Catalogue Search | MBRL
Search Results Heading
Explore the vast range of titles available.
MBRLSearchResults
-
DisciplineDiscipline
-
Is Peer ReviewedIs Peer Reviewed
-
Reading LevelReading Level
-
Content TypeContent Type
-
YearFrom:-To:
-
More FiltersMore FiltersItem TypeIs Full-Text AvailableSubjectPublisherSourceDonorLanguagePlace of PublicationContributorsLocation
Done
Filters
Reset
43
result(s) for
"Landscape architectural drawing"
Sort by:
Landscape and garden design sketchbooks
Tim Richardson, Director of the acclaimed Chelsea Fringe gardening festival in London, has selected samples from thirty-seven landscape designers. Their personal sketchbooks are presented alphabetically, along with concise profiles on their training, inspirations, and process.
Rendering in SketchUp
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp’s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.
>
Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
Drawing and reinventing landscape
2014
How to tackle representation in landscape design Representation is a hot topic in landscape architecture. While computerization has been a catalyst for change across many fields in design, no other design field has experienced such drastic reinvention as has landscape architecture.
Exploring the Visual Landscape - Advances in Physiognomic Landscape Research in the Netherlands
by
R. van Lammeren (ed.)
,
S. Nijhuis (ed.)
,
F. van der Hoeven (ed.)
in
Delft University of Technology
,
design research
,
GA1-1776
2011,2012
Exploring the Visual Landscape is about the combination of landscape research and planning, visual perception and Geographic Information Science. It showcases possible ways of getting a grip on themes like: landscape openness, cluttering of the rural landscape, high-rise buildings in relation to cityscape, historic landscapes and motorway panoramas. It offers clues for visual landscape assessment of spaces in cities, parks and rural areas. In that respect, it extends the long tradition in the Netherlands on physiognomic landscape research and shows the state of the art at this moment. Exploring the Visual Landscape offers important clues for theory, methodology and application in research and development of landscapes all over the world, from a specifically Dutch academic context. It provides a wide range of insights into the psychological background of landscape perception, the technical considerations of geomatics and methodology in landscape architecture, urban planning and design. Furthermore, there are some experiences worthwhile considering, which demonstrate how this research can be applied in the practice of landscape policy making.
Drawing for landscape architecture : sketch to screen to site
This essential publication reintroduces the importance of learning to 'see by hand', to visualize large-scale design schemes and explain them through drawing, before using the digital tools that are so crucial to efficient and cost-effective building solutions. Combining traditional drawing techniques with those from CAD rendering, Drawing for Landscape Architecture guides practitioners from their very first impression of a site, through concept and schematic design and client presentation to construction and site drawings, concluding with two case studies that show the final result. Just as hand-drawing returns to design courses around the world, this welcome publication celebrates the best aspects of traditional techniques while incorporating them into today's digital design methods. This new and expanded edition includes a new chapter on the relationship between landscape design and architecture, along with a selection of updated artwork.
Rendering in SketchUp: fom modeling to presentation for arcitecture, landscape architecture, and inerior design
The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. // // > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
Grading for Landscape Architects and Architects
2012,2008
\"The contour line is the only precise and accurate means for representing the free and natural formation of terrain in the plan; so learn to use this instrument!\" Professor Hans Loidl, Landscape Architect and Teacher The two design elements of landscape architecture are plants and terrain. While the subject of vegetation is well documented by numerous publications, there is a lack of technical literature in the field of grading. This volume fills that gap: History, forms of terrain, basic principles, digital modeling, slope reinforcement systems, construction site implementation, and practical examples - all are treated in detail by the author. Short problems, systematically organized and arranged in increasing order of difficulty, enable the reader to apply what he or she has learned. The exercises are suitable for self-study. Together with the large amount of practical information provided by the book, they also enable architects to become familiar with grading as an important design element of landscape architecture.