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2,968,776 result(s) for "Learning"
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Never stop learning : stay relevant, reinvent yourself, and thrive
We now live in a learning economy, says Brad Staats, and while learning has always been important, the returns on lifetime learning are greater than ever. Our primary focus must be on our ability to learn. We must strive to develop new skills to create more value--or be left behind. As Jeff Immelt, Chairman and former CEO of GE, has noted, \"You never hire somebody, no matter what the job you're hiring for, for what they know. You're hiring them for how fast you think they can learn.\" In Never Stop Learning, Staats outlines the framework that will help you become more effective as a lifelong learner. The steps include: Valuing failure Focusing on process, not outcome, and on questions, not answers Making time for reflection Learning to be true to yourself by playing to your strengths Pairing specialization with variety Treating others as learning partners Replete with the most recent research from behavioral science about how we learn as well as engaging stories that show how real learning happens, Never Stop Learning will become the operating manual for your brain in this new environment.-- Provided by publisher
Social learning
Many animals, including humans, acquire valuable skills and knowledge by copying others. Scientists refer to this as social learning. It is one of the most exciting and rapidly developing areas of behavioral research and sits at the interface of many academic disciplines, including biology, experimental psychology, economics, and cognitive neuroscience.Social Learningprovides a comprehensive, practical guide to the research methods of this important emerging field. William Hoppitt and Kevin Laland define the mechanisms thought to underlie social learning and demonstrate how to distinguish them experimentally in the laboratory. They present techniques for detecting and quantifying social learning in nature, including statistical modeling of the spatial distribution of behavior traits. They also describe the latest theory and empirical findings on social learning strategies, and introduce readers to mathematical methods and models used in the study of cultural evolution. This book is an indispensable tool for researchers and an essential primer for students. Provides a comprehensive, practical guide to social learning researchCombines theoretical and empirical approachesDescribes techniques for the laboratory and the fieldCovers social learning mechanisms and strategies, statistical modeling techniques for field data, mathematical modeling of cultural evolution, and more
Learning as a generative activity : eight learning strategies that promote understanding
This book presents eight evidence-based strategies that promote generative learning, which enables learners to apply their knowledge to new problems.
Investigating self-directed learning and technology readiness in blending learning environment
Blended Learning (BL) creates a ‘rich’ educational environment with multiple technology-enabled communication forms in both face-to-face and online teaching. Students’ characteristics are closely related to the learning effectiveness in the BL environment. Students’ ability to direct themselves in learning and to utilise learning technologies can affect student learning effectiveness. This study examined the impacts of self-directed learning, technology readiness, and learning motivation on the three presences (social, teaching, cognitive) among students undertaking subjects in BL and non-BL (NBL) settings. The results indicated that the BL environment provides good facilitation for students’ social involvement in the class. Student technology readiness plays a stronger role in impacting the teaching presence in a BL environment than NBL environment. These findings imply that a proper BL setting creates a cohesive community and enhances collaborations between students. Prior training of learning technologies can potentially enhance students’ teaching presence.
An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in an elementary school in northern Taiwan. The experimental results showed that the proposed approach is able to improve the students' learning achievements. Moreover, it was found that the students who learned with the augmented reality-based mobile learning approach showed significantly higher motivations in the attention, confidence, and relevance dimensions than those who learned with the conventional inquiry-based mobile learning approach.
Emergent learning for wisdom
\"The new millennium presents us with unexpected events that challenge us to think and act in fundamentally different ways. Meeting these challenges requires not only the creation of knowledge but the development of wisdom. This book draws together forty years of scholarship and practice, along with original research, to catalyze our expertise in learning about what we don't know. As evident from the perspective of the learner, a pattern of four distinctive phases of experience - a specific sequence of cognitive, affective, and relationship features - can generate an enhanced perspective out of confusion and lead to wisdom in action\"-- Provided by publisher.
An e-Learning Theoretical Framework
E-learning systems have witnessed a usage and research increase in the past decade. This article presents the e-learning concepts ecosystem. It summarizes the various scopes on e-learning studies. Here we propose an e-learning theoretical framework. This theory framework is based upon three principal dimensions: users, technology, and services related to e-learning. This article presents an in-depth literature review on those dimensions. The article first presents the related concepts of computer use in learning across time, revealing the emergence of new trends on e-learning. The theoretical framework is a contribution for guiding e-learning studies. The article classifies the stakeholder groups and their relationship with e-learning systems. The framework shows a typology of e-learning systems' services. This theoretical approach integrates learning strategies, technologies and stakeholders.
Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students' learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. Moreover, it was found from the openended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of \"in-depth thinking,\" \"creativity,\" and \"motivation.\"