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result(s) for
"Onomatopoeia"
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A mouthful of onomatopoeia
by
Blaisdell, Bette, author
,
Blaisdell, Bette. A+ books
in
Onomatopoeia Juvenile literature.
,
Onomatopoeia.
2014
\"Full-color photographs and rhyming text introduce and define onomatopoeia\"-- Provided by publisher.
Iconicity ratings for 14,000+ English words
by
Perry, Lynn K.
,
Lupyan, Gary
,
Dingemanse, Mark
in
Behavioral Science and Psychology
,
Cognitive Psychology
,
Humans
2024
Iconic words and signs are characterized by a perceived resemblance between aspects of their form and aspects of their meaning. For example, in English, iconic words include
peep
and
crash
, which mimic the sounds they denote, and
wiggle
and
zigzag
, which mimic motion. As a semiotic property of words and signs, iconicity has been demonstrated to play a role in word learning, language processing, and language evolution. This paper presents the results of a large-scale norming study for more than 14,000 English words conducted with over 1400 American English speakers. We demonstrate the utility of these ratings by replicating a number of existing findings showing that iconicity ratings are related to age of acquisition, sensory modality, semantic neighborhood density, structural markedness, and playfulness. We discuss possible use cases and limitations of the rating dataset, which is made publicly available.
Journal Article
Crunch and crack, oink and whack! : an onomatopoeia story
by
Cleary, Brian P., 1959- author
,
Pino, Pablo, 1981- illustrator
in
Onomatopoeia Juvenile fiction.
,
Schools Juvenile fiction.
,
Onomatopoeia Fiction.
2019
Illustrations and simple, rhyming text follow Mrs. Garcia's class on a hunt in and around school for examples onomatopoeia--words that imitate the sound of what they name.
A Note on Setswana Onomatopoeias
2023
The Setswana language, like other African languages, has a rich word class category of onomatopoeia words that are derived from diverse sound sources in the environment of the speakers. Onomatopoeic words are sound imitations. They subsequently derive ideophones which are the secondary function of imitated sounds. In the Setswana grammars, little or nothing is said about onomatopoeia; however, ideophones are accounted for and given prominence in the linguistic analysis of the language. This preliminary discussion of onomatopoeic words illustrates that this word category needs to be studied in Setswana as a distinct word category. They are the primary source of ideophones. This paper argues that onomatopoeic words are of interesting linguistic value at the level of phonology, morphology, and syntax. Therefore, they cannot be neglected in the study of the Setswana language. The purpose of this paper is to open a discussion on onomatopoeic words and how they relate to other word categories in the language.
Journal Article
A Note on Setswana Onomatopoeia
2023
Abstract The Setswana language, like other African languages, has a rich word class category of onomatopoeia that are derived from diverse sound sources in the environment of the speakers. Onomatopoeia are sounds imitations. They subsequently derive ideophones which are the secondary function of imitated sounds. In the Setswana grammars, little or nothing is said about onomatopoeia, but rather ideophones are accounted for and given prominence in linguistic analysis of the language. This preliminary discussion of onomatopoeia will illustrate that this word category needs to be studied in Setswana as a distinct word category. They are the primary source of ideophones. Further, the discussion will argue that onomatopoeia present interesting linguistic value at the level of their phonology, morphology and syntax, and that they cannot be neglected in the study of the Setswana language. This note on Setswana onomatopoeia therefore intends to open a discussion on onomatopoeia and how they relate to other word categories in the language.
Journal Article
Watersong
by
McCanna, Tim, author
,
Smythe, Richard, illustrator
in
Foxes Juvenile fiction.
,
Rain and rainfall Juvenile fiction.
,
Sounds, Words for Juvenile literature.
2017
\"A fox's journey to take shelter from a rainstorm, told entirely in onomatopoeia\"-- Provided by publisher.
