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9,593 result(s) for "Mass media United States."
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How racism and sexism killed traditional media : why the future of journalism depends on women and people of color
\"An evaluative examination that challenges the media to rise above the systematic racism and sexism that persists across all channels, despite efforts to integrate\"-- Provided by publisher.
Media and revolt
In what ways have social movements attracted the attention of the mass media since the sixties? How have activists influenced public attention via visual symbols, images, and protest performances in that period? And how do mass media cover and frame specific protest issues? Drawing on contributions from media scholars, historians, and sociologists, this volume explores the dynamic interplay between social movements, activists, and mass media from the 1960s to the present. It introduces the most relevant theoretical approaches to such issues and offers a variety of case studies ranging from print media, film, and television to Internet and social media.
The Wow Climax
A spirited collection of essays that get to the heart of what gives popular culture its emotional impact Vaudevillians used the term \"the wow climax\" to refer to the emotional highpoint of their acts-a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.
Racial Spectacles
Racial Spectacles: Explorations in Media, Race, and Justice examines the crucial role the media has played in circulating and shaping national dialogues about race through representations of crime and racialized violence. Jonathan Markovitz argues that mass media \"racial spectacles\" often work to shore up racist stereotypes, but that they also provide opportunities to challenge prevalent conceptions of race, and can be seized upon as vehicles for social protest. This book explores a series of mass media spectacles revolving around the news, prime-time television, Hollywood cinema, and the internet that have either relied upon, reconfigured, or helped to construct collective memories of race, crime, and (in)justice. The case studies explored include the Scottsboro interracial rape case of the 1930s, the Kobe Bryant rape case, the Los Angeles Police Department's \"Rampart scandal,\" the Abu Ghraib photographs, and a series of racist incidents at the University of California. This book will prove to be important not only for courses on race and media, but also for any reader interested in issues of the media's role in social justice.
Empires of Entertainment
Empires of Entertainmentintegrates legal, regulatory, industrial, and political histories to chronicle the dramatic transformation within the media between 1980 and 1996. As film, broadcast, and cable grew from fundamentally separate industries to interconnected, synergistic components of global media conglomerates, the concepts of vertical and horizontal integration were redesigned. The parameters and boundaries of market concentration, consolidation, and government scrutiny began to shift as America's politics changed under the Reagan administration. Through the use of case studies that highlight key moments in this transformation, Jennifer Holt explores the politics of deregulation, the reinterpretation of antitrust law, and lasting modifications in the media landscape. Holt skillfully expands the conventional models and boundaries of media history. A fundamental part of her argument is that these media industries have been intertwined for decades and, as such, cannot be considered separately. Instead, film, cable and broadcast must be understood in relation to one another, as critical components of a common history.Empires of Entertainmentis a unique account of deregulation and its impact on political economy, industrial strategies, and media culture at the end of the twentieth century.
Media and the American child
This new work summarizes the research on all forms of media on children, looking at how much time they spend with media everyday, television programming and its impact on children, how advertising has changed to appeal directly to children and the effects on children and the consumer behavior of parents, the relationship between media use and scholastic achievement, the influence of violence in media on anti-social behavior, and the role of media in influencing attitudes on body image, sex and work roles, fashion, & lifestyle.The average American child, aged 2-17, watches 25 hours of TV per week, plays 1 hr per day of video or computer games, and spends an additional 36 min per day on the internet. 19% of children watch more than 35 hrs per week of TV. This in the face of research that shows TV watching beyond 10 hours per week decreases scholastic performance.In 1991, George Comstock published Television and the American Child, which immediately became THE standard reference for the research community of the effects of television on children. Since then, interest in the topic has mushroomed, as the availability and access of media to children has become more widespread and occurs earlier in their lifetimes. No longer restricted to television, media impacts children through the internet, computer and video games, as well as television and the movies. There are videos designed for infants, claiming to improve cognitive development, television programs aimed for younger and younger children-even pre-literates, computer programs aimed for toddlers, and increasingly graphic, interactive violent computer games. *Presents the most recent research on the media use of young people*Investigates the content of children's media and addresses areas of great concern including violence, sexual behavior, and commercialization*Discusses policy making in the area of children and the media*Focuses on experiences unique to children and adolescents