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216
result(s) for
"Programming (Computers) Fiction."
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Baby code! : play
by
Horning, Sandra, 1970- author
,
Crowton, Melissa, illustrator
in
Infants Juvenile fiction.
,
Computer programming Juvenile fiction.
,
Board books.
2018
How do you explain coding in playtime to a baby? By showing how it's all around them, and how they can take part in it, of course! By using items and experiences in a baby's world, like an electric swing or a ride at the amusement park, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in active play for babies and their caregivers--and is sure to leave them wanting to learn more!--Amazon.com
Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
by
Toda, Armando M
,
Pereira, Filipe D
,
Carvalho Leandro Silva Galvão
in
Benefits
,
Collaboration
,
Design of experiments
2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term research has been carried out with STEM learners from introductory programming courses (CS1), a context that demands encouraging practice and mitigating motivation throughout the semester. Therefore, the main goal of this work is to better understand how the impact of a gamification design, featuring fictional and competitive-collaborative elements, changes over a 14-week period of time, when applied to CS1 courses taken by STEM students (N = 756). In an ecological setting, we followed a 2x7 quasi-experimental design, where Brazilian STEM students completed assignments in either a gamified or non-gamified version of the same system, which provided the measures (number of attempts, usage time, and system access) to assess user behavior at seven points in time. Results indicate changes in gamification’s impact that appear to follow a U-shaped pattern. Supporting the novelty effect, the gamification’s effect started to decrease after four weeks, decrease that lasted between two to six weeks. Interestingly, the gamification’s impact shifted to an uptrend between six and 10 weeks after the start of the intervention, partially recovering its contribution naturally. Thus, we found empirical evidence supporting that gamification likely suffers from the novelty effect, but also benefits from the familiarization effect, which contributes to an overall positive impact on students. These findings may provide some guidelines to inform practitioners about how long the initial contributions of gamification last, and how long they take to recover after some reduction in benefits. It can also help researchers to realize when to apply/evaluate interventions that use gamification by taking into consideration the novelty effect and, thereby, better understand the real impact of gamification on students’ behavior in the long run.
Journal Article
Baby code! : music
by
Horning, Sandra, 1970- author
,
Crowton, Melissa, illustrator
in
Computer programming Juvenile fiction.
,
Music Juvenile fiction.
,
Music Fiction.
2018
\"How do you explain coding in music to a baby? By showing how it's all around them, and how they can take part in it, of course! By using experiences common in a baby's world, like hearing a melody from a mobile or tapping on an electronic xylophone, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in music for babies and their caregivers--and is sure to leave them wanting to learn more!\"--Amazon.com.
Players unleashed!
2011,2012
It has been ten years since video game giant Electronic Arts first releasedThe Sims, the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to \"mod\"The Sims, a practice in which gamers manipulate the computer code of a game, and thereby alter it to add new content and scenarios.
InPlayers Unleashed!-the first study of its kind-Tanja Sihvonen provides a fascinating examination of modding, tracing its evolution and detailing its impact onThe Simsand the game industry as a whole. Along the way, Sihvonen shares insights into specific modifications and the cultural contexts from which they emerge.
Baby code! : art
by
Horning, Sandra, 1970- author
,
Crowton, Melissa, illustrator
in
Computer programming Juvenile fiction.
,
Art Juvenile fiction.
,
Art Fiction.
2018
\"Baby makes art using crayons and paper. Code tells computers how to make art!\"--Page [4] of cover.
I Know What You Played Last Summer: Evaluating the Feasibility of Privacy Attacks in Massively Multiplayer Online Role-Playing Games
by
Spary, George
,
Mylonas, Alexios
,
Rahimi, Parisa
in
Application programming interface
,
Applications programming
,
Cheating
2026
Massively Multiplayer Online Role-Playing Games (MMORPGs) increasingly rely on player-developed third-party tools to extend functionality and personalise gameplay, creating a complex software ecosystem that introduces both usability benefits and security risks. This study investigates whether such tools can be exploited as an attack vector for cybercrime by designing and implementing a proof-of-concept add-on within a widely deployed commercial MMORPG using its native scripting and application programming interface. The developed tool supports automated player discovery, chat capture, target inspection, and local data persistence, enabling a systematic evaluation of how cyber-assisted and cyber-dependent crimes could be facilitated within the game client. Empirical testing demonstrates that while the platform’s protected execution model and interface restrictions prevent direct credential theft and remote code execution, the add-on architecture allows extensive behavioural data collection and social-engineering-relevant monitoring, making several forms of cyber-enabled crime technically feasible. These findings show that MMORPG add-on frameworks represent a non-trivial socio-technical attack vector in next-generation online platforms, where security depends not only on code isolation, but also on how user-generated extensions interact with human behaviour. The results highlight the need for architecture-aware security controls and governance mechanisms to mitigate emerging threats in large-scale, extensible virtual environments.
Journal Article
How to code a rollercoaster
by
Funk, Josh, author
,
Palacios, Sara, illustrator
,
Saujani, Reshma, writer of foreword
in
Amusement parks Juvenile fiction.
,
Computer programming Juvenile fiction.
,
Robots Juvenile fiction.
2019
\"Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park and learning more about coding\"-- Provided by publisher.
Exploring the Usability of Virtual Robotics Programming Curriculum for Robotics Programming Teaching
by
KILIÇ, Servet
,
Gökoğlu, Seyfullah
in
College Science
,
Computer assisted instruction
,
Computer science
2022
This study aims to explore the usability of the virtual robotics programming curriculum (VRP-C) for robotics programming teaching. Pre-service computer science (CS) teachers were trained for robotics programming teaching by using VRP-C in a scientific education activity. After training, views of the participants were revealed by using a scale and an evaluation form consisting of open-ended questions. Results show that VRP-C is compatible with the curriculum for robotics programming teaching in schools, and pre-service CS teachers tend to use VRP-C in their courses. They think that VRP-C will be beneficial for robotics programming teaching in terms of content, functionality, and cost. Compatibility, visual design, feedback, time management, fiction, gamification, and cost are the characteristics that increase the usability of VRP-C. VRP-C can be used as an online tool for robotics programming training due to the necessity of transition to distance education because of the COVID-19 pandemic.
Journal Article
How to code a sandcastle
by
Funk, Josh, author
,
Palacios, Sara, illustrator
in
Sandcastles Juvenile fiction.
,
Computer programming Juvenile fiction.
,
Robots Juvenile fiction.
2018
\"Pearl and her trusty rust-proof robot, Pascal, need to build a sandcastle before summer vacation is over, and they're going to do it using code\"-- Provided by publisher.