Cracking arbitrariness: A data-driven study of auditory iconicity in spoken English
by
Marelli, Marco
,
de Varda, Andrea Gregor
in
Behavioral Science and Psychology
,
Brief Report
,
Cognition & reasoning
2025
Auditory iconic words display a phonological profile that imitates their referents’ sounds. Traditionally, those words are thought to constitute a minor portion of the auditory lexicon. In this article, we challenge this assumption by assessing the pervasiveness of onomatopoeia in the English auditory vocabulary through a novel data-driven procedure. We embed spoken words and natural sounds into a shared auditory space through (a) a short-time Fourier transform, (b) a convolutional neural network trained to classify sounds, and (c) a network trained on speech recognition. Then, we employ the obtained vector representations to measure their objective auditory resemblance. These similarity indexes show that imitation is not limited to some circumscribed semantic categories, but instead can be considered as a widespread mechanism underlying the structure of the English auditory vocabulary. We finally empirically validate our similarity indexes as measures of iconicity against human judgments.
Journal Article
How Prior Knowledge Affects Visual Attention of Japanese Mimicry and Onomatopoeia and Learning Outcomes: Evidence from Virtual Reality Eye Tracking
by
Wang, Chun-Chia
,
Hung, Jason C.
,
Chen, Hsuan-Chu
in
Amusement parks
,
Attention
,
College students
2021
According to the United Nations Sustainable Development Goal (SDG) 4, “achieving inclusive and quality education for all”, foreign language learning has come to be seen as a process of integrating sustainable development into the socio-cultural aspects of education and learning. The aim of this study was to employ virtual reality (VR) eye tracker to examine how students with different levels of prior knowledge process visual behaviors for Japanese Mimicry and Onomatopoeia (MIO) while learning Japanese as a second foreign language. A total of 20 students studying at the Department of Applied Japanese at the university of Southern Taiwan were recruited. Based on the Japanese language proficiency test (JLPT) level, 20 participants were divided into high prior knowledge group (levels N1–N3) with 7 participants, and low prior knowledge group (level N4 or below) with 13 participants. The learning stimuli materials were created by Unreal Engine 4 (UE4) development tool to design a 3D virtual MIO paradise, including 5 theme amusement parks. Through a VR eye tracker, participants’ visual behaviors were tracked and recorded based on 24 different regions of interest (ROIs) (i.e., ROI1–ROI24). This was done to discuss the distribution of visual attention in terms of different ROIs of each theme amusement park based on four eye movement indicators, including latency of first fixation (LFF), duration of first fixation (DFF), total fixation durations (TFD), and fixation counts (FC). Each ROI of the two groups were then compared. In addition, a heat zone map was also generated to show the overall visual distribution of each group. After the experiment, based on the eye movement indicators and test scores in the pre-test and post-test phases, statistical analysis was used to examine and evaluate the differences in visual attention and learning outcomes. The results revealed that the gaze sequences of the two prior knowledge groups gazing at the ROIs in theme parks were different, except for the gaze sequence in the circus theme park. Different prior knowledge groups exhibited differences in visual attention in the ROIs fixated on in each amusement park. Additionally, in terms of TFD and FC of different groups in each amusement park, there was no significant difference except in ROI10, ROI16, and ROI18. Moreover, after receiving cognitive comprehension processes introduced in the VR-simulated MIO scenes, students from both groups achieved higher post-test scores compared with pre-test scores, and such differences had statistical significance. In conclusion, the implications of VR eye movement analysis on developing students’ competence related to learning Japanese and cross-cultural aspects, compatible with sustainable development, were presented.
Journal Article
Redrawing the margins of language: Lessons from research on ideophones
2018
Ideophones (also known as expressives, mimetics or onomatopoeia) have been systematically studied in linguistics since the 1850s, when they were first described as a lexical class of vivid sensory words in West-African languages. This paper surveys the research history of ideophones, from its roots in African linguistics to its fruits in language description and linguistic theory around the globe. It shows that despite a recurrent narrative of marginalization, scholars working on ideophones have made important advances in our understanding of sensory language, iconicity, lexical typology, and morphosyntax. Due to their dual nature as vocal gestures that grow roots in linguistic systems, ideophones provide opportunities to reframe typological questions, reconsider the role of language ideology in linguistic scholarship, and rethink the margins of language. With ideophones increasingly being brought into the fold of the language sciences, this review synthesizes past theoretical insights and empirical findings in order to enable future work to build on them.
Journal Article