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12 result(s) for "Informations- och programvisualisering"
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BioVis Explorer: A visual guide for biological data visualization techniques
Data visualization is of increasing importance in the Biosciences. During the past 15 years, a great number of novel methods and tools for the visualization of biological data have been developed and published in various journals and conference proceedings. As a consequence, keeping an overview of state-of-the-art visualization research has become increasingly challenging for both biology researchers and visualization researchers. To address this challenge, we have reviewed visualization research especially performed for the Biosciences and created an interactive web-based visualization tool, the BioVis Explorer. BioVis Explorer allows the exploration of published visualization methods in interactive and intuitive ways, including faceted browsing and associations with related methods. The tool is publicly available online and has been designed as community-based system which allows users to add their works easily.
Open data exploration in virtual reality: a comparative study of input technology
In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting. We conducted a user interaction study (n=24; n=8 per input technology, between-group design) to investigate experienced workload and perceived flow of interaction. Log files and observations allowed further insights and comparison of each condition. We have identified trends that indicate user preference of a visual (virtual) representation, but no clear trends regarding the application of physical controllers (over vision-based controls), in a scenario that encouraged exploration with no time limitations.
Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts
The design of intuitive three-dimensional user interfaces is vital for interaction in virtual reality, allowing to effectively close the loop between a human user and the virtual environment. The utilization of 3D gestural input allows for useful hand interaction with virtual content by directly grasping visible objects, or through invisible gestural commands that are associated with corresponding features in the immersive 3D space. The design of such interfaces remains complex and challenging. In this article, we present a design approach for a three-dimensional user interface using 3D gestural input with the aim to facilitate user interaction within the context of Immersive Analytics. Based on a scenario of exploring time-oriented data in immersive virtual reality using 3D Radar Charts, we implemented a rich set of features that is closely aligned with relevant 3D interaction techniques, data analysis tasks, and aspects of hand posture comfort. We conducted an empirical evaluation (n=12), featuring a series of representative tasks to evaluate the developed user interface design prototype. The results, based on questionnaires, observations, and interviews, indicate good usability and an engaging user experience. We are able to reflect on the implemented hand-based grasping and gestural command techniques, identifying aspects for improvement in regard to hand detection and precision as well as emphasizing a prototype’s ability to infer user intent for better prevention of unintentional gestures.
StanceVis Prime: visual analysis of sentiment and stance in social media texts
AbstractText visualization and visual text analytics methods have been successfully applied for various tasks related to the analysis of individual text documents and large document collections such as summarization of main topics or identification of events in discourse. Visualization of sentiments and emotions detected in textual data has also become an important topic of interest, especially with regard to the data originating from social media. Despite the growing interest in this topic, the research problem related to detecting and visualizing various stances, such as rudeness or uncertainty, has not been adequately addressed by the existing approaches. The challenges associated with this problem include the development of the underlying computational methods and visualization of the corresponding multi-label stance classification results. In this paper, we describe our work on a visual analytics platform, called StanceVis Prime, which has been designed for the analysis of sentiment and stance in temporal text data from various social media data sources. The use case scenarios intended for StanceVis Prime include social media monitoring and research in sociolinguistics. The design was motivated by the requirements of collaborating domain experts in linguistics as part of a larger research project on stance analysis. Our approach involves consuming documents from several text stream sources and applying sentiment and stance classification, resulting in multiple data series associated with source texts. StanceVis Prime provides the end users with an overview of similarities between the data series based on dynamic time warping analysis, as well as detailed visualizations of data series values. Users can also retrieve and conduct both distant and close reading of the documents corresponding to the data series. We demonstrate our approach with case studies involving political targets of interest and several social media data sources and report preliminary user feedback received from a domain expert.Graphic abstract
Co-Developing an Easy-to-Use Learning Analytics Dashboard for Teachers in Primary/Secondary Education: A Human-Centered Design Approach
Learning Analytics Dashboards (LADs) can help provide insights and inform pedagogical decisions by supporting the analysis of large amounts of educational data, obtained from sources such as Digital Learning Materials (DLMs). Extracting requirements is a crucial step in developing a LAD, as it helps identify the underlying design problem that needs to be addressed. In fact, determining the problem that requires a solution is one of the primary objectives of requirements extraction. Although there have been studies on the development of LADs for K12 education, these studies have not specifically emphasized the use of a Human-Centered Design (HCD) approach to better comprehend the teachers’ requirements and produce more stimulating insights. In this paper we apply prototyping, which is widely acknowledged as a successful way for rapidly implementing cost-effective designs and efficiently gathering stakeholder feedback, to elicit such requirements. We present a three-step HCD approach, involving a design cycle that employs paper and interactive prototypes to guide the systematic and effective design of LADs that truly meet teacher requirements in primary/secondary education, actively engaging them in the design process. We then conducted interviews and usability testing to co-design and develop a LAD that can be used in classroom’s everyday learning activities. Our results show that the visualizations of the interactive prototype were easily interpreted by the participants, verifying our initial goal of co-developing an easy-to-use LAD.
