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result(s) for
"Minecraft (Game) Simulation games."
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The unofficial guide to growing plants in Minecraft
by
Tower, Eric J., author
in
Growth (Plants) Simulation games Juvenile literature.
,
Minecraft (Game) Simulation games Juvenile literature.
,
Growth (Plants) Simulation games.
2019
Mining is, of course, important in Minecraft, but growing and caring for the world's plants may be even more important. Without wood, you can't make tools or weapons, and without other plants such as wheat or carrots, you can't make food or breed animals. This book shows Minecraft fans more about the plants in the game and how they compare to plants in the real world. Through colorful illustrations, they'll learn how to grow, care for, and use the game's plants to survive and prosper.
Digital Twin for Designing Logic Gates in Minecraft Through Automated Circuit Verification and Real-Time Simulation
by
Correa, Isabel Alonso
,
González, Gabriel Villarrubia
,
García, David Cruz
in
Academic achievement
,
Analysis
,
Automation
2026
This article presents a gamified digital twin in Minecraft designed to support practical exercises in digital logic in the Computer Engineering I course at the University of Salamanca. Implemented as a Spigot/Paper server plugin based on the Platform for Automatic coNstruction of orGanizations of intElligent Agents (PANGEA) multi-agent architecture, the system orchestrates four virtual organizations and employs a world cloning strategy (via Multiverse and WorldGuard) to ensure individual and isolated workspaces, while also enabling collaborative work. The central contribution is a multi-agent system with an integrated ‘black box’ verification engine that mitigates redstone asynchrony and latency through controlled signal injection and software clock synchronization, enabling real-time deterministic validation of both basic logic gates and more complex sequential circuits. Additionally, the ecosystem includes a specialized suite of logic scenarios and a web-based dashboard for real-time teacher monitoring. In a pilot study (N=30), the system achieved an average task completion rate of 89.1%, and an adapted Unified Theory of Acceptance and Use of Technology (UTAUT) analysis indicated that technical stability is positively associated with student performance.
Journal Article
The unofficial guide to raising animals in Minecraft
by
Keppeler, Jill, author
in
Animal culture Simulation games Juvenile literature.
,
Livestock Growth Simulation games Juvenile literature.
,
Minecraft (Game) Juvenile literature.
2019
Many creatures wander through the world of Minecraft and, just like in the real world, many of them can be helpful or dangerous. This book shows young Minecraft fans more about how the game's critters compare to the real-life animals they know. Through intriguing illustrations and real-world facts, they'll learn more about the creatures with which they share the planet, the resources with which they can provide us, and how that information crosses over to the game. They'll also learn more about taming and keeping these animals, or, in some cases, avoiding them.
Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game
by
Díaz-Alemán, Manuel Drago
,
Saorín, Jose Luis
,
Meier, Cecile
in
computer simulation
,
consumer satisfaction
,
games
2018
At present it is easy to digitalize sculptural heritage in 3D. Three-dimensional models allow for visualization of the work from all angles. The result can be seen in three-dimensional visors, in virtual reality, or by means of 3D-printed replicas. However, the recipient continues to be, as is also the case in books and videos, a passive spectator of the cultural patrimony. In order to promote participation and to increase interest in local heritage, alternative methods for promotion of the digital patrimony have been developed. In this article, two means of publicizing local (less-known) heritage in an active manner have been described. On the one hand, the transformation of 3D models into cut-outs (paper toys) where it is necessary to make the sculptures by hand, and on the other hand, the incorporation of the models into the video game Minecraft, an immersed 3D world which permits visiting or generating content. To validate these alternatives, two examples based on the sculptures of Santa Cruz de Tenerife (Spain) have been created, and they have been used in pilot studies in schools in order to obtain a first appraisal of user satisfaction.
Journal Article
Getting to know Minecraft
by
Furgang, Adam, author
in
Minecraft (Game) Juvenile literature.
,
Computer games Programming Juvenile literature.
,
Simulation games in education Juvenile literature.
2019
A book for middle school students about the coding of Minecraft-- Provided by publisher.
Teaching scientific concepts using a virtual world : Minecraft
2012
Minecraft is a multiplayer sandbox video game based in a virtual world modelled on the real world. Players are able to build and craft everyday items using blocks. The cubic geometry of Minecraft lends itself to the teaching of various academic subjects. Minecraft also has a functioning ecology, with chemistry and physics aspects interwoven within the game that can be used to develop the scientific literacy of players. In this paper the author describes various key scientific and mathematical concepts that are able to be modelled with the game for use in the classroom. [Author abstract]
Journal Article
The unofficial guide to mining in Minecraft
by
Tower, Eric J., author
in
Mining engineering Simulation games Juvenile literature.
,
Mines and mineral resources Simulation games Juvenile literature.
,
Minecraft (Game) Juvenile literature.
2019
\"It should come as no surprise that mining is a very important way to obtain resources in the game of Minecraft. It's also a very important way to get resources in the real world! This informative book will show young readers more about how people build real-life mines and what they mine for, including in-game resources such as diamonds, iron, gold, and coal. It will also show them how to use that information to make their Minecraft mines safer and even more productive!\"-- Provided by publisher.
eSports in K-12 and Post-Secondary Schools
2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and Language Arts. eSports develop the soft skills universities and employers like to see in a student graduating from high school. As the market continues to grow for eSports, opportunities for post-secondary education as well as for prospective employment will increase. The popularity of eSports will continue to grow, and this popularity will be reflected in the schools.
Journal Article
Understanding coding with Minecraft
by
Harris, Patricia, 1943 October 17- author
,
Harris, Patricia, 1943 October 17- Kids can code
in
Computer games Programming Juvenile literature.
,
Minecraft (Game) Juvenile literature.
,
Computer simulation Juvenile literature.
2016
\"Introduced in 2009, Minecraft has become an enormous success with gaming kids and adults. Users love exploring and building within Minecrafts mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of it's greatest strengths is it's ability to teach coding principles with redstone blocks. These blocks can be used to make exciting machines and devices in Minecraft's virtual world. With this volume, readers will learn the logic and technology behind coding with Minecraft.\"--Provided by publisher.