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1,078 result(s) for "Internet games Programming."
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Game hacking : developing autonomous bots for online games
\"A hands-on guide to hacking computer games. Shows programmers how to dissect computer games and create bots to alter their gaming environment. Covers the basics of game hacking, including reverse engineering, assembly code analysis, programmatic memory manipulation, persistent hacks, responsive hacks, and code injection\"-- Provided by publisher.
GameMaker: Studio for dummies
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own \"app store\"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: * An overview of Studio, and how to get started * The basic tools and techniques at the core of your design * Advanced techniques for more seasoned game designers * An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.
Communities of play : emergent cultures in multiplayer games and virtual worlds
The odyssey of a group of \"refugees\" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds-actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora-a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as \"refugees\"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the \"play turn\" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Racing the Beam
The Atari Video Computer System dominated the home video game market so completely that \"Atari\" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
Mastering Roblox Coding
Discover how to build enhanced feature-filled games using the power of Luau programming by getting hands-on with creating a complete end-to-end game using Roblox Studio Key Features Leverage the tips and tricks covered in this game development book for writing advanced Roblox scriptsExplore the capabilities of Roblox Luau to create complex games using user input, datastores, and user interfaces for all devicesEach subject contains an additional exercise for the reader to experiment Book Description Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code. What you will learn Understand and learn the basics of Roblox LuauDiscover how to write efficient and optimized Luau code to avoid bad smellsExplore how to optimize your game for PC, consoles, phones, and tabletsGet up to speed with how to build databases using LuauUnderstand client and server functionalities and learn how to securely establish communicationDiscover how to build an advanced Roblox game from scratch Who this book is for This book is for fairly experienced Roblox developers who have basic programming knowledge and want to take their skills to the next level with advanced concepts in a simple and effective way. Basic knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended before getting started with this book. A short refresher is provided for those who have not used Roblox in a while.
Robust Multiarmed Bandit Problems
The multiarmed bandit problem is a popular framework for studying the exploration versus exploitation trade-off. Recent applications include dynamic assortment design, Internet advertising, dynamic pricing, and the control of queues. The standard mathematical formulation for a bandit problem makes the strong assumption that the decision maker has a full characterization of the joint distribution of the rewards, and that ″arms″ under this distribution are independent. These assumptions are not satisfied in many applications, and the outof-sample performance of policies that optimize a misspecified model can be poor. Motivated by these concerns, we formulate a robust bandit problem in which a decision maker accounts for distrust in the nominal model by solving a worst-case problem against an adversary (″nature″) who has the ability to alter the underlying reward distribution and does so to minimize the decision maker's expected total profit. Structural properties of the optimal worst-case policy are characterized by using the robust Bellman (dynamic programming) equation, and arms are shown to be no longer independent under nature's worst-case response. One implication of this is that index policies are not optimal for the robust problem, and we propose, as an alternative, a robust version of the Gittins index. Performance bounds for the robust Gittins index are derived by using structural properties of the value function together with ideas from stochastic dynamic programming duality. We also investigate the performance of the robust Gittins index policy when applied to a Bayesian webpage design problem. In the presence of model misspecification, numerical experiments show that the robust Gittins index policy not only outperforms the classical Gittins index policy, but also substantially reduces the variability in the out-of-sample performance.
Godot Engine Game Development Projects
Godot is a free open source game engine that provides a huge set of common tools. This book is an introduction to the Godot game engine and its newly released version: 3.0. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines.
Python for Game Programming - Pygame from A to Z
A step-by-step guide to understanding and mastering the art of creating engaging 2D games using Python and its powerful library, Pygame. Key Features: Learn to design and develop various 2D gamesMaster the art of debugging and optimizing Pygame code for smooth and efficient gameplayGain insights into best practices for organizing and structuring game projects, improving code readability and maintainability. course Description: Embark on a comprehensive journey into game development with our in-depth course, covering everything from the fundamentals to advanced techniques using Python and the powerful Pygame library. Start by understanding the capabilities of Pygame and learn how to set up a development environment for seamless coding. . Explore the artistic side by drawing shapes on a surface and master the intricacies of handling keyboard events and frame rates. As you progress, add depth to your games by implementing boundaries, jump logic, and captivating background images. Gain proficiency in working with sprites, delving into object-oriented programming for efficient game structure. Learn to introduce projectiles, enemies, and collision detection, enhancing the interactive nature of your creations. You will also delve into advanced topics such as scrolling backgrounds, game difficulty levels, and dynamic elements like health bars and scoring systems. The course also provides hands-on experience in addressing common challenges, from fixing bugs to making interactive buttons. By the end, you will not only have a diverse portfolio of 2D games but also a robust skill set in Python and Pygame, positioning you as a proficient game developer ready to bring your creative visions to life. What you will learn: Develop a variety of 2D games, including platformers, puzzles, and arcade-style games, from scratchUtilize Pygame's features for graphics, sound effects, and user input to create interactive and engaging gaming experiences. Debug and optimize Pygame code for smooth gameplay and performance, handling different game states and events effectively. Implement game physics and controls, covering aspects such as collision detection, sprite movement, and character animation in Pygame. Manage game state and screen transitions, such as starting, pausing, and ending games, with efficient code structures. Learn to deploy completed Pygame applications for wide distribution. Who this course is for: This course is designed for aspiring game developers, Python programmers seeking skill enhancement, hobbyists eager to craft captivating games, and freelancers or entrepreneurs looking to monetize their creations. Whether you are starting your game development journey or aiming to diversify your skillset, this course provides tailored insights. Tailored to accommodate beginners yet comprehensive enough for intermediate programmers, this course takes you from the foundational principles of game development to creating your own games from scratch.
Unity 2018 Augmented Reality Projects
Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.