Vaccine Hesitancy in Discussion Forums
Arguments used when vaccination is debated on Internet discussion forums might give us valuable insights into reasons behind vaccine hesitancy. In this study, we applied automatic topic modelling on a collection of 943 discussion posts in which vaccine was debated, and six distinct discussion topics were detected by the algorithm. When manually coding the posts ranked as most typical for these six topics, a set of semantically coherent arguments were identified for each extracted topic. This indicates that topic modelling is a useful method for automatically identifying vaccine-related discussion topics and for identifying debate posts where these topics are discussed. This functionality could facilitate manual coding of salient arguments, and thereby form an important component in a system for computer-assisted coding of vaccine-related discussions. 
Accessibility in Web Development Courses: A Case Study
Web accessibility is becoming a relevant topic with an increased number of people with disabilities and the elderly using the web. Numerous legislations are being passed that require the web to be universally accessible to all people, regardless of their abilities and age. Despite this trend, university curricula still teach traditional web development without addressing accessibility as a topic. To investigate this matter closely, we studied the syllabi of web development courses at one university to evaluate whether the topic of accessibility was taught there. Additionally, we conducted a survey with nineteen students who were enrolled in a web development course, and we interviewed three lecturers from the same university. Our findings suggest that the topic of accessibility is not covered in web development courses, although both students and lecturers think that it should. This generates lack of competence in accessibility. The findings also confirm the finding of previous studies that, among web developers, there is a low familiarity with accessibility guidelines and policies. An interesting finding we uncovered was that gender affects the motivation to learn about accessibility. Females were driven by personal reasons, which we attribute to females having an increased sense of empathy. Finally, our participants were divided in their opinions whether accessibility contributes to usability.
Understanding the Importance of Information Systems Implementation in Organization’s Effectiveness: A Comparative Study on Two Swedish Organizations
Information systems (IS) exist in order to intensify the information flow within an organization, at all levels, specifically to allow set of data to reach the designated person, in the right format, and at the right time, generating a positive and beneficial contribution to the organization. Therefore, it is essential to investigate their intended purpose and how they affect the organization's effectiveness in particular. This paper aims to investigate two different implementations of information systems in two organizations and understand the impact these implementations have on the respective organization’s effectiveness. We use three antecedents, namely, time-saving, workload, and system reliability, to distinguish users’ perceptions and experience with the system and how they affect the organization’s effectiveness. An interpretative method is used, due to the paradigm’s focus on social constructions and human interpretations to explain reality. The result of the findings shows that the implementation of a new IS has a greater impact on an organization’s effectiveness, compared to an older system that gets updated and add-ons. By comparing diversities between different implementations of information systems, focusing on how the chosen approach affects the effectiveness in each organization, a better grasp, and understanding of an area that lacks research and attention is highlighted.
Visual Analysis of Relationships between Heterogeneous Networks and Texts: An Application on the IEEE VIS Publication Dataset
The visual exploration of large and complex network structures remains a challenge for many application fields. Moreover, a growing number of real-world networks is multivariate and often interconnected with each other. Entities in a network may have relationships with elements of other related datasets, which do not necessarily have to be networks themselves, and these relationships may be defined by attributes that can vary greatly. In this work, we propose a comprehensive visual analytics approach that supports researchers to specify and subsequently explore attribute-based relationships across networks, text documents and derived secondary data. Our approach provides an individual search functionality based on keywords and semantically similar terms over the entire text corpus to find related network nodes. For examining these nodes in the interconnected network views, we introduce a new interaction technique, called Hub2Go, which facilitates the navigation by guiding the user to the information of interest. To showcase our system, we use a large text corpus collected from research papers listed in the visualization publication dataset that consists of 2752 documents over a period of 25 years. Here, we analyze relationships between various heterogeneous networks, a bag-of-words index and a word similarity matrix, all derived from the initial corpus and metadata.
Evaluating stance-annotated sentences from the Brexit Blog Corpus: A quantitative linguistic analysis
This paper offers a formally driven quantitative analysis of stance-annotated sentences in the Brexit Blog Corpus (BBC). Our goal is to identify features that determine the formal profiles of six stance categories ( and ) in a subset of the BBC. The study has two parts: firstly, it examines a large number of formal linguistic features, such as punctuation, words and grammatical categories that occur in the sentences in order to describe the specific characteristics of each category, and secondly, it compares characteristics in the entire data set in order to determine stance similarities in the data set. We show that among the six stance categories in the corpus, and are the most discriminative ones, with the former using longer sentences, more conjunctions, more repetitions and shorter forms than the sentences expressing other stances. has longer lexical forms but shorter sentences, which are syntactically more complex. We show that stance in our data set is expressed in sentences with around 21 words per sentence. The sentences consist mainly of alphabetical characters forming a varied vocabulary without special forms, such as digits or special characters.