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566 result(s) for "Imperialism in popular culture."
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Videogames and post-colonialism : empire plays back
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience? including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
A FRIENDLY CRITIQUE OF ‘ASIAN CRIMINOLOGY’ AND ‘SOUTHERN CRIMINOLOGY
Like all other social sciences, criminology is characterized by an ethnocentrism that often excludes non-Western scholarship. ‘Asian criminology’ and ‘Southern criminology’ are relatively new paradigms that seek to rectify this by problematizing criminological knowledge production and incorporating marginalized perspectives. Despite both projects sharing commonalities, they have not been comprehensively discussed alongside each another. This article offers a robust yet ‘friendly’ critique of both paradigms in order to overcome the lack of theoretical interrogation that they have faced. It is argued that Asian criminology and Southern criminology could ‘decolonize criminology’ if they are able to overcome the specific limitations that are identified within this article.
Imperium of the soul : the political and aesthetic imagination of Edwardian imperialists
Some of the most compelling and enduring creative work of the late Victorian and Edwardian Era came from committed imperialists and conservatives. Their continuing popularity owes a great deal to the way their guiding ideas resonated with modernism in the arts and psychology. The analogy they perceived between the imperial business of subjugating savage subjects and the civilised ego's struggle to subdue the unruly savage within generated some of their best artistic endeavours. In a series of thematically linked chapters Imperium of the soul explores the work of writers Rudyard Kipling, Joseph Conrad, Rider Haggard and John Buchan along with the composer Edward Elgar and the architect Herbert Baker. It culminates with an analysis of their mutual infatuation with T. E. Lawrence - Lawrence of Arabia - who represented all their dreams for the future British Empire but whose ultimate paralysis of creative imagination exposed the fatal flaw in their psycho-political project. This transdisciplinary study will interest not only scholars of imperialism and the history of ideas but general readers fascinated by bygone ideas of exotic adventure and colonial rule.
Videogames and postcolonialism : empire plays back
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Nineteenth-Century Theatre and the Imperial Encounter
In this study, Gould argues that it was in the imperial capital's theatrical venues that the public was put into contact with the places and peoples of empire. Plays and similar forms of spectacle offered Victorian audiences the illusion of unmediated access to the imperial periphery; separated from the action by only the thin shadow of the proscenium arch, theatrical audiences observed cross-cultural contact in action. But without narrative direction of the sort found in novels and travelogues, theatregoers were left to their own interpretive devices, making imperial drama both a powerful and yet uncertain site for the transmission of official imperial ideologies. Nineteenth-century playwrights fed the public's interest in Britain's Empire by producing a wide variety of plays set in colonial locales: India, Australia, and-to a lesser extent-Africa. These plays recreated the battles that consolidated Britain's hold on overseas territories, dramatically depicted western humanitarian intervention in indigenous cultural practices, celebrated images of imperial supremacy, and occasionally criticized the sexual and material excesses that accompanied the processes of empire-building. An active participant in the real-world drama of empire, the Victorian theatre produced popular images that reflected, interrogated, and reinforced imperial policy. Indeed, it was largely through plays and spectacles that the British public vicariously encountered the sights and sounds of the distant imperial periphery. Empire as it was seen on stage was empire as it was popularly known: the repetitions of character types, plot scenarios, and thematic concerns helped forge an idea of empire that, though largely imaginary, entertained, informed, and molded the theatre-going British public.
Heroic imperialists in Africa : the promotion of British and French colonial heroes, 1870-1939
\"From David Livingstone to Charles de Foucauld, from Pierre Savorgan de Brazza to General Gordon, from the 'Sirdar' Kitchener to Jean-Baptiste Marchand, these standard-bearers of the 'civilising mission', armed with Bible or rifle, often both, became widely celebrated in their metropoles, with their exploits splashed across the front pages of the penny press, inspiring generations of biographers, painters and, later, film-makers. ... Berny Sèbe explores in comparative perspective the ways in which heroes of the British and French empires in Africa were selected, manufactured and packaged from the height of 'New Imperialism' until the Second World War.\"--Page 4 of cover.
Images of Colonialism and Decolonisation in the Italian Media
The twentieth century saw a proliferation of media discourses on colonialism and, later, decolonisation. Newspapers, periodicals, films, radio and TV broadcasts contributed to the construction of the image of the African \"Other\" across the colonial world. In recent years, a growing body of literature has explored the role of these media in many colonial societies. As regards the Italian context, however, although several works have been published about the links between colonial culture and national identity, none have addressed the specific role of the media and their impact on collective memory (or lack thereof). This book fills that gap, providing a review of images and themes that have surfaced and resurfaced over time. The volume is divided into two sections, each organised around an underlying theme: while the first deals with visual memory and images from the cinema, radio, television and new media, the second addresses the role of the printed press, graphic novels and comics, photography and trading cards.
Post-Empire Imaginaries?
Barbara Buchenau and Virginia Richter's Post-Empire Imaginaries? Anglophone Literature, History, and the Demise of Empires explores the legacies of different empires across various media, focusing on the spatial, temporal, and critical dimensions of what the editors term the post-empire imaginary.