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54 result(s) for "Plot-your-own stories."
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Through the forest
Mother Forest invites the reader to take a walk with her and choose different options along the way, such as following a squirrel or discovering the world of insects. Pages have numbered tabs to guide selection.
Life and Death in the Second Person: Identification, Empathy, and Antipathy in the Adventure Gamebook
This essay argues that the second-person address of the interactive adventure gamebook generates a mode of identification between reader (player) and character that functions not through immersion or presence but through an estranging logic that arises from the particular affordances of the print form. It begins by situating the gamebook, an influential but short-lived genre that enjoyed its heyday in the 1980s and early 1990s, in relation to other forms of second-person narrative as well as Interactive Fiction and video games, before turning to a consideration of the points at which the forms diverge. Taking Steve Jackson and Ian Livingstone's The Warlock of Firetop Mountain (1982) as its example, the essay then examines the ways in which the gamebook's highly-demanding print form undermines notions of transparency, arguing that identification with the gamebook you is specific to, and reliant upon, the material properties of the print text.
Fighting for independence : an interactive American Revolution adventure
\"Vivid storytelling and authentic dialogue bring American history to life and place readers in the shoes of real people who experienced some of the most pivotal moments of the American Revolution. Battles such as Bunker Hill have begun to take their toll on both sides in the war. The Second Continental Congress meets and names George Washington as the commander in chief of the Continental Army. John Adams and Benjamin Franklin work to secure European allies in the fight against British rule. Readers dive into this history and make choices throughout that affect the outcome of the story. Scenarios are developed and lead up to choices, which the readers take to control the direction of the character and story. This format creates a unique and powerful experience for readers as they face the challenges and decisions that real people encountered.\"--Provided by publisher.
Write this book : a do-it-yourself mystery
In this mystery story that features interactive puzzles, activities, games, and choose-your-own-adventure scenarios, the reader is led through the steps of writing a book.
Hocus & Pocus : the legend of Grimm's woods
\"This new middle-grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again! Enter a world inspired by favorite fairy tales, complete with gingerbread houses, a girl dressed in red, and seven brothers lost in the woods. Readers can play as Hocus (a girl) or Pocus (a boy), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Succeed or fail, it all depends on you!\"--Publisher's website.
Attack on Titan adventure : the hunt for the female titan
\"Immerse yourself in the world of Attack on Titan and join the hunt for the Female Titan in this original interactive novel! -- The Survey Corps is in a desperate struggle to find the Female Titan, who is hiding somewhere behind the Walls. Will you work with Armin, Eren, and Mikasa to hunt her down? Will you find an even better solution? Or will you destroy humanity's last best hope? Join your favorite characters in a standalone Attack on Titan adventure!\"--Provided by publisher.
Create interactive stories in Twine
\"Interactive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun as well as engaging story-based games\"--Back cover.