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result(s) for
"Interactive computer graphics."
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From Photography to 3D Models and Beyond: Visualizations in Archaeology
by
Donald H. Sanders
in
Archaeology
2023
From Photography to 3D Models and Beyond: visualizations in
archaeology explores the history of visual technology and
archaeology and outlines how the introduction of interactive 3D
computer modelling to the discipline parallels very closely the
earlier integration of photography into archaeological fieldwork.
The incredible potential of interactive 3D computer graphics to
provide new insight into cultural change, ancient settlement
development, building function, and behavior make virtual heritage
a must-use approach, but one that has not been fully grasped. This
volume brings together for the first time several key aspects of
the history of archaeology: how and where photographs became an
indispensable part of excavations; when and for what purposes
virtual reality began a similar journey into the field team's
arsenal of documentation, publication, and visualization tools; how
the common trajectory of both technologies provides clues for why
virtual reality has not yet become as commonplace as photography
for archaeological research, teaching, and data dissemination; and
how new methods and technologies are poised to revolutionize our
understanding of the past.
D3 for the impatient : interactive graphics for programmers and scientists
\"If you're in a hurry to learn D3.js, the leading JavaScript library for web-based graphics and visualization, this book is for you. Written for technically savvy readers with a background in programming or data science, the book moves quickly, emphasizing unifying concepts and patterns. Anticipating common difficulties, author Philipp K. Janert teaches you how to apply D3 to your own problems. Assuming only a general programming background, but no previous experience with contemporary web development, this book explains supporting technologies such as SVG, HTML5, CSS, and the DOM as needed, making it a convenient one-stop resource for a technical audience.\"--Amazon.com
Augmented reality : an emerging technologies guide to AR
by
Rampolla, Joseph
,
Kipper, Gregory
in
Augmented reality
,
Computer graphics
,
Human-computer interaction
2013,2012
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality.
OpenFrameworks essentials
by
Perevalov, Denis
,
Tatarnikov, Igor (Sodazot)
in
C++ (Computer program language)
,
Interactive multimedia
2015
openFrameworks is a cross-platform programming toolkit and library to perform creative coding in C++. It contains all you need to efficiently implement real-time tasks, such as generating 2D and 3D graphics, processing video and sound, and using networking.openFrameworks Essentials is a guide that can be used for learning and using openFrameworks to develop creative and artistic real-time applications. It is a fast-paced tutorial that begins with installing openFrameworks, and then takes a step-by-step approach towards using openFrameworks to build a video synthesizer project. We will investigate and implement features such as 2D and 3D graphics, GUI, shaders, reaction on sound, the OSC networking protocol, and the Arduino.This book will empower you with the practical skills required to build creative apps and projects using openFrameworks.
Interactive data visualization for the web : an introduction to designing with D3
Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser.
Videogames and Art
2007
This book features in-depth essays that offer an overview of the field of video game art. Of particular interest are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition has an extended critical introduction and updated interviews with the foremost artists in the field.
Augmented human : how technology is shaping the new reality
Augmented reality (AR) blurs the boundary between the physical and digital worlds. In AR's current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user's everyday experiences. In this book, Dr. Helen Papagiannis, a world leading expert in the field, introduces you to AR: how it's evolving, where the opportunities are, and where it's headed.
Use of Interactive Computer Graphics for Simulation of Radiation Interception and Photosynthesis for Canopies of Kiwifruit Vines with Heterogeneous surface Shape and Leaf Area Distribution
by
Curtis, J.P.
,
Buwalda, J.G.
,
Smith, G.S.
in
Actinidia deliciosa
,
Actinidia deliciosa, kiwifruit, interactive computer graphics, mathematical modelling, photosynthesis, radiation interception, spatial heterogeneity
,
Agronomy. Soil science and plant productions
1993
A method incorporating interactive computer graphics to simulate spatially variable interception and canopy photosynthesis is described. The method presents a graphical interface to a conventional model of radiation interception and canopy photosynthesis. Included is the capacity to consider a large number of positions within the canopy, thus providing a rapid and convenient representation of the dynamics of photosynthesis while also overcoming limitations of one-dimensional models applied to complex plant canopies. The method was applied to examine spatial variability of photosynthesis within canopies of kiwifruit (Actinidia deliciosa) vines growing on two trellis types. The diurnal integral of simulated canopy photosynthesis, assuming sunny conditions, for a vine trained on a horizontal 'Pergola' trellis was 14% higher than that for a vine with similar leaf area distribution trained on a 'T-bar' trellis with inclined surfaces. Simulations of photosynthesis for vines on a T-bar trellis, assuming spatially variable leaf area distributions as measured under filed conditions, indicated disproportionate contributions from different regions of the canopy. Canopy regions inclined to the east or the west were usually the major sites for photosynthesis immediately after sunrise and before sunset respectively, while regions near the cordon were the most important overall. For any day, the maximum simulated photosynthetic rate generally declined with distance from the cordon and, at any distance from the cordon, increased with leaf index. For a vine with an average leaf area index of 2·7, diurnal integrals of photosynthesis on a sunny day in late summer ranged from 1·0 mol CO2 m-2 near the cordon to 0·5 mol CO2 m-2 at 1·5 m from the cordon. Within-canopy shading was more important on sunny days than on cloudy days, while the spatial distribution of leaf area was especially important on cloudy days. Comparison of simulations with direct measurements of canopy photosynthesis indicated that a numerical integral of simulated photosynthesis, based on a large number of canopy positions, provided a reasonable estimate of total canopy photosynthesis.
Journal Article