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75,745 result(s) for "Multimedia technology"
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Intelligent interactive multimedia systems for e-healthcare applications
\"This new volume explores how the merging of interactive multimedia with artificial intelligence has created new and advanced tools in healthcare. It looks at how the latest technologies (artificial intelligence, deep learning, machine learning, big data, IoT, smart device, etc.) help to manage health data, diagnose health issues, monitor treatment, predict pandemic diseases, and more. The book covers several important applications of multimedia in healthcare, including for data visualization purposes, for computer vision for elder healthcare monitoring, for detection of lung nodules, for health monitoring and management systems using machine learning techniques, and for fusion applications in medical image processing. The book goes into detail on the various methods and techniques for supporting multimedia systems for e-healthcare. The chapter authors discuss using data mining and machine learning techniques in the context of COVID-19 diagnosis and prediction, in detecting knee osteoarthritis using texture descriptor algorithms, in applying algorithms in fetal ECG enhancement using blockchain for wearable internet of things in healthcare, and more. A chapter also reviews how doctors can make good use of genomics and genetic data through advanced technology. The book concludes with discussions of open issues, challenges, and future research directions for using intelligent interactive multimedia in healthcare. Key features Provides an in-depth understanding of emerging technologies and integration of artificial intelligence, deep learning, big data, IoT in healthcare Details specific applications for the use of AI, big data, and IoT in healthcare Discusses how AI technology can help in formulating protective measures for COVID-19 and other diseases Includes case studies Intelligent Interactive Multimedia Systems for e-Healthcare Applications will be valuable to undergraduate and graduate students planning their careers in either industry or research and to software engineers for using multimedia with artificial intelligence, deep learning, big data, and IoT for healthcare applications\"-- Provided by publisher.
Experimental Research on Dance Teaching Based on Computer Multimedia Technology
Along with the progress of the society and the development of science and technology, computer multimedia technology has been widely used to the life of people, in the development of the connotation of modern teaching practice work, the new multimedia technology guide is very important, quality education is becoming more and more urgent, sports dance teaching also gradually be taken seriously, sports education gradually toward diversification direction. With the main role of Xing Xing multimedia, the further development of the dance project in Figure 1 is promoted. The application practice of new multimedia technology in sports dance is comprehensively discussed, and the technology-oriented mode and the factors of teachers' role are pointed out, so as to realize the utilization of technical advantages in education and teaching.
On the Application of Computer Combined with Multimedia Technology in Post-production of Film and Television
Since entering the 21st century, with the rapid development of economy, the people's material living standard has been improved, the level of spiritual civilization has been improved, and the demand for leisure and entertainment has become more and more diversified, thus the demand for film and television works has become higher and higher. The relationship between film and television works and computer multimedia works is becoming more and more close. Computer multimedia technology has even become its core technology and has been widely used in film and television works, especially in post-production. The application of computer combined with multimedia technology has brought a good development opportunity for film and television post-production, met the requirements of film and television works in the process of post-production, and improved the quality and presentation effect of film and television works. Thus, the production efficiency of film and television works has been improved. The computer combines the multimedia technology to realize the simplification and flexibility of the editing operation, which makes the editing time greatly shortened, and even if the error occurs in the editing process, it can be scientifically restored at any time. What role does computer multimedia technology play in film and television works and how to further use multimedia technology to make the film and television culture develop at a higher level is a topic that has attracted the attention of the industry. This paper briefly discusses the role and methods of computer multimedia technology in film and television post-production[1].
Con?icted Identities and Art Therapy: Practices and Case Studies in Kolozsvar/Cluj-Napoca, Romania
Introduction. Cluj-Napoca in Transylvania, Romania, has a historically multiethnic population who maintain their language-based cultural identities. In order to harmonize interethnic relations in our multicultural society, art-therapeutical methods depend on the need to establish a sensitive relationship between the cultural horizon of individuals, thus increasing self-confidence, tolerance, resilience.ObjectivesThe objectives are : to develop social skills, which facilitate the social and professional integration of children and adolescents belonging to ethnic groups living together, including those with disabilities.MethodsClinical art therapy have unfolded within interdisciplinary teams: a neuropsychiatry doctor, a psychologist, a pedagogue, a social worker, an art therapist– each one having a specialized role. A medical project was transformed into an artistic project: E xperimenting with complex relationships: shape of the human body – shape of man-made objects and the creation of personal shapes conduct to harmonize interethnic relations in a multicultural place.ResultsFocus on several objectives: - practicing the abilities to express one’s feelings - the consolidation of self-respect and of confidence - the training of empathy - the development of personal problem and conflict solving strategies -the breaking through the emotional blockages - the improvement of cognitive abilities -the release of tension, frustrations, anxieties, stress -the development of social skillsConclusionsBenefits arise from experiences based in artistic creativity: materializing ideas and coping with unexpected outcomes.DisclosureNo significant relationships.
Analysis of the Impact of Multimedia Imaging Technology on Film Media
Multimedia imaging technology is widely used in many fields of modern life, such as traditional artistic expressions such as movies and dramas, and emerging computer multimedia technologies such as video image rendering, dynamic image processing and three-dimensional image processing are constantly emerging, providing viewers with better visual effects. At the same time, due to the limitation of shooting conditions or improper storage and reproduction, many video materials have different degrees of distortion, so it is particularly urgent to protect and repair these materials. In this context, we introduced different types of computer multimedia technology, and made a comprehensive and in-depth analysis of the media. This will help to optimize and improve the film and television production process, improve the quality of works, and protect historical video materials.
