TypeItem TypeIs Full-Text AvailableSubjectPublisherSourceDonorLanguagePlace of PublicationContributorsLocation
Done
Filters
Reset
451
result(s) for
"Human-computer interaction History."
Sort by:
From tool to partner : the evolution of human-computer interaction
This is the first comprehensive history of human-computer interaction (HCI). Whether you are a user-experience professional or an academic researcher, whether you identify with computer science, human factors, information systems, information science, design, or communication, you can discover how your experiences fit into the expanding field of HCI. You can determine where to look for relevant information in other fields--and where you won't find it. This book describes the different fields that have participated in improving our digital tools. It is organized chronologically, describing major developments across fields in each period. Computer use has changed radically, but many underlying forces are constant. Technology has changed rapidly, human nature very little. An irresistible force meets an immovable object. The exponential rate of technological change gives us little time to react before technology moves on. Patterns and trajectories described in this book provide your best chance to anticipate what could come next. We have reached a turning point. Tools that we built for ourselves to use are increasingly influencing how we use them, in ways that are planned and sometimes unplanned. The book ends with issues worthy of consideration as we explore the new world that we and our digital partners are shaping.
The Switch
2023,2024
From the telegraph to the touchscreen, how the
development of binary switching transformed everyday life and
changed the shape of human agency
The Switch traces the sudden rise of a technology that
has transformed everyday life for billions of people: the binary
switch. By chronicling the rapid growth of binary switching since
the mid-nineteenth century, Jason Puskar contends that there is no
human activity as common today as pushing a button or flipping a
switch-the deceptively simple act of turning something on or off.
More than a technical history, The Switch offers a
cultural and political analysis of how reducing so much human
action to binary alternatives has profoundly reshaped modern
society.
Analyzing this history, Puskar charts the rapid shift from
analog to digital across a range of devices-keyboards, cameras,
guns, light switches, computers, game controls, even the \"nuclear
button\"-to understand how nineteenth-century techniques continue to
influence today's pervasive digital technologies. In contexts that
include musical performance, finger counting, machine writing,
voting methods, and immersive play, Puskar shows how the switch to
switching led to radically new forms of action and thought.
The innovative analysis in The Switch makes clear that
binary inputs have altered human agency by making choice
instantaneous, effort minimal, and effects more far-reaching than
ever. In the process, it concludes, switching also fosters forms of
individualism that, though empowering for many, also preserve a
legacy of inequality and even domination.
Language History Questionnaire (LHQ3): An enhanced tool for assessing multilingual experience
2020
The language history questionnaire (LHQ) is an important tool for assessing the linguistic background and language proficiency of multilinguals or second language learners. Previously we developed a generic LHQ based on the most commonly asked questions in published studies (Li, Sepanski & Zhao, 2006) and provided a web-based interface (LHQ 2.0) that has flexibility in functionality, accuracy in data recording, and privacy for users and data (Li, Zhang, Tsai & Puls, 2014). LHQ3 (version 3) introduces new functions, developed in response to many comments/requests from users. One important improvement is the addition of an automatic scoring system, in that the new interface automatically calculates aggregated scores for language proficiency, language dominance, and language immersion levels. Finally, LHQ3 allows researchers to assign different weights to the modules when calculating the aggregated scores, addressing the issue of different focuses that different researchers put on multilingual speakers’ language usage and background.
Journal Article
The Eclipse of the Utopias of Labor
2018,2020
The Eclipse of the Utopias of Labor traces the shift from the eighteenth-century concept of man as machine to the late twentieth-century notion of digital organisms. Step by step-from Jacques de Vaucanson and his Digesting Duck, through Karl Marx's Capital, Hermann von Helmholtz's social thermodynamics, Albert Speer's Beauty of Labor program in Nazi Germany, and on to the post-Fordist workplace, Rabinbach shows how society, the body, and labor utopias dreamt up future societies and worked to bring them about.
This masterful follow-up to The Human Motor, Rabinbach's brilliant study of the European science of work, bridges intellectual history, labor history, and the history of the body. It shows the intellectual and policy reasons as to how a utopia of the body as motor won wide acceptance and moved beyond the \"man as machine\" model before tracing its steep decline after 1945-and along with it the eclipse of the great hopes that a more efficient workplace could provide the basis of a new, more socially satisfactory society.
The Intertwined Histories of Artificial Intelligence and Education
2023
In this paper, I argue that the fields of artificial intelligence (AI) and education have been deeply intertwined since the early days of AI. Specifically, I show that many of the early pioneers of AI were cognitive scientists who also made pioneering and impactful contributions to the field of education. These researchers saw AI as a tool for thinking about human learning and used their understanding of how people learn to further AI. Furthermore, I trace two distinct approaches to thinking about cognition and learning that pervade the early histories of AI and education. Despite their differences, researchers from both strands were united in their quest to simultaneously understand and improve human and machine cognition. Today, this perspective is neither prevalent in AI nor the learning sciences. I conclude with some thoughts on how the artificial intelligence in education and learning sciences communities might reinvigorate this lost perspective.
Journal Article
Critiquing the Concept of BCI Illiteracy
2019
Brain–computer interfaces (BCIs) are a form of technology that read a user’s neural signals to perform a task, often with the aim of inferring user intention. They demonstrate potential in a wide range of clinical, commercial, and personal applications. But BCIs are not always simple to operate, and even with training some BCI users do not operate their systems as intended. Many researchers have described this phenomenon as “BCI illiteracy,” and a body of research has emerged aiming to characterize, predict, and solve this perceived problem. However, BCI illiteracy is an inadequate concept for explaining difficulty that users face in operating BCI systems. BCI illiteracy is a methodologically weak concept; furthermore, it relies on the flawed assumption that BCI users possess physiological or functional traits that prevent proficient performance during BCI use. Alternative concepts to BCI illiteracy may offer better outcomes for prospective users and may avoid the conceptual pitfalls that BCI illiteracy brings to the BCI research process.
Journal Article
Exploring pervasive displays for cemeteries and memorial sites
2022
This paper addresses graveyards as a context for designing interactive technology, especially pervasive displays and the presentation of information related to graves and the dead. We present our research containing three user studies: a focus group–based study on perceptions of different display technologies in the cemetery context, evaluation of a gravestone display prototype, and a user study with a graveyard navigator prototype. Whereas, HCI research surrounding death has so far largely focused on an individual’s digital remains, our focus is on the physical graveyard setting. We contribute to understanding the potential impacts and opportunities of interactive technology in this design context. Our salient findings highlight the cultural sensitivity and importance of dignity related to the context, unobtrusiveness of the technology, and concerns for privacy and social acceptability. Concepts taking into account these design aspects were of interest for those researching family histories, and visitors seeking improved navigation for the graveyard.
Journal Article