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5,106 result(s) for "Java (Computer program language)"
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Concepts and Semantics of Programming Languages 2
This book – composed of two volumes – explores the syntactical constructs of the most common programming languages, and sheds a mathematical light on their semantics, providing also an accurate presentation of the material aspects that interfere with coding. Concepts and Semantics of Programming Languages 2 presents an original semantic model, collectively taking into account all of the constructs and operations of modules and classes: visibility, import, export, delayed definitions, parameterization by types and values, extensions, etc. The model serves for the study of Ada and OCaml modules, as well as C header files. It can be deployed to model object and class features, and is thus used to describe Java, C++, OCaml and Python classes. This book is intended not only for computer science students and teachers but also seasoned programmers, who will find a guide to reading reference manuals and the foundations of program verification.
Hands-On Full Stack Development with Spring Boot 2.0 and React
Spring Boot and React allow us to build powerful full-stack applications and also demonstrate a modern full-stack app in practice. React is a modern JavaScript library for building fast and reliable user interfaces. You will also master the process of full-stack development by leveraging Spring Boot and React.
Java program design : principles, polymorphism, and patterns
Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java's new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice.
Mastering the Faster Web with PHP, MySQL, and JavaScript
The Faster Web is quickly changing the way we think about Web development. The Web has changed considerably in recent years and is now built upon many new technologies: the HTTP/2 protocol, asynchronous programming, PHP tools like Blackfire.io and server monitoring tools like the TICK stack. This book will help you take a deep dive into these.
Using OpenCL
In 2011 many computer users were exploring the opportunities and the benefits of the massive parallelism offered by heterogeneous computing. In 2000 the Khronos Group, a not-for-profit industry consortium, was founded to create standard open APIs for parallel computing, graphics and dynamic media. Among them has been OpenCL, an open system for programming heterogeneous computers with components made by multiple manufacturers. This publication explains how heterogeneous computers work and how to program them using OpenCL. It also describes how to combine OpenCL with OpenGL for displaying graphical effects in real time. Chapter 1 describes briefly two older de facto standard and highly successful parallel programming systems: MPI and OpenMP. Collectively, the MPI, OpenMP, and OpenCL systems cover programming of all major parallel architectures: clusters, shared-memory computers, and the newest heterogeneous computers. Chapter 2, the technical core of the book, deals with OpenCL fundamentals: programming, hardware, and the interaction between them. Chapter 3 adds important information about such advanced issues as double-versus-single arithmetic precision, efficiency, memory use, and debugging. Chapters 2 and 3 contain several examples of code and one case study on genetic algorithms. These examples are related to linear algebra operations, which are very common in scientific, industrial, and business applications. Most of the book's examples can be found on the enclosed CD, which also contains basic projects for Visual Studio, MinGW, and GCC. This supplementary material will assist the reader in getting a quick start on OpenCL projects.
Java design patterns : a hands-on experience with real-world examples
Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of java and Eclipse. What you'll learn: Work with each of the design pattens ; Implement design patterns in real-world applications ; Choose from alternative design patterns by comparing their pros and cons ; Use the Eclipse IDE to write code and generate output ; Read the Q&A session in each chapter with pros and cons for each design pattern.
Java EE 8 Cookbook
Java EE is a collection of technologies and APIs to support Enterprise Application development. The choice of what to use and when can be dauntingly complex for any developer. This book will help you master this. Packed with easy to follow recipes, this is your guide to becoming productive with Java EE 8.