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result(s) for
"Interactive multimedia Authoring programs."
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Mastering Adobe Captivate 2019
by
Bruyndonckx, Damien
,
Jaisingh, Pooja
in
Captivate (Electronic resource)
,
Computer animation
,
COMPUTERS / Computer Science
2019,2024
Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. Do you want to produce high quality e-learning content but don't know where to begin? Do you want to implement e-learning in your company but are in need of a fun and interactive way to learn it? If any of these questions ring a bell, then this.
openFrameworks essentials
by
Perevalov, Denis
,
Tatarnikov, Igor (Sodazot)
in
Application Development
,
Authoring programs
,
C++ (Computer program language)
2015
openFrameworks is a cross-platform programming toolkit and library to perform creative coding in C++. It contains all you need to efficiently implement real-time tasks, such as generating 2D and 3D graphics, processing video and sound, and using networking. openFrameworks Essentials is a guide that can be used for learning and using openFrameworks to develop creative and artistic real-time applications. It is a fast-paced tutorial that begins with installing openFrameworks, and then takes a step-by-step approach towards using openFrameworks to build a video synthesizer project. We will investigate and implement features such as 2D and 3D graphics, GUI, shaders, reaction on sound, the OSC networking protocol, and the Arduino. This book will empower you with the practical skills required to build creative apps and projects using openFrameworks.
OpenFrameworks essentials
by
Perevalov, Denis
,
Tatarnikov, Igor (Sodazot)
in
C++ (Computer program language)
,
Interactive multimedia
2015
openFrameworks is a cross-platform programming toolkit and library to perform creative coding in C++. It contains all you need to efficiently implement real-time tasks, such as generating 2D and 3D graphics, processing video and sound, and using networking.openFrameworks Essentials is a guide that can be used for learning and using openFrameworks to develop creative and artistic real-time applications. It is a fast-paced tutorial that begins with installing openFrameworks, and then takes a step-by-step approach towards using openFrameworks to build a video synthesizer project. We will investigate and implement features such as 2D and 3D graphics, GUI, shaders, reaction on sound, the OSC networking protocol, and the Arduino.This book will empower you with the practical skills required to build creative apps and projects using openFrameworks.
Games vs. Story? Erzählstrategien in Computerspielen
2015,2014
Dass Computerspiele Geschichten erzählen, scheint heute selbstverständlich. Zwischensequenzen, Charaktere, Scripted Events, Dialoge... Spiele bedienen sich in derart großem Maße bei erzählerischen Verfahren, dass sie häufig in eine Reihe mit den narrativen Medien gestellt werden. Tatsächlich jedoch ist sich die Wissenschaft noch nicht darüber einig, ob Computerspiele den Erzählungen zuzurechnen sind. Spiele integrieren zwar erzählerische Elemente in ihre Strukturen, sie sind aber prinzipiell nicht darauf angewiesen. Wie und warum tun sie es trotzdem? Handelt es sich lediglich um Zugeständnisse an die Rezeptionsgewohnheiten oder Immersionsverstärker? Oder ziehen Spiele einen konkreten funktionalen Nutzen aus ihren erzählerischen Bemühungen? Dieser Frage geht die vorliegende Untersuchung nach. Hierzu leistet sie einen umfassenden Einblick in die Erzähl- und Spieltheorie von Aristoteles über Genette, Caillois bis hin zu Bordwell und Aarseth und betrachtet anhand zahlreicher Beispiele die Beziehung, die Games und Geschichten miteinander eingehen. Auf diese Weise bildet sie einen wichtigen Beitrag zum medienwissenschaftlichen Verständnis digitaler Spiele und gibt darüber hinaus zahlreiche Anregungen für die Praxis, um das narrative Potenzial von Spielen besser auszuschöpfen.
Mastering Adobe Captivate 7
2014
Adobe Captivate 7 helps you rapidly author a wide range of interactive and HTML5-based e-Learning content with minimum programming. With Adobe Captivate 7, you can capture the on-screen action and also enhance your e-Learning projects by including animations, videos, Smart Shapes, buttons, and drag-and-drop interactions. This book is a perfect introduction to Adobe Captivate 7. It will help you get started with the tool quickly and efficiently. This book demonstrates each and every feature of Adobe Captivate 7 giving you the expertise you need to create and deploy your own professional-quality e-Learning courses. You will be able to publish your work in various formats virtually on any desktop and mobile device. This book will guide you through the creation of four e-Learning projects including a demonstration, an interactive simulation, a YouTube-like screencast, and a SCORM compliant quiz. The first part of the book will drive you through the three main steps of the Captivate production process. In the first step, you will use the powerful capture engine of Captivate to generate the slides and screenshots required for the project. In the second step, you will enhance your slides and screenshots using the objects provided by Captivate. These objects include animations, sophisticated interactions, videos, sound, and more. In the third step, you will make your projects available to the outside world by publishing them in various formats including Adobe Flash and HTML 5 so that you content can be played back on every desktop and mobile device. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM, AICC, and Tin Can compliance, localization of your e-Learning content and widgets among others. In the last chapter, you will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Advanced authoring of paper-digital systems
by
Norrie, Moira C.
,
Signer, Beat
,
Weibel, Nadir
in
Analysis
,
Authoring
,
Computer Communication Networks
2014
Over the last decade, there has been an increasing interest in paper-digital systems that allow regular paper documents to be augmented or integrated with digital information and services. Although a wide variety of technical solutions and applications have been proposed, they all rely on some means of specifying links from areas within paper pages to digital services where these areas correspond to elements of the document’s artwork. Various frameworks and tools are available to support the development of paper-digital applications, but they tend to either require some programming skills or focus on specific application domains. We present an advanced publishing solution that is based on an authoring rather than programming approach to the production of interactive paper documents. Our solution is fully general and we describe how it uses concepts of templates and variable content elements to reduce redundancies and increase the flexibility in developing paper-digital applications.
Journal Article
Joomla! 1.5 content administration
by
Porst, Tracey
in
Authoring programs
,
COMPUTERS -- Digital Media -- General. bisacsh
,
COMPUTERS -- Interactive & Multimedia. bisacsh
2009
Often a company hires consultants or web developers to build a Joomla! web site, and then takes over running the site in house. If you are a content administrator concerned with creating and maintaining the 'product' of a content management site, and not modifying its code, this book is all you need. This practical, hands-on guide will give you all the knowledge needed to maintain and edit your web site as a content-rich place that visitors return to again and again. There are many books available to help you administer a Joomla! site, but this is the only one specifically for Content Administrators. It is a quick-start guide that best serves content administrators and editors and doesn't cover designing or creating a site. However, anybody who has built their own site but needs help with article management, multimedia management, search engine optimization, and more will also benefit from it. To explain all the features, we will work on developing and maintaining the content and structure of a fledgling web site for a fictitious company \"The Party People\". Beginning with the basics, which includes an exploration of how to access and navigate around the administration interface, you will move into managing and creating content, including adding images, video, and audio material. There is advice on how to make the most of your multimedia material and how to choose the right file type for your needs. As your skills develop, you will work through techniques for making the site search-engine friendly and securing it against potential malicious attacks. All of these techniques and processes are explained step by step, and by the end of the book you will be able to take advantage your new-found knowledge and skills and maintain your Joomla! site with ease. Keeping your content fresh and engaging becomes easy, once you know how and that's what this book aims to do. It will help you become a more effective and efficient manager of Joomla!-based web sites.