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102 result(s) for "Nintendo video games"
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Codename Revolution
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or \"Wiimote\") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus , and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.
Super Power, Spoony Bards, and Silverware : the Super Nintendo Entertainment System
\"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the \"16-bit console wars\" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)\" -- Provided by publisher.
The art of Super Mario Odyssey
In October of 2017, Super Mario Odyssey took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games. This full-color hardcover volume and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself. Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure.
Peek into Nintendo's Museum!
\"Nintendo started in 1889. It had a factory in Kyoto, Japan. It made hanafuda playing cards. Later, Nintendo became a video game business. In October 2024, Nintendo is opening a museum. The museum will tell the company’s story!\" (News-O-Matic) Read more about Nintendo’s Museum.
The story of Nintendo
This book reveals how Nintendo came into being, the entrepreneurs behind the success of the brand, the key facts about the video game industry, and Nintendo's impact in the global market.
Tetris Turns 40!
\"Minecraft is a popular video game. But before Minecraft, there was Tetris. Aleksej Pa?itnov created it. He did that in June 1984. That means the game is now 40 years old!\" (News-O-Matic) Read more about the video game Tetris.