Wearable IoT Smart-Log Patch: An Edge Computing-Based Bayesian Deep Learning Network System for Multi Access Physical Monitoring System
According to the survey on various health centres, smart log-based multi access physical monitoring system determines the health conditions of humans and their associated problems present in their lifestyle. At present, deficiency in significant nutrients leads to deterioration of organs, which creates various health problems, particularly for infants, children, and adults. Due to the importance of a multi access physical monitoring system, children and adolescents’ physical activities should be continuously monitored for eliminating difficulties in their life using a smart environment system. Nowadays, in real-time necessity on multi access physical monitoring systems, information requirements and the effective diagnosis of health condition is the challenging task in practice. In this research, wearable smart-log patch with Internet of Things (IoT) sensors has been designed and developed with multimedia technology. Further, the data computation in that smart-log patch has been analysed using edge computing on Bayesian deep learning network (EC-BDLN), which helps to infer and identify various physical data collected from the humans in an accurate manner to monitor their physical activities. Then, the efficiency of this wearable IoT system with multimedia technology is evaluated using experimental results and discussed in terms of accuracy, efficiency, mean residual error, delay, and less energy consumption. This state-of-the-art smart-log patch is considered as one of evolutionary research in health checking of multi access physical monitoring systems with multimedia technology.
RETRACTED: Research on Orienteering Teaching of College Sports Based on Computer Multimedia Technology
With the comprehensive promotion of quality education in Colleges, physical and mental health has become the most important training goal. Therefore, colleges gradually strengthen sports, which can better cultivate compound talents with good human quality. However, there are many problems in traditional physical education (hereinafter referred to as PE), which is difficult to improve students’ interest in learning. Orienteering is a competitive sport, which requires colleges to comprehensively deepen the reform of PE curriculum. By setting up Orienteering Course, we can expand the space of college PE curriculum, which will fully combine classroom teaching with extracurricular sports activities. Through computer multimedia technology (hereinafter referred to as CMT), colleges can fully reflect the dominant position of students, which will realize the transformation to comprehensive quality education. By strengthening the students’ physique, we can cultivate the ability of independent thinking, which will comprehensively improve the comprehensive quality of students. First of all, this paper analyzes the importance of CMT. Then, this paper puts forward some problems. Finally, some suggestions are put forward.
Understanding consumer behavior in the multimedia context: incorporating gamification in VR-enhanced web system for tourism e-commerce
This study aims to investigate how gamification and virtual reality (VR)-enhanced web services can be integrated to influence consumer behavior in the context of tourism e-commerce. A gamified VR-enhanced tourism web system (VRTWS) was designed and developed for this investigation, while a research framework with 12 hypotheses was proposed and empirically tested by adopting PLS-SEM approach to analyze 208 valid data collected from survey. The results reveal that both Enjoyment and Activation in Gamification significantly and positively affected Media Richness. Additionally, Media Richness significantly and positively affected both Usefulness and Ease of Use in using VR technology with gamification. Also, a user’s Perceived Value is not only positively affected by Usefulness and Ease of Use but also Interactivity and Immersion in a gamified VRTWS. Immersion was found to be positively affected by Presence. Through the positive effect on Satisfaction, user’s Perceived Value had positive effect on the Intention toward adoption. The proposed gamified VRTWS and the study results with implications are expected to be referenced by the researchers and practitioners for managing incorporation of gamification into designing, developing, and managing their VR-enhanced service in tourism e-commerce.
Revisiting Picture Functions in Multimedia Testing: A Systematic Narrative Review and Taxonomy Extension
Studies have indicated that pictures in test items can impact item-solving performance, information processing (e.g., time on task) and metacognition as well as test-taking affect and motivation. The present review aims to better organize the existing and somewhat scattered research on multimedia effects in testing and problem solving while considering several potential moderators. We conducted a systematic literature search with liberal study inclusion criteria to cover the still young research field as broadly as possible. Due to the complexity and heterogeneity of the relevant studies, we present empirical findings in a narrative review style. Included studies were classified by four categories, coding the moderating function of the pictures investigated. The evaluation of 62 studies allowed for some tentative main conclusions: Decorative pictures did not appear to have a meaningful effect on test-taker performance, time on task, test-taking affect, and metacognition. Both representational and organizational pictures tended to increase performance. Representational pictures further seem to enhance test-taker enjoyment and response certainty. Regarding the contradictory effects of informational pictures on performance and time on task that we found across studies, more differentiated research is needed. Conclusions on other potential moderators at the item-level and test-taker level were often not possible due to the sparse data available. Future research should therefore increasingly incorporate potential moderators into experimental designs. Finally, we propose a simplification and extension of the functional picture taxonomy in multimedia testing, resulting in a simple hierarchical approach that incorporates several additional aspects for picture classification beyond its function.
Neural Attractor-Based Adaptive Key Generator with DNA-Coded Security and Privacy Framework for Multimedia Data in Cloud Environments
Cloud services offer doctors and data scientists access to medical data from multiple locations using different devices (laptops, desktops, tablets, smartphones, etc.). Therefore, cyber threats to medical data at rest, in transit and when used by applications need to be pinpointed and prevented preemptively through a host of proven cryptographical solutions. The presented work integrates adaptive key generation, neural-based confusion and non-XOR, namely DNA diffusion, which offers a more extensive and unique key, adaptive confusion and unpredictable diffusion algorithm. Only authenticated users can store this encrypted image in cloud storage. The proposed security framework uses logistics, tent maps and adaptive key generation modules. The adaptive key is generated using a multilayer and nonlinear neural network from every input plain image. The Hopfield neural network (HNN) is a recurrent temporal network that updates learning with every plain image. We have taken Amazon Web Services (AWS) and Simple Storage Service (S3) to store encrypted images. Using benchmark evolution metrics, the ability of image encryption is validated against brute force and statistical attacks, and encryption quality analysis is also made. Thus, it is proved that the proposed scheme is well suited for hosting cloud storage for secure images.