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result(s) for
"Motion graphics"
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The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format
by
Wiana, Winwin
,
Barliana, M. Syaom
,
Riyanto, Arifah A.
in
Control Groups
,
Interactive learning
,
Motion graphics
2018
This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.
Journal Article
Motion Graphic Animation for Public Service Advertisement
by
Sudarmilah, E
,
Ningrum, R Kinandha
,
Putri Siregar, R M
in
Animation
,
Computer animation
,
motion graphic
2020
Dissemination and promotion can be done in a more efficient way, such as digital info graphic or even animated video intended as a public service advertisement. Moreover, many institutions started to promote digital through the website, and also using motion graphic 2D animation that is interesting and easily accepted by the public. This study aims to design the motion graphic 2D animation and its usability testing on one of the institutions which is Kelurahan Ngadirejo. Method used is production stage motion graphic 2D animation and usability testing. This research have resulted motion graphic 2D animation in a public service advertisement which had usability system usability scale (SUS) tested with an average SUS score of 71.07% classified as an application having good quality.
Journal Article
Effectiveness of motion-graphic video for informed consent in patients undergoing platelet-rich plasma therapy for androgenetic alopecia: a randomized controlled study
by
Tawanwongsri, Weeratian
,
Eden, Chime
,
Mettarikanon, Dichitchai
in
Alopecia
,
androgenetic alopecia
,
Anxiety
2026
Audiovisual tools are increasingly used in healthcare to improve patient education and engagement. However, few studies, particularly in dermatology, have evaluated their effectiveness in enhancing patient understanding during the informed consent process. This study aimed to compare the effectiveness of a motion-graphic educational video with conventional verbal consent for patients undergoing platelet-rich plasma (PRP) therapy for androgenetic alopecia (AGA).
In this randomized controlled trial, participants aged 18-55 years with AGA were recruited at the Dermatology Clinic, Walailak University Hospital, between December 2024 and March 2025. Participants were randomized to receive informed consent through either an educational video (Group A) or a conventional verbal explanation (Group B). Pre- and post-intervention knowledge and anxiety levels were assessed, and satisfaction was evaluated in Group A.
Thirty-four participants completed the study (73.5% male; median age: 39.5 years, IQR: 23.0). Median baseline knowledge and anxiety scores were 0.0 (IQR: 2.0) and 6.0 (IQR: 3.0), respectively. Post-intervention knowledge scores increased significantly in both groups (Group A: 9.0, IQR: 1.0; Group B: 7.0, IQR: 2.0;
< 0.001), with a greater knowledge gain in Group A (8.0, IQR: 3.0) compared to Group B (6.0, IQR: 2.0;
= 0.009). Anxiety scores remained unchanged in both groups. Group A reported a high usefulness score for the video (median, 10.0; IQR, 1.0). No significant correlations were found between demographic factors and baseline knowledge or anxiety.
The motion-graphic educational video improved patient knowledge compared with conventional verbal explanations, without reducing anxiety. Participants reported high satisfaction, supporting the use of audiovisual media as an effective adjunct to the informed consent process.
https://www.thaiclinicaltrials.org/show/TCTR20241222004, identifier TCTR20241222004.
Journal Article
Used of Motion Graphics to Create Awareness on Handling Stress
by
Azahari, Nur Azila
,
Yaakob, Tengku Kastriafuddin Shah Tengku
,
Yusoff, Nur Ilya Khairanis Mohamed
in
Computer graphics
,
Motion graphics
,
Multimedia
2020
The development of the interactive motion graphic is to spread awareness to the people about the correct ways to handle stress. This is because many people face stress in daily life, but they do not know the correct way to manage stress. An interactive motion graphic is used as the medium because it is easy to understand and can attract the viewers' attention. The model used to help develop this product is Alessi and Trollip Model. The model contains 3 phases which are planning, design and development phase. Alpha test is conducted to test the effectiveness of the product and to make sure that the objectives of the project are achieved. The test is conducted by interviewing a multimedia expert, a content expert and 5 users which are students that reside at KolejKediamanTuankuFauziah (PFi2). The results obtained from conducting this test were positive as the feedback from the users suggests that the information given in this video is relevant and useful thus, help them to manage their stress. In conclusion, the development of this product can help people manage their stress.
