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"Interaction Design"
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Cuteness engineering : designing adorable products and services
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe culture artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. \"Cuteness Engineering: Designing Adorable Products and Services\" will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.
Computational Approach for the Fluid-Structure Interaction Design of Insect-Inspired Micro Flapping Wings
2022
A flight device for insect-inspired flapping wing nano air vehicles (FWNAVs), which consists of the micro wings, the actuator, and the transmission, can use the fluid-structure interaction (FSI) to create the characteristic motions of the flapping wings. This design will be essential for further miniaturization of FWNAVs, since it will reduce the mechanical and electrical complexities of the flight device. Computational approaches will be necessary for this biomimetic concept because of the complexity of the FSI. Hence, in this study, a computational approach for the FSI design of insect-inspired micro flapping wings is proposed. This approach consists of a direct numerical modeling of the strongly coupled FSI, the dynamic similarity framework, and the design window (DW) search. The present numerical examples demonstrated that the dynamic similarity framework works well to make different two FSI systems with the strong coupling dynamically similar to each other, and this framework works as the guideline for the systematic investigation of the effect of characteristic parameters on the FSI system. Finally, an insect-inspired micro flapping wing with the 2.5-dimensional structure was designed using the proposed approach such that it can create the lift sufficient to support the weight of small insects. The existing area of satisfactory design solutions or the DW increases the fabricability of this wing using micromachining techniques based on the photolithography in the micro-electro-mechanical systems (MEMS) technology. Hence, the proposed approach will contribute to the further miniaturization of FWNAVs.
Journal Article
How professional designers use magic-based inspirations: development of a usage guideline and analysis of impact on design process
by
Miki Saijo
,
Celine Mougenot
,
Lalita Haritaipan
in
CAE) and Design
,
Cards
,
Cognition & reasoning
2019
To support the introduction of magic in product interaction design, magic effects together with technical clues is shown to be effective inspirations for ‘creative and practical’ products in novice designers. In this paper, we aim to develop a guideline to use the magic-based inspiration cards effectively for novice designers. To do this, six professional designers with three levels of design experiences were invited: junior (2 years), intermediate (7 years), and senior (more than 12 years). The verbal protocol analysis revealed that when providfed with the cards, the designers produced more ideas and concerned more about expected behavior of products. On the other hand, design experience negatively impact fluidity of ideas. Our findings suggested that design process is correlated with fluidity and elaboration, but not originality and feasibility. Finally, a guideline on how to use the magic-based tool effectively is developed based on the approaches carried by professional designers.
Journal Article
How games move us : emotion by design
This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In this book, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.
On the Foundations of Interaction Design Aesthetics: Revisiting the Notions of Form and Expression
2011
Form and expression are basic notions in design aesthetics and design aesthetics education. This is something firmly rooted in architecture, product design, industrial design, fashion design and so forth, but how should we understand these notions in interaction design? There is a need here to fill a gap in the foundations of interaction design. This paper revisits \"form\" and \"expression\" to discuss the interpretation of these concepts in the context of interaction design aesthetics. The paper provides a general foundational discussion and considers the implications of relating interaction design to design aesthetics at a fundamental level, rather than to notions from behavioral and social science as is usual in the area of Human Computer Interaction. [PUBLICATION ABSTRACT]
Journal Article
Communication Models in Human–Robot Interaction: An Asymmetric MODel of ALterity in Human–Robot Interaction (AMODAL-HRI)
by
Frijns, Helena Anna
,
Koeszegi, Sabine Theresia
,
Schürer, Oliver
in
Asymmetry
,
Communication
,
Communication theory
2023
We argue for an interdisciplinary approach that connects existing models and theories in Human–Robot Interaction (HRI) to traditions in communication theory. In this article, we review existing models of interpersonal communication and interaction models that have been applied and developed in the contexts of HRI and social robotics. We argue that often, symmetric models are proposed in which the human and robot agents are depicted as having similar ways of functioning (similar capabilities, components, processes). However, we argue that models of human–robot interaction or communication should be asymmetric instead. We propose an asymmetric interaction model called AMODAL-HRI (an Asymmetric MODel of ALterity in Human–Robot Interaction). This model is based on theory on joint action, common robot architectures and cognitive architectures, and Kincaid’s model of communication. On the basis of this model, we discuss key differences between humans and robots that influence human expectations regarding interacting with robots, and identify design implications.
Journal Article
Research on the Application of Interaction Design in the Functional Design of Intelligent-home Products
2021
The networking operation of intelligent-home products can expand more functions and bring consumers more in-depth interactive experience. The effective integration of interaction design, intelligence and info tech in intelligent-home products can effectively solve the shortcomings and problems of home market products. Based on this, this paper first analyses the concept and value of product functional interaction design, then studies the functional design of intelligent-home products based on interaction design, and finally gives the utilization strategy of interactive design in the functional design of intelligent-home products.
Journal Article