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3,616 result(s) for "Play Fiction."
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A few blocks
When Ferdie decides that he doesn't want to go to school, his big sister Viola uses imaginative ways to get him going.
The Little Prince
Broken down in the Sahara Desert, a pilot meets an extraordinary Little Prince, travelling across time and space to bring peace to his warring planet. Inua Ellams' magical retelling of the much loved story by Antoine de Saint-Exupéry turns the Little Prince into a descendant of an African race in a parallel galaxy. His journey as a galactic emigrant takes us through solar systems of odd planets with strange beings, addresses climate change and morality, and shows how even a little thing can make a big difference.
Annie and Snowball and the magical house
Annie takes her rabbit to the home of her new friend, Sarah, to play and enjoys seeing the pretty house full of frilly things, walking in the beautiful garden, and making a tiny garden house for a fairy tea party.
Star of the Show
Serena Sweetmay is Perfect. Serena Sweetmay is beautiful and clever; she's good at school, is always chosen for the best parts in any activity, and so when Aimee's class is selected to perform the school's Christmas play, everyone knows exactly who's going to be the star of the show. But for once, just once, Aimee wants to shine, and to do that she has to out-angel the perfect Serena Sweetmay. Luckily though, she has a plan, so nothing can go wrong. Can it?
Look what I can do!
While playing with their toys, little boys imagine all the things they can be, including a race car driver, a builder, a soldier and a superhero.
Peter Pan's Shadows in the Literary Imagination
This book is a literary analysis of J.M. Barrie's Peter Pan in all its different versions -- key rewritings, dramatisations, prequels, and sequels -- and includes a synthesis of the main critical interpretations of the text over its history. A comprehensive and intelligent study of the Peter Pan phenomenon, this study discusses the book's complicated textual history, exploring its origins in the Harlequinade theatrical tradition and British pantomime in the nineteenth century. Stirling investigates potential textual and extra-textual sources for Peter Pan, the critical tendency to seek sources in Barrie's own biography, and the proliferation of prequels and sequels aiming to explain, contextualize, or close off, Barrie's exploration of the imagination. The sources considered include Dave Barry and Ridley Pearson's Starcatchers trilogy, Régis Loisel's six-part Peter Pan graphic novel in French (1990-2004), Andrew Birkin's The Lost Boys series, the films Hook (1991), Peter Pan (2003) and Finding Neverland (2004), and Geraldine McCaughrean's \"official sequel\" Peter Pan in Scarlet (2006), among others.
Ladybug Girl and the Bug Squad
When Lulu invites her friends from the Bug Squad--all dressed up as insects--to come over for a play date, she wants everything to go just as she has planned.
Literary Gaming
In this book, Astrid Ensslin examines literary videogames -- hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology.After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary \"auteur\" game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.