Journal Article
Research on Creativity Generation and Innovative Expression Strategies of Graphic Design Based on Graphic Processing Technology
by
Zhu, Shenghao
,
Zhang, Dongsong
,
Xu, Mingjian
in
68M10
,
Evaluation system
,
Image super resolution
2025
In this paper, we propose a feature-based multi-frequency component fusion as a network module for the attention mechanism, in response to the prevalence of current image super-resolution models for the most basic residual network module in the network. The performance of the feature-based multi-frequency fusion image super-resolution model is evaluated using peak signal-to-noise ratio (PSNR) and structural similarity (SSIM) to verify its operability for image enhancement in graphic design. Aiming at the dynamic demand for logo design in the era of smart media, the evaluation system of dynamic graphic design is constructed. Combined with the evaluation scoring of the samples by the dynamic graphic design evaluation system, a new strategy for dynamic graphic design expression is proposed. In the evaluation system of dynamic graphic design, the order of attributes is perceptual attributes, aesthetic attributes, cognitive attributes and perceptual experience attributes. Therefore, the perceptual aspects of graphic presentation need to be prioritized in design creativity. Combined with the score of 75.68 in the sample design, it is proposed that the visual effects of graphics and information visualization should be emphasized in the design of new media motion graphics.
Journal Article
The Effectiveness of the Dilemma-STEAM Learning Model Based on Motion Graphic Videos in the Subject of Parabolic Motion
2024
This study aims to develop and evaluate the feasibility and effectiveness of the Dilemma-STEAM learning model using motion graphic videos in teaching Parabolic Motion. The developed motion graphic videos incorporate five Dilemma-STEAM learning syntaxes: Reflection, Exploration, Elaboration, Integration, and Transformation, which address the topic of Parabolic Motion. The development model utilized in this Research and Development (R&D) method follows the 4D model (Define, Design, Develop, and Disseminate) with the following stages: 1. Needs analysis, 2. Product design, 3. Product development, 4. Feasibility testing and product trials. Based on needs analysis conducted through field observations, it was found that students require learning media in the form of motion graphics for the subject of Parabolic Motion using the Dilemma-STEAM learning model. Feasibility tests by subject matter experts, media experts, and learning experts were conducted using feasibility questionnaires, yielding an average feasibility percentage of 92% for subject matter experts, 89% for media experts, and 78% for learning experts. Additionally, readability tests and trials of the Dilemma-STEAM learning model were conducted with eleventh-grade students, with average effectiveness percentages of 78% and 75%, respectively. Based on the obtained average percentages, it is concluded that the Dilemma-STEAM learning model based on motion graphic videos is feasible and effective as a learning medium for eleventh-grade Physics.
Journal Article
A New Paradigm for Visual Communication in the Convergence of Digital Media and Art and Design
2024
This paper integrates motion graphics into the field of visual communication art design. Hierarchical analysis is utilized to calculate the comprehensive weight ranking of each dynamic graphic design element at the sub-criteria level and to understand the real needs of users from the perspective of user needs and experience design. The relationship between dynamic graphics and emotional relief is explored by comparing the data of the emotional self-assessment scale of the experimental and control groups. After analysis, it can be seen that the perceptual attribute (0.43587) is the most important indicator of perceptual fluency in dynamic graphic design and the most important issue that should be considered in the design, followed by the aesthetic attribute (0.28816). In the analysis of user requirements, content that is vivid, interesting, and colorful accounts for a mean value of 60%. As the use of motion graphics design expands, it will undoubtedly become one of the most basic, versatile, and universal ways of visual communication and artistic expression.
Journal Article
Visualizing the terror threat
2021
Terrorism represents one of the most pressing contemporary security threats. As a consequence, governments provide information to the public on threat levels and on how to respond to terror incidents. To effectively reassure the public, and to increase their vigilance, it is essential that the information communicated is accessible, clear, actionable and engaging. This is the first empirical study in the world to explore the impact of information design principles and visualization of information on the communication of security information related to terrorism. Two different but complementary strands were devised: Strand 1 - compared whether more visualized information was more effective than text dense information at communicating to the public; Strand 2 - compared whether a motion graphics was more effective than an infographic at communicating to the public. An initial usability test was conducted to identify existing problems and needs. Several other usability tests and iterations were then conducted to develop new design solutions. Empirical testing was then conducted for final evaluation and validation, collecting quantitative and qualitative data. Results show significant differences between pre- and post-knowledge of the Terror Threat Levels. Results also show significant differences between text dense information and more visualized information. Results further show no significant difference between communicating information via an infographic or motion graphics in situations where information needs to be assimilated as a crescendo (i.e. levels of severity) or as a series of steps to be followed (action in an emergency). This study provides important guidelines on how to effectively communicate security information to the public, with practical implications for security agencies.
Journal Article
Application of Motion Graphics in Visual Communication Design
2021
In commercial visual communication design, the application of motion graphics is becoming more and more popular. In order to better improve the visual presentation of the whole motion works, in practical application, the logic, transformation, transition and music elements of dynamic graphics determine the presentation effect of motion works, as well as some key points that should be paid attention to in the specific production. These are the contents of this paper's analysis and research.
Journal Article