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"Interior architecture Computer-aided design."
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Electronic workflow for interior designers and architects
\"Good design is smart design, and smart designers carefully control their workflow for maximum efficiency. Interior designers use multiple programs during the design process but tend to learn each program in isolation. Electronic Workflow for Interior Designers and Architects is written with integration in mind: students and working professionals will learn how to combine traditional phases of design with the capabilities of selected software for efficient, clear project development. This book is organized to follow the design process from start to finish using a typical interior renovation project. Chapters cover everything from predesign and research to working drawings and construction documents. Presentation renderings for schematic designs and techniques for creating physical and electronic portfolios are also discussed. Readers have the choice of working with a simple, small project or a complex, multilevel one, depending on skill level.--Publisher's website.
SketchUp for interior design
A practical guide to SketchUp addressing the specific needs of interior designers Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers. SketchUp for Interior Design is a practical introduction for interior designers and students who want to learn to use the software for their unique needs. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients. Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. Includes downloadable sample models and 39 tutorial videos Features sample questions and activities for instructors and additional online resources for students and self-learners Provides instruction on using SketchUp in both PC and Mac formats
Digital architecture beyond computers : fragments of a cultural history of computational design
by
Bottazzi, Roberto
in
Architectural design
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Architectural design -- Data processing
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Architectural design -- History
2020,2018
'Digital Architecture Beyond Computers' explores the deep history of digital architecture, tracing design concepts as far back as the Renaissance and connecting them with the latest software used by designers today. It develops a critical account of how the tools and techniques of digital design have emerged, and allows designers to deepen their understanding of the digital tools they use every day. What aesthetic, spatial, and philosophical concepts converge within the digital tools architects employ? What is their history? And what kinds of techniques and designs have they given rise to?
RegARD: Symmetry-Based Coarse Registration of Smartphone’s Colorful Point Clouds with CAD Drawings for Low-Cost Digital Twin Buildings
2021
Coarse registration of 3D point clouds plays an indispensable role for parametric, semantically rich, and realistic digital twin buildings (DTBs) in the practice of GIScience, manufacturing, robotics, architecture, engineering, and construction. However, the existing methods have prominently been challenged by (i) the high cost of data collection for numerous existing buildings and (ii) the computational complexity from self-similar layout patterns. This paper studies the registration of two low-cost data sets, i.e., colorful 3D point clouds captured by smartphones and 2D CAD drawings, for resolving the first challenge. We propose a novel method named ‘Registration based on Architectural Reflection Detection’ (RegARD) for transforming the self-symmetries in the second challenge from a barrier of coarse registration to a facilitator. First, RegARD detects the innate architectural reflection symmetries to constrain the rotations and reduce degrees of freedom. Then, a nonlinear optimization formulation together with advanced optimization algorithms can overcome the second challenge. As a result, high-quality coarse registration and subsequent low-cost DTBs can be created with semantic components and realistic appearances. Experiments showed that the proposed method outperformed existing methods considerably in both effectiveness and efficiency, i.e., 49.88% less error and 73.13% less time, on average. The RegARD presented in this paper first contributes to coarse registration theories and exploitation of symmetries and textures in 3D point clouds and 2D CAD drawings. For practitioners in the industries, RegARD offers a new automatic solution to utilize ubiquitous smartphone sensors for massive low-cost DTBs.
Journal Article
Heritage-Aware Generative AI Workflow for Islamic Geometry in Interiors
2025
Recent text to image systems can synthesize Islamic heritage elements with high visual fidelity, but their outputs rarely translate into fabricable geometry or integrate into interiors without substantial redrawing. We present an end-to-end workflow that links historically grounded precedent retrieval, controllable tileable generation, semantic segmentation and vectorization, and geometry-aware mapping into Computer-Aided Design (CAD) environments. Contributions include the following: (i) a license-audited dataset schema and a retrieval classifier for common Islamic motif families and architectural elements; (ii) precedent retrieval via a ResNet 50 and Vision Transformer (ViT) embedding pipeline; (iii) a Low-Rank Adaptation (LoRA) tuned diffusion model that generates tileable motifs with motif/region controls; (iv) a raster-to-vector pipeline that enforces curve closure and minimum feature widths for CNC/laser fabrication; and (v) a rubric and domain metrics (symmetry coherence, seam/tileability error, spline closure and junction valence, UV distortion, feature width compliance) that quantify “depth of integration” beyond surface texture. Quantitative metrics and blinded expert ratings compare the workflow against strong parametric baselines, while scripts translate images to fabrication-ready vectors/solids across walls, ceilings, partitions, floors, and furniture. Cultural safeguards cover calligraphy handling, regional balance audits, and provenance/credit. The workflow advances heritage-aware generative design by carrying imagery across the last mile into buildable detail and by providing practical checklists for adoption in interior architecture and conservation.
Journal Article
Designing Kinetics for Architectural Facades
by
Moloney, Jules
in
Architectural design
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Architectural Design, Drawing and Presentation
,
Architecture
2011,2014
Architectural facades now have the potential to be literally kinetic, through automated sunscreens and a range of animated surfaces. This book explores the aesthetic potential of these new types of moving facades.
Critique of theory and practice in architecture is combined here with ideas from kinetic art of the 1960's. From this background the basic principles of kinetics are defined and are used to generate experimental computer animations. By classifying the animations, a theory of kinetic form called 'state change' is developed. This design research provides a unique and timely resource for those interested in the capacity of kinetics to enliven the public face of architecture.
Extra material including animations can be seen at www.kineticarch.net/statechange
Toward The New Mixed Reality Environment for Interior Design
2019
The paper presents a computer-aided design (CAD) system for interior architecture design called Design3R. The main assumption of this project is the implementation of the achievements from the field of augmented reality (AR) and virtual reality (VR) in order to embed the design process in the first person perspective and perceptual scale. It allows to work with furniture and other interior elements in their real size, directly in the realistic view of the designed interior. Design3R is developed by the author of the paper as the cross-platform software, and what is more, as the cooperation in the field of research and development with 3R Studio Mobile company. Design3R project is aimed to take advantage of the possibilities offered by HTC Vive and Google Tango to create a design environment in which the real space of building interior and the emerging interior design are completely integrated. The paper claims that the presented methods support the design process and create a new, more intuitive perspective on the perception of the project.
Journal Article
Analysis of computer aided architecture and interior design based on building information modeling
2016
With the rapid development of the global economy, the construction industry has been greatly developed. The scale of the construction project is increasing and the function demand of the building is more complex. Computer aided design is the product of the combination of architectural design science and computer technology. In this paper, the authors analyze the computer aided architecture and interior design based on building information modeling. By using computers to assist in the process of building design, the creation of the building designers will not be weaken; on the contrary, with the help of digital technology, architects will not be bothered by a large amount of repetitive work, so as to focus on the creative and innovative design. At the same time, we study the application of BIM in building construction and put forward some suggestions. Keywords: Computer aided architecture, Building information modeling, Interior design, 3Dmax, Architectural design
Journal Article
Rendering in SketchUp
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp’s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.
>
Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.