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"Multistage game"
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Optimal storage and transmission investments in a bilevel electricity market model
by
Weibelzahl Martin
,
Märtz Alexandra
in
Benchmarks
,
Electricity distribution
,
Electricity pricing
2020
This paper analyzes the interplay of transmission and storage investments in a multistage game that we translate into a bilevel market model. In particular, on the first level we assume that a transmission system operator chooses optimal line investments and a corresponding optimal network fee. On the second level we model competitive firms that trade energy on a zonal market with limited transmission capacities and decide on their optimal storage facility investments. To the best of our knowledge, we are the first to analyze interdependent transmission and storage facility investments in a zonal market environment that accounts for the described hierarchical decision structure. As a first best benchmark, we also present an integrated, single-level problem that may be interpreted as a long-run nodal pricing model. Our numerical results show that adequate storage facility investments of firms may in general have the potential to reduce the amount of line investments of the transmission system operator. However, our bilevel zonal pricing model may yield inefficient investments in storages, which may be accompanied by suboptimal network facility extensions as compared to the nodal pricing benchmark. In this context, the chosen zonal configuration of the network will highly influence the equilibrium investment outcomes including the size and location of the newly invested facilities. As zonal pricing is used for instance in Australia or Europe, our models may be seen as valuable tools for evaluating different regulatory policy options in the context of long-run investments in storage and network facilities.
Journal Article
The Revelation Principle in Multistage Games
2021
The communication revelation principle (RP) of mechanism design states that any outcome that can be implemented using any communication system can also be implemented by an incentive-compatible direct mechanism. In multistage games, we showthat in general the communication RP fails for the solution concept of sequential equilibrium (SE). However, it holds in important classes of games, including singleagent games, games with pure adverse selection, games with pure moral hazard, and a class of social learning games. For general multistage games, we establish that an outcome is implementable in SE if and only if it is implementable in a canonical Nash equilibrium in which players never take codominated actions. We also prove that the communication RP holds for the more permissive solution concept of conditional probability perfect Bayesian equilibrium.
Journal Article
Evolutionary Stable Strategies in Multistage Games
2023
Direct ESS has some disadvantages, which are seen even in the case of repeated games when the sequence of stage ESSs may not constitute the direct ESS in the repeated game. We present here the refinement of the ESS definition, which eliminates these disadvantages and represents the base for the definition of ESS in games in extensive form. The effectiveness of this approach for multistage n-person games is shown for metagame (this notion is used for the first time), in which under some relevant conditions, the existence of ESS is proved, and ESSs are constructed using threat strategies.
Journal Article
Information design in multi-stage games
by
Renou, Ludovic
,
Makris, Miltiadis
in
Bayes' correlated equilibrium
,
communication equilibrium
,
information design
2023
This paper generalizes the concept of Bayes correlated equilibrium (Bergemann and Morris, 2016) to multi-stage games. We apply our characterization results to a number of illustrative examples and applications.
Journal Article
Information design in multistage games
2023
This paper generalizes the concept of Bayes' correlated equilibrium Bergemann and Morris (2016) to multistage games. We apply our characterization results to a number of illustrative examples and applications.
Journal Article
The mathematics of decisions, elections, and games : AMS Special Sessions on the Mathematics of Decisions, Elections, and Games, January 4, 2012, Boston, MA, January 11-12, 2013, San Diego, CA
by
AMS Special Session on the Mathematics of Decisions, Elections, and Games
,
Jones, Michael A.
,
Crisman, Karl-Dieter
in
Game theory
,
Game theory, economics, social and behavioral sciences -- Game theory -- 2-person games. msc
,
Game theory, economics, social and behavioral sciences -- Game theory -- Cooperative games. msc
2014
This volume contains the proceedings of two AMS Special Sessions on The Mathematics of Decisions, Elections, and Games, held January 4, 2012, in Boston, MA, USA and January 11-12, 2013, in San Diego, CA, USA.Decision theory, voting theory, and game theory are three intertwined areas of mathematics that involve making optimal decisions under different contexts. Although these areas include their own mathematical results, much of the recent research in these areas involves developing and applying new perspectives from their intersection with other branches of mathematics, such as algebra, representation theory, combinatorics, convex geometry, dynamical systems, etc.The papers in this volume highlight and exploit the mathematical structure of decisions, elections, and games to model and to analyze problems from the social sciences.
Recursive Inspection Games
2016
We consider a sequential inspection game where an inspector uses a limited number of inspections over a larger number of time periods to detect a violation (an illegal act) of an inspectee. Compared with earlier models, we allow varying rewards to the inspectee for successful violations. As one possible example, the most valuable reward may be the completion of a sequence of thefts of nuclear material needed to build a nuclear bomb. The inspectee can observe the inspector, but the inspector can only determine if a violation happens during a stage where he inspects, which terminates the game; otherwise the game continues.
Under reasonable assumptions for the payoffs, the inspector’s strategy is independent of the number of successful violations. This allows to apply a recursive description of the game, even though this normally assumes fully informed players after each stage. The resulting recursive equation in three variables for the equilibrium payoff of the game, which generalizes several other known equations of this kind, is solved explicitly in terms of sums of binomial coefficients.
We also extend this approach to nonzero-sum games and “inspector leadership” where the inspector commits to (the same) randomized inspection schedule, but the inspectee acts legally (rather than mixes as in the simultaneous game) as long as inspections remain.
Journal Article
Subgame Consistent Cooperative Behavior in an Extensive form Game with Chance Moves
by
Kuzyutin, Denis
,
Smirnova, Nadezhda
in
chance moves
,
cooperative trajectory
,
imputation distribution procedure
2020
We design a mechanism of the players’ sustainable cooperation in multistage n-person game in the extensive form with chance moves. When the players agreed to cooperate in a dynamic game they have to ensure time consistency of the long-term cooperative agreement. We provide the players’ rank based (PRB) algorithm for choosing a unique cooperative strategy profile and prove that corresponding optimal bundle of cooperative strategies satisfies time consistency, that is, at every subgame along the optimal game evolution a part of each original cooperative trajectory belongs to the subgame optimal bundle. We propose a refinement of the backwards induction procedure based on the players’ attitude vectors to find a unique subgame perfect equilibrium and use this algorithm to calculate a characteristic function. Finally, to ensure the sustainability of the cooperative agreement in a multistage game we employ the imputation distribution procedure (IDP) based approach, that is, we design an appropriate payment schedule to redistribute each player’s optimal payoff along the optimal bundle of cooperative trajectories. We extend the subgame consistency notion to extensive-form games with chance moves and prove that incremental IDP satisfies subgame consistency, subgame efficiency and balance condition. An example of a 3-person multistage game is provided to illustrate the proposed cooperation mechanism.
Journal Article
ON VALUES OF REPEATED GAMES WITH SIGNALS
2016
We study the existence of different notions of value in two-person zerosum repeated games where the state evolves and players receive signals. We provide some examples showing that the limsup value (and the uniform value) may not exist in general. Then we show the existence of the value for any Borei payoff function if the players observe a public signal including the actions played. We also prove two other positive results without assumptions on the signaling structure: the existence of the sup value in any game and the existence of the uniform value in recursive games with nonnegative payoffs.
Journal Article