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543,624 result(s) for "Programming "
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Hands-On Functional Programming in Rust
Explore the support Rust offers for creating functional applications in Rust. Learn about various design patterns, implementing concurrency, metaprogramming, and so on in the processAbout This Book• Learn generics, organization, and design patterns in functional programming• Modularize your applications and make them highly reusable and testable using functional design patterns• Get familiar with complex concepts such as metaprogramming, concurrency, and immutabilityWho This Book Is ForThis book is for Rust developers who are comfortable with the language and now want to improve their coding abilities by learning advanced functional techniques to enhance their skillset and create robust and testable apps.What You Will Learn• How Rust supports the use of basic functional programming principles• Use functional programming to handle concurrency with elegance• Read and interpret complex type signatures for types and functions• Implement powerful abstractions using meta programming in Rust• Create quality code formulaically using Rust's functional design patterns• Master Rust's complex ownership mechanisms particularly for mutabilityIn DetailFunctional programming allows developers to divide programs into smaller, reusable components that ease the creation, testing, and maintenance of software as a whole. Combined with the power of Rust, you can develop robust and scalable applications that fulfill modern day software requirements. This book will help you discover all the Rust features that can be used to build software in a functional way.We begin with a brief comparison of the functional and object-oriented approach to different problems and patterns. We then quickly look at the patterns of control flow, data the abstractions of these unique to functional programming. The next part covers how to create functional apps in Rust; mutability and ownership, which are exclusive to Rust, are also discussed. Pure functions are examined next and you'll master closures, their various types, and currying. We also look at implementing concurrency through functional design principles and metaprogramming using macros. Finally, we look at best practices for debugging and optimization. By the end of the book, you will be familiar with the functional approach of programming and will be able to use these techniques on a daily basis.Style and approachStep-by-step guide covering advanced concepts and building functional applications in Rust
Solving Stochastic and Bilevel Mixed-Integer Programs via a Generalized Value Function
We introduce a generalized value function of a mixed-integer program, which is simultaneously parameterized by its objective and right-hand side. We describe its fundamental properties, which we exploit through three algorithms to calculate it. We then show how this generalized value function can be used to reformulate two classes of mixed-integer optimization problems: two-stage stochastic mixed-integer programming and multifollower bilevel mixed-integer programming. For both of these problem classes, the generalized value function approach allows the solution of instances that are significantly larger than those solved in the literature in terms of the total number of variables and number of scenarios.
Bad programming practices 101 : become a better coder by learning how (not) to program
\"This book takes a humorous slant on the programming practice manual by reversing the usual approach: under the pretence of teaching you how to become the world's worst programmer who generally causes chaos, the book teaches you how to avoid the kind of bad habits that introduce bugs or cause code contributions to be rejected. Why be a code monkey when you can be a chaos monkey? OK, so you want to become a terrible programmer. You want to write code that gets vigorously rejected in review. You look forward to reading feedback plastered in comments like WTF?? Even better, you fantasize about your bug-ridden changes sneaking through and causing untold chaos in the codebase. You want to build a reputation as someone who writes creaky, messy, error-prone garbage that frustrates your colleagues. Bad Programming Practices 101 will help you achieve that goal a whole lot quicker by teaching you an array of bad habits that will allow you to cause maximum chaos.Alternatively, you could use this book to identify those bad habits and learn to avoid them. The bad practices are organized into topics that form the basis of programming (layout, variables, loops, modules, and so on). It's been remarked that to become a good programmer, you must first write 10,000 lines of bad code to get it all out of your system. This book is aimed at programmers who have so far written only a small portion of that. By learning about poor programming habits, you will learn good practices. In addition, you will find out the motivation behind each practice, so you can learn why it is considered good and not simply get a list of rules.\"-- Provided by publisher.
C++ Game Animation Programming
Key benefitsLearn how to create a game skeleton with keyboard and mouse controls along with modern graphicsGain insights into model loading, character animations, inverse kinematics, and debugging techniquesMaster the art of creating animated characters and controlling their various aspectsDescriptionIf you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.Who is this book for?This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.What you will learnCreate simple OpenGL and Vulkan applications and work with shadersExplore the glTF file format, including its design and data structuresDesign an animation system with poses, clips, and skinned meshesFind out how vectors, matrices, quaternions, and splines are used in game developmentDiscover and implement ways to seamlessly blend character animationsImplement inverse kinematics for your characters using CCD and FABRIK solversUnderstand how to render large, animated crowds efficientlyIdentify and resolve performance issues
Kotlin programming by example
Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin. Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
The Rust programming language
\"The official guide to Rust, a community-developed, systems programming language. Begins with a hands-on project to introduce the basics, then explores key concepts in depth\"-- Provided by publisher.
Beginning Server-Side Application Development with Angular
Dynamic client-side web applications are great for UX, but not so much for your SEO. Learn how to build the same great UX with server-side Angular, all without taking a hit to search referrals.