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result(s) for
"Jeux vidéo Programmation."
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Players unleashed!
2011,2012
It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to \"mod\"The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios.
InPlayers Unleashed!-the first study of its kind-Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact onThe Simsand the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge.
Coding games in Scratch
by
Woodcock, Jon, author
in
Scratch (Computer program language) Juvenile literature.
,
Video games Programming Juvenile literature.
,
Scratch (Computer program language)
2024
Follow the simple steps to become an expert coder, using the popular programming language Scratch 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.
Lua Quick Start Guide
by
Szauer, Gabor
in
Application software-Development
,
Lua (Computer program language)
,
Video games-Programming
2018
Lua is a small, powerful and extendable scripting / programming language that can be used for learning to program, writing games and applications or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them trough Lua scripting, and this book will get you ready for that.
Hi-tech jobs in video gaming
by
Currie-McGhee, Leanne, 1971- author
in
Video games Design Vocational guidance Juvenile.
,
Video games Programming Vocational guidance Juvenile literature.
,
Video games industry Vocational guidance Juvenile literature.
2024
\"Today's video games are often visually detailed with intricate storylines and major character development. Everyone involved in the creation of these are typically passionate about gaming, and technically and creatively talented. For this reason, video gaming careers are exciting opportunities for young people to consider\"-- Provided by publisher.
Building an RPG with Unity 2018
2018,2024
Unity is one of the most cutting-edge game engines in the world. This comprehensive guide on building some core features of an RPG with Unity teaches you techniques used in developing modern games. The book will mainly focus on the strategy, planning and the implementation of the code. By the end of the book, you will be able to build upon the.
Unity 2018 artificial intelligence cookbook : over 90 recipes to build and customize AI entities for your games with Unity
by
Palacios, Jorge
,
Garrido, Jorge Elieser P
in
Computer games
,
Computer games -- Programming
,
COMPUTERS / Programming / Algorithms
2018,2024
With the help of Artificial Intelligence, you can create engaging games consisting of intelligent enemies and intellectual behavior. Using Unity's API or built-in features allows limitless possibilities to create your game's worlds and characters. This cookbook covers essential techniques to help you take your game AI programming to the next level.
Godot Engine Game Development Projects
2018,2024
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Python for Game Programming - Pygame from A to Z
2023
A step-by-step guide to understanding and mastering the art of creating engaging 2D games using Python and its powerful library, Pygame. Key Features: Learn to design and develop various 2D gamesMaster the art of debugging and optimizing Pygame code for smooth and efficient gameplayGain insights into best practices for organizing and structuring game projects, improving code readability and maintainability. course Description: Embark on a comprehensive journey into game development with our in-depth course, covering everything from the fundamentals to advanced techniques using Python and the powerful Pygame library. Start by understanding the capabilities of Pygame and learn how to set up a development environment for seamless coding. . Explore the artistic side by drawing shapes on a surface and master the intricacies of handling keyboard events and frame rates. As you progress, add depth to your games by implementing boundaries, jump logic, and captivating background images. Gain proficiency in working with sprites, delving into object-oriented programming for efficient game structure. Learn to introduce projectiles, enemies, and collision detection, enhancing the interactive nature of your creations. You will also delve into advanced topics such as scrolling backgrounds, game difficulty levels, and dynamic elements like health bars and scoring systems. The course also provides hands-on experience in addressing common challenges, from fixing bugs to making interactive buttons. By the end, you will not only have a diverse portfolio of 2D games but also a robust skill set in Python and Pygame, positioning you as a proficient game developer ready to bring your creative visions to life. What you will learn: Develop a variety of 2D games, including platformers, puzzles, and arcade-style games, from scratchUtilize Pygame's features for graphics, sound effects, and user input to create interactive and engaging gaming experiences. Debug and optimize Pygame code for smooth gameplay and performance, handling different game states and events effectively. Implement game physics and controls, covering aspects such as collision detection, sprite movement, and character animation in Pygame. Manage game state and screen transitions, such as starting, pausing, and ending games, with efficient code structures. Learn to deploy completed Pygame applications for wide distribution. Who this course is for: This course is designed for aspiring game developers, Python programmers seeking skill enhancement, hobbyists eager to craft captivating games, and freelancers or entrepreneurs looking to monetize their creations. Whether you are starting your game development journey or aiming to diversify your skillset, this course provides tailored insights. Tailored to accommodate beginners yet comprehensive enough for intermediate programmers, this course takes you from the foundational principles of game development to creating your own games from scratch.
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Racing the Beam
by
Montfort, Nick
,
Bogost, Ian
in
Atari 2600 (Video game console)
,
Computer games
,
Computer games -- Programming
2009
The Atari Video Computer System dominated the home video game market so completely that \"Atari\" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.